Management class for menus with layout tools More...
Public Member Functions | |
override void | ResetLayout (Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) |
override void | Show () |
indicate More... | |
override void | ShowSaveScreen () |
Show save window More... | |
override void | ShowTitleScreen () |
Display the title screen More... | |
override void | HideTitleScreen () |
Close title screen More... | |
override void | ShowItemMenuScreen (Guid? layout) |
Show item selection More... | |
override void | ShowShop (Guid layoutGuid, Common.Rom.NItem[] items, int[] prices) |
view shop More... | |
override int | ShowMessage (string message, int winAlign, WindowTypes winType, Guid sender) |
Show message window More... | |
override int | ShowDialogue (string message, int winAlign, WindowTypes winType, Guid sender) |
Show conversation window More... | |
override bool | IsClosing () |
is it closed More... | |
override bool | isVisible () |
are you displaying More... | |
override bool | isVisibleTitle () |
Is the title screen displayed? More... | |
override bool | isVisibleSave () |
Is the save screen displayed? More... | |
override bool | isVisibleItemMenu () |
Show item selection More... | |
override bool | isVisibleMainMenu () |
override bool | isVisibleShop () |
is the shop visible? More... | |
override bool | isVisibleInn () |
Is the inn displayed? More... | |
override bool | isVisibleMessage () |
message is displayed More... | |
override bool | isVisibleDialogue () |
Are conversations visible? More... | |
override bool | isVisibleTelop () |
Are conversations visible? More... | |
override bool | isVisibleChoices () |
Are the options visible? More... | |
override bool | isVisiblItemTrash () |
Is there a screen to discard items? More... | |
override bool | isVisiblToast () |
Is the toast displayed? More... | |
override bool | isVisibleEvent (Guid guid) |
Is the layout displayed at the event displayed? More... | |
override void | AdjustBalloonRect (int x, int y, bool isDialogue=false) |
Public Member Functions inherited from Yukar.Engine.MenuControllerBase | |
void | Reset () |
initialize More... | |
virtual void | ResetLayout (Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) |
void | RefreshPartyChr () |
Update party characters More... | |
abstract void | Show () |
indicate More... | |
abstract void | ShowSaveScreen () |
Show save window More... | |
abstract void | ShowTitleScreen () |
Display the title screen More... | |
abstract void | HideTitleScreen () |
Close title screen More... | |
abstract void | ShowItemMenuScreen (Guid? layout=null) |
Show item selection More... | |
virtual void | ShowShop (Guid layoutGuid, Common.Rom.NItem[] items, int[] prices) |
view shop More... | |
virtual int | ShowMessage (string message, int winAlign, WindowTypes winType, Guid sender) |
Show message window More... | |
virtual int | ShowDialogue (string message, int winAlign, WindowTypes winType, Guid sender) |
Show conversation window More... | |
abstract bool | IsClosing () |
is it closed More... | |
abstract bool | isVisible () |
are you displaying More... | |
virtual bool | isVisibleMainMenu () |
virtual bool | isVisibleShop () |
is the shop visible? More... | |
virtual bool | isVisibleSave () |
Is the save screen displayed? More... | |
virtual bool | isVisibleItemMenu () |
Show item selection More... | |
virtual bool | isVisibleTitle () |
Is the title screen displayed? More... | |
virtual bool | isVisibleMessage () |
message is displayed More... | |
virtual bool | isVisibleDialogue () |
Are conversations visible? More... | |
virtual bool | isVisibleTelop () |
Are conversations visible? More... | |
virtual bool | isVisibleInn () |
Is the inn displayed? More... | |
virtual bool | isVisibleChoices () |
Are the options visible? More... | |
virtual bool | isVisiblItemTrash () |
Is there a screen to discard items? More... | |
virtual bool | isVisiblToast () |
Is the toast displayed? More... | |
virtual bool | isVisibleEvent (Guid guid) |
Is the layout displayed at the event displayed? More... | |
abstract void | AdjustBalloonRect (int x, int y, bool isDialogue=false) |
Protected Member Functions | |
override void | Release () |
virtual void | Release () |
Additional Inherited Members | |
Public Types inherited from Yukar.Engine.MenuControllerBase | |
enum | WindowTypes { NONE , MESSAGE , DIALOGUE , TELOP } |
Message type window type More... | |
Properties inherited from Yukar.Engine.MenuControllerBase | |
SceneBase | Parent [get, set] |
map scene More... | |
Management class for menus with layout tools
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Implements Yukar.Engine.MenuControllerBase.
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Close title screen
Implements Yukar.Engine.MenuControllerBase.
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Is the layout displayed at the event displayed?
guid | GUID of layout to check |
Reimplemented from Yukar.Engine.MenuControllerBase.
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Reimplemented from Yukar.Engine.MenuControllerBase.
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Reimplemented from Yukar.Engine.MenuControllerBase.
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Reimplemented from Yukar.Engine.MenuControllerBase.
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indicate
Implements Yukar.Engine.MenuControllerBase.
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Show conversation window
message | string to display |
winAlign | window position |
winType | Window type |
leftCharacterProperty | Character information on the left |
rightCharacterProperty | Character information on the right |
Reimplemented from Yukar.Engine.MenuControllerBase.
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Show item selection
Implements Yukar.Engine.MenuControllerBase.
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Show message window
message | string to display |
winAlign | window position |
winType | Window type |
Reimplemented from Yukar.Engine.MenuControllerBase.
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Show save window
Implements Yukar.Engine.MenuControllerBase.
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view shop
layoutGuid | Guid of the layout to open |
items | sale item |
prices | Selling item price |
Reimplemented from Yukar.Engine.MenuControllerBase.
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Display the title screen
Implements Yukar.Engine.MenuControllerBase.
LayoutManager Yukar.Engine.LayoutMenuController.choices |
LayoutManager Yukar.Engine.LayoutMenuController.dialogue |
LayoutManager Yukar.Engine.LayoutMenuController.eventLayout |
LayoutManager Yukar.Engine.LayoutMenuController.inn |
LayoutManager Yukar.Engine.LayoutMenuController.item |
LayoutManager Yukar.Engine.LayoutMenuController.itemTrash |
List<LayoutManager> Yukar.Engine.LayoutMenuController.layouts |
LayoutManager Yukar.Engine.LayoutMenuController.mainMenu |
LayoutManager Yukar.Engine.LayoutMenuController.message |
LayoutManager Yukar.Engine.LayoutMenuController.save |
LayoutManager Yukar.Engine.LayoutMenuController.shop |
LayoutManager Yukar.Engine.LayoutMenuController.telop |
LayoutManager Yukar.Engine.LayoutMenuController.title |
LayoutManager Yukar.Engine.LayoutMenuController.toast |