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Public Member Functions | Static Public Attributes | Protected Member Functions | Protected Attributes | Properties | List of all members
Yukar.Engine.DebugBaseDialog Class Reference

base class for debugging More...

Inheritance diagram for Yukar.Engine.DebugBaseDialog:
Yukar.Engine.DebugCastParamDialog Yukar.Engine.DebugDialog Yukar.Engine.Popup.DebugPartyItemEdit Yukar.Engine.Popup.DebugPartySkillEdit

Public Member Functions

 DebugBaseDialog ()
 
void SetMapScene (object mapScene)
 

Static Public Attributes

static Action< DebugBaseDialogsetInstanceHandler
 

Protected Member Functions

static bool SetForegroundWindow (IntPtr hWnd)
 
void SetInstance ()
 
override void Dispose (bool disposing)
 Clean up any resources being used. More...
 

Protected Attributes

object gameMapScene
 

Properties

object Util [get, set]
 
MapScene GameMapScene [get]
 

Detailed Description

base class for debugging

Constructor & Destructor Documentation

◆ DebugBaseDialog()

Yukar.Engine.DebugBaseDialog.DebugBaseDialog ( )

Member Function Documentation

◆ Dispose()

override void Yukar.Engine.DebugBaseDialog.Dispose ( bool  disposing)
protected

Clean up any resources being used.

Parameters
disposingtrue if managed resources should be disposed; otherwise, false.

◆ SetForegroundWindow()

static bool Yukar.Engine.DebugBaseDialog.SetForegroundWindow ( IntPtr  hWnd)
protected

◆ SetInstance()

void Yukar.Engine.DebugBaseDialog.SetInstance ( )
protected

◆ SetMapScene()

void Yukar.Engine.DebugBaseDialog.SetMapScene ( object  mapScene)

Member Data Documentation

◆ gameMapScene

object Yukar.Engine.DebugBaseDialog.gameMapScene
protected

◆ setInstanceHandler

Action<DebugBaseDialog> Yukar.Engine.DebugBaseDialog.setInstanceHandler
static

Property Documentation

◆ GameMapScene

MapScene Yukar.Engine.DebugBaseDialog.GameMapScene
getprotected

◆ Util

object Yukar.Engine.DebugBaseDialog.Util
getset