addMonster(Script.Command curCommand, Guid guId) | Yukar.Engine.BattleEventControllerBase | pure virtual |
addRemoveMember(Script.Command curCommand) | Yukar.Engine.BattleEventControllerBase | virtual |
addRemoveMember(Script.Command curCommand, Guid guId) | Yukar.Engine.BattleEventControllerBase | virtual |
addStatus(Common.GameData.Hero hero, ScriptRunner.HeroStatusType type, int num) | Yukar.Engine.BattleEventControllerBase | pure virtual |
applyCameraToBattle() | Yukar.Engine.MapScene | virtual |
autoSkip | Yukar.Engine.MapScene | |
baseRomDist | Yukar.Engine.MapScene | |
baseRomNearClip | Yukar.Engine.MapScene | |
BattlePP | Yukar.Engine.MapScene | |
battleSequenceManager | Yukar.Engine.MapScene | |
battleSetting | Yukar.Engine.MapScene | |
battleStop() | Yukar.Engine.BattleEventControllerBase | pure virtual |
BattleVV | Yukar.Engine.MapScene | |
cameraControlMode | Yukar.Engine.MapScene | protected |
CameraManager | Yukar.Engine.MapScene | |
camOffset | Yukar.Engine.MapScene | |
CampType enum name | Yukar.Engine.BattleEventControllerBase | |
ChangeGraphic(MapCharacter mapChr, Guid guid) | Yukar.Engine.MapScene | |
ChangeGraphicImpl(Catalog catalog, MapCharacter mapChr, Guid guid, MapData mapDrawer) | Yukar.Engine.MapScene | protectedstatic |
CopyFromCameraManager(CameraManager camManager) | Yukar.Engine.MapScene | |
CreateCameraMatrix(out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v, float farclip=1000f) | Yukar.Engine.MapScene | |
createCameraMatrix(float aspectRatio, SharpKmyMath.Vector3 lookAt, Common.Rom.ThirdPersonCameraSettings cameraSettings, out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v) | Yukar.Engine.MapScene | |
CurrentPP | Yukar.Engine.MapScene | |
currentRenderSetting | Yukar.Engine.MapScene | |
currentRenderSettingBase64 | Yukar.Engine.MapScene | |
CurrentVV | Yukar.Engine.MapScene | |
DecidedStayingAtInn() | Yukar.Engine.MapScene | |
destroyedEventList | Yukar.Engine.MapScene | |
disablePreload | Yukar.Engine.MapScene | static |
dist | Yukar.Engine.MapScene | |
DoGameOver() | Yukar.Engine.MapScene | virtual |
Draw() | Yukar.Engine.MapScene | virtual |
DrawEffects() | Yukar.Engine.MapScene | |
DrawFace() | Yukar.Engine.MapScene | |
DrawMovies(int priority) | Yukar.Engine.MapScene | |
DrawToast() | Yukar.Engine.MapScene | |
drawWindows() | Yukar.Engine.MapScene | |
EFFECT_2D_GROUND_OFFSET | Yukar.Engine.MapScene | static |
EffectPosType enum name | Yukar.Engine.MapScene | |
EndBattleMode(int loseSwitch=-1) | Yukar.Engine.MapScene | |
exclusiveInverse | Yukar.Engine.MapScene | |
exclusiveRunner | Yukar.Engine.MapScene | |
ExistMember(Guid heroGuid) | Yukar.Engine.MapScene | virtual |
existMember(Guid guid) | Yukar.Engine.BattleEventControllerBase | pure virtual |
faceView | Yukar.Engine.MapScene | |
fieldBattleViewer | Yukar.Engine.MapScene | |
finalize() | Yukar.Engine.MapScene | virtual |
fovy | Yukar.Engine.MapScene | |
fullRecovery(bool poison=true, bool revive=true) | Yukar.Engine.BattleEventControllerBase | pure virtual |
getActiveCharacterActionType() | Yukar.Engine.BattleEventControllerBase | virtual |
getActiveCharacterCampType() | Yukar.Engine.BattleEventControllerBase | virtual |
getActiveCharacterIndex() | Yukar.Engine.BattleEventControllerBase | virtual |
getActiveCharacterSelectedSkillOrItemName() | Yukar.Engine.BattleEventControllerBase | virtual |
getActiveCharacterTargetCamp() | Yukar.Engine.BattleEventControllerBase | virtual |
getActiveCharacterTargetIndex() | Yukar.Engine.BattleEventControllerBase | virtual |
getBattleActorMapChr(Script.Command curCommand, Guid guId) | Yukar.Engine.BattleEventControllerBase | pure virtual |
getBattleStatus(Script.Command.VarHeroSourceType srcTypePlus, Guid option, Common.GameData.Hero hero) | Yukar.Engine.BattleEventControllerBase | pure virtual |
GetCameraControlMode() | Yukar.Engine.MapScene | |
getCatalog() | Yukar.Engine.MapScene | |
GetCharacterPos(MapCharacter chr, EffectPosType pos) | Yukar.Engine.MapScene | static |
GetCharacterScreenPos(MapCharacter chr, out int x, out int y, EffectPosType pos=EffectPosType.Ground) | Yukar.Engine.MapScene | virtual |
GetCharacterScreenPos(MapCharacter chr, out int x, out int y, SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv, EffectPosType pos) | Yukar.Engine.MapScene | static |
GetChoicesResult() | Yukar.Engine.MapScene | |
GetEffectPosType(Common.Resource.NSprite.OrigPos origPos) | Yukar.Engine.MapScene | static |
getEnemyGuid(int index) | Yukar.Engine.BattleEventControllerBase | pure virtual |
getEnemyStatus(Script.Command.VarHeroSourceType srcTypePlus, Guid option, int index) | Yukar.Engine.BattleEventControllerBase | pure virtual |
getEnemyStatus(Guid statusId, int index) | Yukar.Engine.BattleEventControllerBase | virtual |
GetHero() | Yukar.Engine.MapScene | |
GetHeroForBattle(Common.Rom.Cast rom=null) | Yukar.Engine.MapScene | virtual |
GetInputString() | Yukar.Engine.MapScene | |
GetLookAtTarget() | Yukar.Engine.MapScene | |
GetMenuController() | Yukar.Engine.MapScene | |
getPartyNumber() | Yukar.Engine.BattleEventControllerBase | pure virtual |
getPartyStatus(Script.Command.VarHeroSourceType srcTypePlus, Guid option, int heroIndex) | Yukar.Engine.BattleEventControllerBase | pure virtual |
getPartyStatus(Guid statusId, int heroIndex) | Yukar.Engine.BattleEventControllerBase | virtual |
GetRandom(int max, int min=0) | Yukar.Engine.MapScene | |
GetRandom(float max, float min) | Yukar.Engine.MapScene | |
GetScreenPos(SharpKmyMath.Vector3 v, out int x, out int y, SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv) | Yukar.Engine.MapScene | static |
GetScriptRunner(Guid guid) | Yukar.Engine.MapScene | virtual |
GetShopResult() | Yukar.Engine.MapScene | |
GetSpritePos(int spriteid, out int x, out int y) | Yukar.Engine.MapScene | |
getStatus(Script.Command.IfHeroSourceType srcTypePlus, Guid option, Common.GameData.Hero hero) | Yukar.Engine.BattleEventControllerBase | pure virtual |
getStatus(Guid statusId, Common.GameData.Hero hero) | Yukar.Engine.BattleEventControllerBase | virtual |
GHOST_HERO_VISIBLE_DISTANCE | Yukar.Engine.MapScene | static |
haveFinshedInputing() | Yukar.Engine.MapScene | |
healBattleCharacter(Script.Command curCommand, Guid guId) | Yukar.Engine.BattleEventControllerBase | pure virtual |
healParty(Script.Command curCommand, Guid guId) | Yukar.Engine.BattleEventControllerBase | pure virtual |
hero | Yukar.Engine.MapScene | |
HideFace() | Yukar.Engine.MapScene | virtual |
HideFreeLayout(Guid layoutGuid, bool hideAll) | Yukar.Engine.MapScene | |
HideInputWindow() | Yukar.Engine.MapScene | |
initialize() | Yukar.Engine.MapScene | virtual |
initializeMenu() | Yukar.Engine.MapScene | |
isBattle | Yukar.Engine.MapScene | |
isCameraMoveByCameraFunc | Yukar.Engine.MapScene | |
isGameOver | Yukar.Engine.MapScene | |
IsLoadingData() | Yukar.Engine.MapScene | |
IsMapChangedFrame | Yukar.Engine.MapScene | |
IsMapLoading() | Yukar.Engine.MapScene | static |
isMenuVisible() | Yukar.Engine.MapScene | |
IsQueuedDialogue(int id) | Yukar.Engine.MapScene | |
IsQueuedMessage(int id) | Yukar.Engine.MapScene | |
IsShopVisible() | Yukar.Engine.MapScene | |
isToastVisible() | Yukar.Engine.MapScene | |
IsTrashVisible() | Yukar.Engine.MapScene | |
IsVisibleChoices() | Yukar.Engine.MapScene | |
IsVisibleDialogue() | Yukar.Engine.MapScene | |
IsVisibleEventLayout(Guid guid) | Yukar.Engine.MapScene | |
IsVisibleInn() | Yukar.Engine.MapScene | |
IsVisibleMessage() | Yukar.Engine.MapScene | |
IsVisibleTelop() | Yukar.Engine.MapScene | |
IsWiping() | Yukar.Engine.MapScene | |
IsWordPopped() | Yukar.Engine.MapScene | |
lastBattleResult | Yukar.Engine.BattleEventControllerBase | static |
lastSkillTargetIndex | Yukar.Engine.BattleEventControllerBase | static |
lastSkillUseCampType | Yukar.Engine.BattleEventControllerBase | static |
lastSkillUserIndex | Yukar.Engine.BattleEventControllerBase | static |
loadManager | Yukar.Engine.MapScene | |
loadMoveCameraProcessTime | Yukar.Engine.MapScene | |
LockControl(ScriptRunner runner=null) | Yukar.Engine.MapScene | |
lockPushedRunner | Yukar.Engine.MapScene | |
lpfType | Yukar.Engine.MapScene | |
M | Yukar.Engine.SceneBase | |
map | Yukar.Engine.MapScene | |
mapCharList | Yukar.Engine.MapScene | |
mapDrawer | Yukar.Engine.MapScene | |
mapEngine | Yukar.Engine.MapScene | |
mapFixCamera | Yukar.Engine.MapScene | |
mapFixCameraMode | Yukar.Engine.MapScene | |
MapScene() | Yukar.Engine.MapScene | |
MapScene(GameMain owner) | Yukar.Engine.MapScene | |
menuWindow | Yukar.Engine.MapScene | |
moveCameraProcessTime | Yukar.Engine.MapScene | |
nearClip | Yukar.Engine.MapScene | |
normalizedYAngle | Yukar.Engine.MapScene | |
ortho | Yukar.Engine.MapScene | |
owner | Yukar.Engine.SceneBase | |
PLAYER_LOCK_BY_EVENT | Yukar.Engine.MapScene | static |
playerLocked | Yukar.Engine.MapScene | |
pp | Yukar.Engine.MapScene | protected |
refreshEquipmentEffect(Common.GameData.Hero hero) | Yukar.Engine.BattleEventControllerBase | pure virtual |
RefreshHeroJoint(Guid heroGuid) | Yukar.Engine.MapScene | virtual |
RefreshHeroMapChr(Cast rom) | Yukar.Engine.BattleEventControllerBase | pure virtual |
Yukar::Engine::MapScene.RefreshHeroMapChr(bool setRigitBodyPosition=false) | Yukar.Engine.MapScene | |
releaseMenu() | Yukar.Engine.MapScene | |
ReloadLayout(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) | Yukar.Engine.MapScene | |
ReservationChangeScene(GameMain.Scenes scene) | Yukar.Engine.MapScene | virtual |
Reset() | Yukar.Engine.MapScene | |
resetCamera(bool initializeByLoadMap) | Yukar.Engine.MapScene | |
ResetMapCharacter() | Yukar.Engine.MapScene | |
resetViewCamera() | Yukar.Engine.MapScene | |
runnerDic | Yukar.Engine.MapScene | |
screenColor | Yukar.Engine.MapScene | |
searchEnemyFromMapCharacter(MapCharacter mapCharacter) | Yukar.Engine.BattleEventControllerBase | virtual |
searchPartyFromId(object heroId) | Yukar.Engine.BattleEventControllerBase | virtual |
setBattleStatus(Script.Command curCommand, Guid evGuid, bool typeReduced=false) | Yukar.Engine.BattleEventControllerBase | pure virtual |
SetEffectColor(MapCharacter selfChr, Color color) | Yukar.Engine.MapScene | virtual |
SetEffectTargetColor(int index, Color color) | Yukar.Engine.MapScene | |
setEncountFlag(bool p) | Yukar.Engine.MapScene | |
setHeroName(Guid hero, string nextHeroName) | Yukar.Engine.MapScene | virtual |
setLightDisplayID(bool isBattle, uint displayId) | Yukar.Engine.MapScene | |
SetLookAtTarget(MapCharacter chr, SharpKmyMath.Vector3 pos) | Yukar.Engine.MapScene | |
setMenuAvailable(bool p) | Yukar.Engine.MapScene | |
setNextAction(Script.Command curCommand, Guid guId) | Yukar.Engine.BattleEventControllerBase | pure virtual |
SetNextBattleStatus(List< BattleCharacterBase > battlePlayerDataList) | Yukar.Engine.BattleEventControllerBase | virtual |
setSaveAvailable(bool p) | Yukar.Engine.MapScene | |
SetScreenColor(Color color) | Yukar.Engine.MapScene | |
SetWipe(Guid effectGuid) | Yukar.Engine.MapScene | |
ShakeValue | Yukar.Engine.MapScene | |
showBattleUi(bool v) | Yukar.Engine.BattleEventControllerBase | pure virtual |
ShowChoices(string[] strs, int selectionPos) | Yukar.Engine.MapScene | |
ShowDialogue(string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender) | Yukar.Engine.MapScene | |
ShowEventLayout(Guid layoutGuid, Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) | Yukar.Engine.MapScene | |
ShowFace(Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting) | Yukar.Engine.MapScene | virtual |
ShowFace(Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting, string blendShapeA, string blendShapeB) | Yukar.Engine.MapScene | |
ShowInn(int innPrice, int winAlign) | Yukar.Engine.MapScene | |
ShowInputWindow(string[] loadStrings, int stringLength, string defaultInputStrings, int selectionPosition) | Yukar.Engine.MapScene | |
ShowMessage(string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender) | Yukar.Engine.MapScene | |
ShowShop(Guid layoutGuid, Common.Rom.NItem[] items, int[] prices) | Yukar.Engine.MapScene | |
ShowTelop(string str, int winAlign, MenuControllerBase.WindowTypes winType, AbstractRenderObject.GameContent.TelopProperty telopProperty, Guid sender) | Yukar.Engine.MapScene | |
ShowToast(string p) | Yukar.Engine.MapScene | |
ShowTrashWindow(Guid guid, int num, bool isCancellable=true) | Yukar.Engine.MapScene | |
spManager | Yukar.Engine.MapScene | |
start(Guid scriptOnTrigger) | Yukar.Engine.BattleEventControllerBase | pure virtual |
StartBattle(IEnumerable< Guid > enemyGuids) | Yukar.Engine.MapScene | |
startCameraParam | Yukar.Engine.MapScene | |
StartFadeIn() | Yukar.Engine.MapScene | |
StartFadeOut() | Yukar.Engine.MapScene | |
startHeroPos | Yukar.Engine.MapScene | |
StartLoadData() | Yukar.Engine.MapScene | |
startPos | Yukar.Engine.MapScene | |
StopCameraAnimation() | Yukar.Engine.MapScene | virtual |
UnlockControl(ScriptRunner runner=null) | Yukar.Engine.MapScene | |
Update() | Yukar.Engine.MapScene | virtual |
UpdateCameraAnimation() | Yukar.Engine.MapScene | |
UpdateFace() | Yukar.Engine.MapScene | |
UpdateToast() | Yukar.Engine.MapScene | |
updateWindows() | Yukar.Engine.MapScene | |
vv | Yukar.Engine.MapScene | protected |
xAngle | Yukar.Engine.MapScene | |
xCurrentAngle | Yukar.Engine.MapScene | |
xTargetAngle | Yukar.Engine.MapScene | |
yAngle | Yukar.Engine.MapScene | |
yCurrentAngle | Yukar.Engine.MapScene | |
yTargetAngle | Yukar.Engine.MapScene | |