Dialog for test play debugging More...
Classes | |
struct | LogEntry |
Event log entry More... | |
Public Types | |
enum | SystemFlagRowType { CONTROL , DASH , PARTY_TRAIN , MONSTER_APPEARING , MENU , SAVE , JUMP , FALLING , WALK , AUTOSAVE , AMOUNT } |
System flag type More... | |
Public Member Functions | |
DebugDialog () | |
void | LoadGameData (DebugSettings debugSettings, GameMain owner) |
void | LoadStatus (Common.GameData.SystemData system) |
bool | IsUpdatePartyData () |
bool | IsUpdateVariable () |
void | UpdatePartyData () |
void | UpdateVariable () |
void | PushLog (LogEntry.LogType type, string sender, string log, bool isParallel) |
Public Member Functions inherited from Yukar.Engine.DebugBaseDialog | |
DebugBaseDialog () | |
void | SetMapScene (object mapScene) |
Static Public Member Functions | |
static void | SetSystemFlagsChangerName (SystemFlagRowType type, string name) |
static void | ClearCloseKey (Keys keyCode) |
static void | CheckCloseKey (Keys keyCode, Form form) |
Static Public Attributes | |
static string[] | sSystemFlagChangerName = new string[(int)SystemFlagRowType.AMOUNT] |
static bool | sUpdateSystemFlag |
Static Public Attributes inherited from Yukar.Engine.DebugBaseDialog | |
static Action< DebugBaseDialog > | setInstanceHandler |
Protected Member Functions | |
override void | Dispose (bool disposing) |
Clean up any resources being used. More... | |
Protected Member Functions inherited from Yukar.Engine.DebugBaseDialog | |
static bool | SetForegroundWindow (IntPtr hWnd) |
void | SetInstance () |
override void | Dispose (bool disposing) |
Clean up any resources being used. More... | |
Properties | |
GameDataManager | gameDataManager [get] |
Properties inherited from Yukar.Engine.DebugBaseDialog | |
object | Util [get, set] |
MapScene | GameMapScene [get] |
Additional Inherited Members | |
Protected Attributes inherited from Yukar.Engine.DebugBaseDialog | |
object | gameMapScene |
Dialog for test play debugging
Yukar.Engine.DebugDialog.DebugDialog | ( | ) |
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static |
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protected |
Clean up any resources being used.
disposing | true if managed resources should be disposed; otherwise, false. |
bool Yukar.Engine.DebugDialog.IsUpdatePartyData | ( | ) |
bool Yukar.Engine.DebugDialog.IsUpdateVariable | ( | ) |
void Yukar.Engine.DebugDialog.LoadGameData | ( | DebugSettings | debugSettings, |
GameMain | owner | ||
) |
void Yukar.Engine.DebugDialog.LoadStatus | ( | Common.GameData.SystemData | system | ) |
void Yukar.Engine.DebugDialog.PushLog | ( | LogEntry.LogType | type, |
string | sender, | ||
string | log, | ||
bool | isParallel | ||
) |
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void Yukar.Engine.DebugDialog.UpdatePartyData | ( | ) |
void Yukar.Engine.DebugDialog.UpdateVariable | ( | ) |
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static |
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get |