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Base class for menu management More...
Public Types | |
| enum | WindowTypes { NONE , MESSAGE , DIALOGUE , TELOP } |
| Message type window type More... | |
Public Member Functions | |
| void | Reset () |
| initialize More... | |
| virtual void | ResetLayout (Common.Rom.LayoutProperties.LayoutNode.UsageInGame usage) |
| void | RefreshPartyChr () |
| Update party characters More... | |
| abstract void | Show () |
| indicate More... | |
| abstract void | ShowSaveScreen () |
| Show save window More... | |
| abstract void | ShowTitleScreen () |
| Display the title screen More... | |
| abstract void | HideTitleScreen () |
| Close title screen More... | |
| abstract void | ShowItemMenuScreen (Guid? layout=null) |
| Show item selection More... | |
| virtual void | ShowShop (Guid layoutGuid, Common.Rom.NItem[] items, int[] prices) |
| view shop More... | |
| virtual int | ShowMessage (string message, int winAlign, WindowTypes winType, Guid sender) |
| Show message window More... | |
| virtual int | ShowDialogue (string message, int winAlign, WindowTypes winType, Guid sender) |
| Show conversation window More... | |
| abstract bool | IsClosing () |
| is it closed More... | |
| abstract bool | isVisible () |
| are you displaying More... | |
| virtual bool | isVisibleMainMenu () |
| virtual bool | isVisibleShop () |
| is the shop visible? More... | |
| virtual bool | isVisibleSave () |
| Is the save screen displayed? More... | |
| virtual bool | isVisibleItemMenu () |
| Show item selection More... | |
| virtual bool | isVisibleTitle () |
| Is the title screen displayed? More... | |
| virtual bool | isVisibleMessage () |
| message is displayed More... | |
| virtual bool | isVisibleDialogue () |
| Are conversations visible? More... | |
| virtual bool | isVisibleTelop () |
| Are conversations visible? More... | |
| virtual bool | isVisibleInn () |
| Is the inn displayed? More... | |
| virtual bool | isVisibleChoices () |
| Are the options visible? More... | |
| virtual bool | isVisiblItemTrash () |
| Is there a screen to discard items? More... | |
| virtual bool | isVisiblToast () |
| Is the toast displayed? More... | |
| virtual bool | isVisibleEvent (Guid guid) |
| Is the layout displayed at the event displayed? More... | |
| abstract void | AdjustBalloonRect (int x, int y, bool isDialogue=false) |
Protected Member Functions | |
| virtual void | Release () |
Properties | |
| SceneBase | Parent [get, set] |
| map scene More... | |
Base class for menu management
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pure virtual |
Implemented in Yukar.Engine.LayoutMenuController.
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pure virtual |
Close title screen
Implemented in Yukar.Engine.LayoutMenuController.
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pure virtual |
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pure virtual |
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Is the layout displayed at the event displayed?
| guid | GUID of layout to check |
Reimplemented in Yukar.Engine.LayoutMenuController.
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Reimplemented in Yukar.Engine.LayoutMenuController.
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virtual |
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virtual |
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| void Yukar.Engine.MenuControllerBase.RefreshPartyChr | ( | ) |
Update party characters
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protectedvirtual |
Reimplemented in Yukar.Engine.LayoutMenuController.
| void Yukar.Engine.MenuControllerBase.Reset | ( | ) |
initialize
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virtual |
Reimplemented in Yukar.Engine.LayoutMenuController.
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pure virtual |
indicate
Implemented in Yukar.Engine.LayoutMenuController.
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Show conversation window
| message | string to display |
| winAlign | window position |
| winType | Window type |
| leftCharacterProperty | Character information on the left |
| rightCharacterProperty | Character information on the right |
Reimplemented in Yukar.Engine.LayoutMenuController.
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pure virtual |
Show item selection
Implemented in Yukar.Engine.LayoutMenuController.
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virtual |
Show message window
| message | string to display |
| winAlign | window position |
| winType | Window type |
Reimplemented in Yukar.Engine.LayoutMenuController.
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pure virtual |
Show save window
Implemented in Yukar.Engine.LayoutMenuController.
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virtual |
view shop
| layoutGuid | Guid of the layout to open |
| items | sale item |
| prices | Selling item price |
Reimplemented in Yukar.Engine.LayoutMenuController.
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pure virtual |
Display the title screen
Implemented in Yukar.Engine.LayoutMenuController.
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getset |
map scene