Yukar
Engine
DebugDialog
Yukar.Engine.DebugDialog Member List
This is the complete list of members for
Yukar.Engine.DebugDialog
, including all inherited members.
CheckCloseKey
(Keys keyCode, Form form)
Yukar.Engine.DebugDialog
static
ClearCloseKey
(Keys keyCode)
Yukar.Engine.DebugDialog
static
DebugBaseDialog
()
Yukar.Engine.DebugBaseDialog
DebugDialog
()
Yukar.Engine.DebugDialog
Dispose
(bool disposing)
Yukar.Engine.DebugDialog
protected
gameDataManager
Yukar.Engine.DebugDialog
gameMapScene
Yukar.Engine.DebugBaseDialog
protected
GameMapScene
Yukar.Engine.DebugBaseDialog
protected
IsUpdatePartyData
()
Yukar.Engine.DebugDialog
IsUpdateVariable
()
Yukar.Engine.DebugDialog
LoadGameData
(DebugSettings debugSettings, GameMain owner)
Yukar.Engine.DebugDialog
LoadStatus
(Common.GameData.SystemData system)
Yukar.Engine.DebugDialog
PushLog
(LogEntry.LogType type, string sender, string log, bool isParallel)
Yukar.Engine.DebugDialog
SetForegroundWindow
(IntPtr hWnd)
Yukar.Engine.DebugBaseDialog
protected
SetInstance
()
Yukar.Engine.DebugBaseDialog
protected
setInstanceHandler
Yukar.Engine.DebugBaseDialog
static
SetMapScene
(object mapScene)
Yukar.Engine.DebugBaseDialog
SetSystemFlagsChangerName
(SystemFlagRowType type, string name)
Yukar.Engine.DebugDialog
static
sSystemFlagChangerName
Yukar.Engine.DebugDialog
static
sUpdateSystemFlag
Yukar.Engine.DebugDialog
static
SystemFlagRowType
enum name
Yukar.Engine.DebugDialog
UpdatePartyData
()
Yukar.Engine.DebugDialog
UpdateVariable
()
Yukar.Engine.DebugDialog
Util
Yukar.Engine.DebugBaseDialog
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