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Yukar.Engine.BattleEventControllerBase Member List

This is the complete list of members for Yukar.Engine.BattleEventControllerBase, including all inherited members.

addMonster(Script.Command curCommand, Guid guId)Yukar.Engine.BattleEventControllerBasepure virtual
addRemoveMember(Script.Command curCommand)Yukar.Engine.BattleEventControllerBasevirtual
addRemoveMember(Script.Command curCommand, Guid guId)Yukar.Engine.BattleEventControllerBasevirtual
addStatus(Common.GameData.Hero hero, ScriptRunner.HeroStatusType type, int num)Yukar.Engine.BattleEventControllerBasepure virtual
applyCameraToBattle()Yukar.Engine.MapScenevirtual
baseRomDistYukar.Engine.MapScene
baseRomNearClipYukar.Engine.MapScene
BattlePPYukar.Engine.MapScene
battleSettingYukar.Engine.MapScene
battleStop()Yukar.Engine.BattleEventControllerBasepure virtual
BattleVVYukar.Engine.MapScene
cameraControlModeYukar.Engine.MapSceneprotected
CameraManagerYukar.Engine.MapScene
camOffsetYukar.Engine.MapScene
CampType enum nameYukar.Engine.BattleEventControllerBase
ChangeGraphic(MapCharacter mapChr, Guid guid)Yukar.Engine.MapScene
ChangeGraphicImpl(Catalog catalog, MapCharacter mapChr, Guid guid, MapData mapDrawer)Yukar.Engine.MapSceneprotectedstatic
CopyFromCameraManager(CameraManager camManager)Yukar.Engine.MapScene
createCameraMatrix(float aspectRatio, SharpKmyMath.Vector3 lookAt, Common.Rom.ThirdPersonCameraSettings cameraSettings, out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v)Yukar.Engine.MapScene
CreateCameraMatrix(out SharpKmyMath.Matrix4 p, out SharpKmyMath.Matrix4 v, float farclip=1000f)Yukar.Engine.MapScene
CurrentPPYukar.Engine.MapScene
currentRenderSettingYukar.Engine.MapScene
currentRenderSettingBase64Yukar.Engine.MapScene
CurrentVVYukar.Engine.MapScene
DecidedStayingAtInn()Yukar.Engine.MapScene
destroyedEventListYukar.Engine.MapScene
disablePreloadYukar.Engine.MapScenestatic
distYukar.Engine.MapScene
DoGameOver()Yukar.Engine.MapScenevirtual
Draw()Yukar.Engine.MapScenevirtual
DrawEffects()Yukar.Engine.MapScene
DrawFace()Yukar.Engine.MapScene
DrawMovies(int priority)Yukar.Engine.MapScene
DrawToast()Yukar.Engine.MapScene
drawWindows()Yukar.Engine.MapScene
EFFECT_2D_GROUND_OFFSETYukar.Engine.MapScenestatic
EffectPosType enum nameYukar.Engine.MapScene
EndBattleMode(int loseSwitch=-1)Yukar.Engine.MapScene
exclusiveInverseYukar.Engine.MapScene
exclusiveRunnerYukar.Engine.MapScene
existMember(Guid guid)Yukar.Engine.BattleEventControllerBasepure virtual
ExistMember(Guid heroGuid)Yukar.Engine.MapScenevirtual
faceViewYukar.Engine.MapScene
fieldBattleViewerYukar.Engine.MapScene
finalize()Yukar.Engine.MapScenevirtual
fovyYukar.Engine.MapScene
fullRecovery(bool poison=true, bool revive=true)Yukar.Engine.BattleEventControllerBasepure virtual
getActiveCharacterActionType()Yukar.Engine.BattleEventControllerBasevirtual
getActiveCharacterCampType()Yukar.Engine.BattleEventControllerBasevirtual
getActiveCharacterIndex()Yukar.Engine.BattleEventControllerBasevirtual
getActiveCharacterSelectedSkillOrItemName()Yukar.Engine.BattleEventControllerBasevirtual
getActiveCharacterTargetCamp()Yukar.Engine.BattleEventControllerBasevirtual
getActiveCharacterTargetIndex()Yukar.Engine.BattleEventControllerBasevirtual
getBattleActorMapChr(Script.Command curCommand, Guid guId)Yukar.Engine.BattleEventControllerBasepure virtual
getBattleStatus(Script.Command.VarHeroSourceType srcTypePlus, Guid option, Common.GameData.Hero hero)Yukar.Engine.BattleEventControllerBasepure virtual
GetCameraControlMode()Yukar.Engine.MapScene
getCatalog()Yukar.Engine.MapScene
GetCharacterPos(MapCharacter chr, EffectPosType pos)Yukar.Engine.MapScenestatic
GetCharacterScreenPos(MapCharacter chr, out int x, out int y, EffectPosType pos=EffectPosType.Ground)Yukar.Engine.MapScenevirtual
GetCharacterScreenPos(MapCharacter chr, out int x, out int y, SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv, EffectPosType pos)Yukar.Engine.MapScenestatic
GetChoicesResult()Yukar.Engine.MapScene
GetEffectPosType(Common.Resource.NSprite.OrigPos origPos)Yukar.Engine.MapScenestatic
getEnemyGuid(int index)Yukar.Engine.BattleEventControllerBasepure virtual
getEnemyStatus(Script.Command.VarHeroSourceType srcTypePlus, Guid option, int index)Yukar.Engine.BattleEventControllerBasepure virtual
getEnemyStatus(Guid statusId, int index)Yukar.Engine.BattleEventControllerBasevirtual
GetHero()Yukar.Engine.MapScene
GetHeroForBattle(Common.Rom.Cast rom=null)Yukar.Engine.MapScenevirtual
GetInputString()Yukar.Engine.MapScene
GetLookAtTarget()Yukar.Engine.MapScene
GetMenuController()Yukar.Engine.MapScene
getPartyNumber()Yukar.Engine.BattleEventControllerBasepure virtual
getPartyStatus(Script.Command.VarHeroSourceType srcTypePlus, Guid option, int heroIndex)Yukar.Engine.BattleEventControllerBasepure virtual
getPartyStatus(Guid statusId, int heroIndex)Yukar.Engine.BattleEventControllerBasevirtual
GetRandom(int max, int min=0)Yukar.Engine.MapScene
GetRandom(float max, float min)Yukar.Engine.MapScene
GetScreenPos(SharpKmyMath.Vector3 v, out int x, out int y, SharpKmyMath.Matrix4 pp, SharpKmyMath.Matrix4 vv)Yukar.Engine.MapScenestatic
GetScriptRunner(Guid guid)Yukar.Engine.MapScenevirtual
GetShopResult()Yukar.Engine.MapScene
GetSpritePos(int spriteid, out int x, out int y)Yukar.Engine.MapScene
getStatus(Script.Command.IfHeroSourceType srcTypePlus, Guid option, Common.GameData.Hero hero)Yukar.Engine.BattleEventControllerBasepure virtual
getStatus(Guid statusId, Common.GameData.Hero hero)Yukar.Engine.BattleEventControllerBasevirtual
GHOST_HERO_VISIBLE_DISTANCEYukar.Engine.MapScenestatic
haveFinshedInputing()Yukar.Engine.MapScene
healBattleCharacter(Script.Command curCommand, Guid guId)Yukar.Engine.BattleEventControllerBasepure virtual
healParty(Script.Command curCommand, Guid guId)Yukar.Engine.BattleEventControllerBasepure virtual
heroYukar.Engine.MapScene
HideFace()Yukar.Engine.MapScenevirtual
HideFreeLayout(Guid layoutGuid, bool hideAll)Yukar.Engine.MapScene
HideInputWindow()Yukar.Engine.MapScene
initialize()Yukar.Engine.MapScenevirtual
initializeMenu()Yukar.Engine.MapScene
isBattleYukar.Engine.MapScene
isCameraMoveByCameraFuncYukar.Engine.MapScene
isGameOverYukar.Engine.MapScene
IsLoadingData()Yukar.Engine.MapScene
IsMapChangedFrameYukar.Engine.MapScene
IsMapLoading()Yukar.Engine.MapScenestatic
isMenuVisible()Yukar.Engine.MapScene
IsQueuedDialogue(int id)Yukar.Engine.MapScene
IsQueuedMessage(int id)Yukar.Engine.MapScene
IsShopVisible()Yukar.Engine.MapScene
isToastVisible()Yukar.Engine.MapScene
IsTrashVisible()Yukar.Engine.MapScene
IsVisibleChoices()Yukar.Engine.MapScene
IsVisibleDialogue()Yukar.Engine.MapScene
IsVisibleEventLayout(Guid guid)Yukar.Engine.MapScene
IsVisibleInn()Yukar.Engine.MapScene
IsVisibleMessage()Yukar.Engine.MapScene
IsVisibleTelop()Yukar.Engine.MapScene
IsWiping()Yukar.Engine.MapScene
IsWordPopped()Yukar.Engine.MapScene
lastBattleResultYukar.Engine.BattleEventControllerBasestatic
lastSkillTargetIndexYukar.Engine.BattleEventControllerBasestatic
lastSkillUseCampTypeYukar.Engine.BattleEventControllerBasestatic
lastSkillUserIndexYukar.Engine.BattleEventControllerBasestatic
loadManagerYukar.Engine.MapScene
loadMoveCameraProcessTimeYukar.Engine.MapScene
LockControl(ScriptRunner runner=null)Yukar.Engine.MapScene
lpfTypeYukar.Engine.MapScene
MYukar.Engine.SceneBase
mapYukar.Engine.MapScene
mapCharListYukar.Engine.MapScene
mapDrawerYukar.Engine.MapScene
mapEngineYukar.Engine.MapScene
mapFixCameraYukar.Engine.MapScene
mapFixCameraModeYukar.Engine.MapScene
MapScene()Yukar.Engine.MapScene
MapScene(GameMain owner)Yukar.Engine.MapScene
menuWindowYukar.Engine.MapScene
moveCameraProcessTimeYukar.Engine.MapScene
nearClipYukar.Engine.MapScene
normalizedYAngleYukar.Engine.MapScene
orthoYukar.Engine.MapScene
ownerYukar.Engine.SceneBase
PLAYER_LOCK_BY_EVENTYukar.Engine.MapScenestatic
playerLockedYukar.Engine.MapScene
ppYukar.Engine.MapSceneprotected
refreshEquipmentEffect(Common.GameData.Hero hero)Yukar.Engine.BattleEventControllerBasepure virtual
RefreshHeroJoint(Guid heroGuid)Yukar.Engine.MapScenevirtual
RefreshHeroMapChr(Cast rom)Yukar.Engine.BattleEventControllerBasepure virtual
Yukar::Engine::MapScene.RefreshHeroMapChr(bool setRigitBodyPosition=false)Yukar.Engine.MapScene
releaseMenu()Yukar.Engine.MapScene
ReloadLayout(Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage)Yukar.Engine.MapScene
ReservationChangeScene(GameMain.Scenes scene)Yukar.Engine.MapScenevirtual
Reset()Yukar.Engine.MapScene
resetCamera(bool initializeByLoadMap)Yukar.Engine.MapScene
ResetMapCharacter()Yukar.Engine.MapScene
resetViewCamera()Yukar.Engine.MapScene
runnerDicYukar.Engine.MapScene
screenColorYukar.Engine.MapScene
searchEnemyFromMapCharacter(MapCharacter mapCharacter)Yukar.Engine.BattleEventControllerBasevirtual
searchPartyFromId(object heroId)Yukar.Engine.BattleEventControllerBasevirtual
setBattleStatus(Script.Command curCommand, Guid evGuid, bool typeReduced=false)Yukar.Engine.BattleEventControllerBasepure virtual
SetEffectColor(MapCharacter selfChr, Color color)Yukar.Engine.MapScenevirtual
SetEffectTargetColor(int index, Color color)Yukar.Engine.MapScene
setEncountFlag(bool p)Yukar.Engine.MapScene
setHeroName(Guid hero, string nextHeroName)Yukar.Engine.MapScenevirtual
setLightDisplayID(bool isBattle, uint displayId)Yukar.Engine.MapScene
SetLookAtTarget(MapCharacter chr, SharpKmyMath.Vector3 pos)Yukar.Engine.MapScene
setMenuAvailable(bool p)Yukar.Engine.MapScene
setNextAction(Script.Command curCommand, Guid guId)Yukar.Engine.BattleEventControllerBasepure virtual
SetNextBattleStatus(List< BattleCharacterBase > battlePlayerDataList)Yukar.Engine.BattleEventControllerBasevirtual
setSaveAvailable(bool p)Yukar.Engine.MapScene
SetScreenColor(Color color)Yukar.Engine.MapScene
SetWipe(Guid effectGuid)Yukar.Engine.MapScene
ShakeValueYukar.Engine.MapScene
showBattleUi(bool v)Yukar.Engine.BattleEventControllerBasepure virtual
ShowChoices(string[] strs, int selectionPos)Yukar.Engine.MapScene
ShowDialogue(string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender)Yukar.Engine.MapScene
ShowEventLayout(Guid layoutGuid, Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage)Yukar.Engine.MapScene
ShowFace(Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting)Yukar.Engine.MapScenevirtual
ShowFace(Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting, string blendShapeA, string blendShapeB)Yukar.Engine.MapScene
ShowInn(int innPrice, int winAlign)Yukar.Engine.MapScene
ShowInputWindow(string[] loadStrings, int stringLength, string defaultInputStrings, int selectionPosition)Yukar.Engine.MapScene
ShowMessage(string str, int winAlign, MenuControllerBase.WindowTypes winType, Guid sender)Yukar.Engine.MapScene
ShowShop(Guid layoutGuid, Common.Rom.NItem[] items, int[] prices)Yukar.Engine.MapScene
ShowTelop(string str, int winAlign, MenuControllerBase.WindowTypes winType, AbstractRenderObject.GameContent.TelopProperty telopProperty, Guid sender)Yukar.Engine.MapScene
ShowToast(string p)Yukar.Engine.MapScene
ShowTrashWindow(Guid guid, int num, bool isCancellable=true)Yukar.Engine.MapScene
spManagerYukar.Engine.MapScene
start(Guid scriptOnTrigger)Yukar.Engine.BattleEventControllerBasepure virtual
startCameraParamYukar.Engine.MapScene
StartFadeIn()Yukar.Engine.MapScene
StartFadeOut()Yukar.Engine.MapScene
startHeroPosYukar.Engine.MapScene
StartLoadData()Yukar.Engine.MapScene
startPosYukar.Engine.MapScene
StopCameraAnimation()Yukar.Engine.MapScenevirtual
UnlockControl(ScriptRunner runner=null)Yukar.Engine.MapScene
Update()Yukar.Engine.MapScenevirtual
UpdateCameraAnimation()Yukar.Engine.MapScene
UpdateFace()Yukar.Engine.MapScene
UpdateToast()Yukar.Engine.MapScene
updateWindows()Yukar.Engine.MapScene
vvYukar.Engine.MapSceneprotected
xAngleYukar.Engine.MapScene
xCurrentAngleYukar.Engine.MapScene
xTargetAngleYukar.Engine.MapScene
yAngleYukar.Engine.MapScene
yCurrentAngleYukar.Engine.MapScene
yTargetAngleYukar.Engine.MapScene