Classes | |
class | DamageEntry |
Public Member Functions | |
FieldBattleViewer (MapScene mapScene, Catalog catalog) | |
void | Clear () |
virtual void | Draw () |
virtual void | AddDamageDisplay (MapCharacter inTargetMapChr, Microsoft.Xna.Framework.Vector2 vector2, int damage, Common.Rom.StatusParamInfo inInfo, bool critical=false) |
virtual void | AddDamageDisplay (MapCharacter inTargetMapChr, Microsoft.Xna.Framework.Vector2 vector2, int damage, bool critical=false) |
Public Attributes | |
float | zoomedScale = 2.0f |
float | damageScale = 1.0f |
float | zoomTime = 0.1f |
float | drawTime = 1.0f |
Microsoft.Xna.Framework.Color | damageColor |
Microsoft.Xna.Framework.Color | criticalDamageColor |
List< DamageEntry > | entries = new List<DamageEntry>() |
Common.Resource.Texture | damageNumberImageId |
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virtual |
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virtual |
void Yukar.Engine.FieldBattleViewer.Clear | ( | ) |
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virtual |
Microsoft.Xna.Framework.Color Yukar.Engine.FieldBattleViewer.criticalDamageColor |
Microsoft.Xna.Framework.Color Yukar.Engine.FieldBattleViewer.damageColor |
Common.Resource.Texture Yukar.Engine.FieldBattleViewer.damageNumberImageId |
float Yukar.Engine.FieldBattleViewer.damageScale = 1.0f |
float Yukar.Engine.FieldBattleViewer.drawTime = 1.0f |
List<DamageEntry> Yukar.Engine.FieldBattleViewer.entries = new List<DamageEntry>() |
float Yukar.Engine.FieldBattleViewer.zoomedScale = 2.0f |
float Yukar.Engine.FieldBattleViewer.zoomTime = 0.1f |