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Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes | Properties | List of all members
Yukar.Engine.DebugBaseDialog Class Reference

base class for debugging More...

Inheritance diagram for Yukar.Engine.DebugBaseDialog:
Yukar.Engine.DebugCastParamDialog Yukar.Engine.DebugDialog Yukar.Engine.Popup.DebugPartyItemEdit Yukar.Engine.Popup.DebugPartySkillEdit

Public Member Functions

 DebugBaseDialog ()
 
void SetMapScene (object mapScene)
 

Static Public Attributes

static Action< DebugBaseDialogsetInstanceHandler
 
static Action< Dictionary< string, object > > loadSettingsHandler
 
static Action< Dictionary< string, object > > saveSettingsHandler
 

Protected Member Functions

static bool SetForegroundWindow (IntPtr hWnd)
 
void SetInstance ()
 
void SetSettingBool (string inKeyName, bool inValue)
 
void SetSettingInt (string inKeyName, int inValue)
 
bool GetSettingBool (string inKeyName)
 
int GetSettingInt (string inKeyName)
 
void LoadSettings ()
 
void SaveSettings ()
 
override void OnActivated (EventArgs e)
 
override void OnDeactivate (EventArgs e)
 
override void Dispose (bool disposing)
 Clean up any resources being used. More...
 

Protected Attributes

object gameMapScene
 

Properties

object Util [get, set]
 
string SettingPrefixKey [get, set]
 
Dictionary< string, object > SettingDic = new Dictionary<string, object>() [get, set]
 
MapScene GameMapScene [get]
 

Detailed Description

base class for debugging

Constructor & Destructor Documentation

◆ DebugBaseDialog()

Yukar.Engine.DebugBaseDialog.DebugBaseDialog ( )

Member Function Documentation

◆ Dispose()

override void Yukar.Engine.DebugBaseDialog.Dispose ( bool  disposing)
protected

Clean up any resources being used.

Parameters
disposingtrue if managed resources should be disposed; otherwise, false.

◆ GetSettingBool()

bool Yukar.Engine.DebugBaseDialog.GetSettingBool ( string  inKeyName)
protected

◆ GetSettingInt()

int Yukar.Engine.DebugBaseDialog.GetSettingInt ( string  inKeyName)
protected

◆ LoadSettings()

void Yukar.Engine.DebugBaseDialog.LoadSettings ( )
protected

◆ OnActivated()

override void Yukar.Engine.DebugBaseDialog.OnActivated ( EventArgs  e)
protected

◆ OnDeactivate()

override void Yukar.Engine.DebugBaseDialog.OnDeactivate ( EventArgs  e)
protected

◆ SaveSettings()

void Yukar.Engine.DebugBaseDialog.SaveSettings ( )
protected

◆ SetForegroundWindow()

static bool Yukar.Engine.DebugBaseDialog.SetForegroundWindow ( IntPtr  hWnd)
protected

◆ SetInstance()

void Yukar.Engine.DebugBaseDialog.SetInstance ( )
protected

◆ SetMapScene()

void Yukar.Engine.DebugBaseDialog.SetMapScene ( object  mapScene)

◆ SetSettingBool()

void Yukar.Engine.DebugBaseDialog.SetSettingBool ( string  inKeyName,
bool  inValue 
)
protected

◆ SetSettingInt()

void Yukar.Engine.DebugBaseDialog.SetSettingInt ( string  inKeyName,
int  inValue 
)
protected

Member Data Documentation

◆ gameMapScene

object Yukar.Engine.DebugBaseDialog.gameMapScene
protected

◆ loadSettingsHandler

Action<Dictionary<string, object> > Yukar.Engine.DebugBaseDialog.loadSettingsHandler
static

◆ saveSettingsHandler

Action<Dictionary<string, object> > Yukar.Engine.DebugBaseDialog.saveSettingsHandler
static

◆ setInstanceHandler

Action<DebugBaseDialog> Yukar.Engine.DebugBaseDialog.setInstanceHandler
static

Property Documentation

◆ GameMapScene

MapScene Yukar.Engine.DebugBaseDialog.GameMapScene
getprotected

◆ SettingDic

Dictionary<string, object> Yukar.Engine.DebugBaseDialog.SettingDic = new Dictionary<string, object>()
getsetprotected

◆ SettingPrefixKey

string Yukar.Engine.DebugBaseDialog.SettingPrefixKey
getsetprotected

◆ Util

object Yukar.Engine.DebugBaseDialog.Util
getset