base class for debugging
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◆ DebugBaseDialog()
Yukar.Engine.DebugBaseDialog.DebugBaseDialog |
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◆ Dispose()
override void Yukar.Engine.DebugBaseDialog.Dispose |
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bool |
disposing | ) |
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protected |
Clean up any resources being used.
- Parameters
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disposing | true if managed resources should be disposed; otherwise, false. |
◆ SetForegroundWindow()
static bool Yukar.Engine.DebugBaseDialog.SetForegroundWindow |
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IntPtr |
hWnd | ) |
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protected |
◆ SetInstance()
void Yukar.Engine.DebugBaseDialog.SetInstance |
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◆ SetMapScene()
void Yukar.Engine.DebugBaseDialog.SetMapScene |
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object |
mapScene | ) |
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◆ gameMapScene
object Yukar.Engine.DebugBaseDialog.gameMapScene |
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protected |
◆ setInstanceHandler
◆ GameMapScene
MapScene Yukar.Engine.DebugBaseDialog.GameMapScene |
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getprotected |
◆ Util
object Yukar.Engine.DebugBaseDialog.Util |
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getset |