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Public Member Functions | |
| void | HideAll () |
| void | Talk (bool isA) |
| void | SetBlinkInterval (bool isA, float param) |
| void | SetBlinkRate (bool isA, float param) |
| void | SetLipSpeed (bool isA, float param) |
| void | ShowFace (bool isA, bool active, Guid guid, string motion, bool flip) |
| ShowFace simplification functions More... | |
| void | ShowFace (bool isA, bool active, Guid guid, Common.Rom.Script.Attr index, bool flip, bool billboard) |
| void | ApplyToFaceView (bool activeIsA, bool? useLighting, string blendShapeA, string blendShapeB) |
| void | DrawFace () |
| void | DrawFace (bool isA) |
Public Attributes | |
| readonly int | DIALOGUE_SPRITE_A_POS_X |
| readonly int | DIALOGUE_SPRITE_A_POS_Y |
| readonly int | DIALOGUE_SPRITE_B_POS_X |
| readonly int | DIALOGUE_SPRITE_B_POS_Y |
| readonly int | DIALOGUE_SPRITE_MOVE_X = 20 |
| readonly int | DIALOGUE_SPRITE_MOVE_Y = 20 |
Static Public Attributes | |
| const int | MAX_SPRITE = 2 |
| const int | DIALOGUE_SPRITE_A = 1022 |
| const int | DIALOGUE_SPRITE_B = 1023 |
| void Yukar.Engine.SpriteFaceManager.ApplyToFaceView | ( | bool | activeIsA, |
| bool? | useLighting, | ||
| string | blendShapeA, | ||
| string | blendShapeB | ||
| ) |
| void Yukar.Engine.SpriteFaceManager.DrawFace | ( | ) |
| void Yukar.Engine.SpriteFaceManager.DrawFace | ( | bool | isA | ) |
| void Yukar.Engine.SpriteFaceManager.HideAll | ( | ) |
| void Yukar.Engine.SpriteFaceManager.SetBlinkInterval | ( | bool | isA, |
| float | param | ||
| ) |
| void Yukar.Engine.SpriteFaceManager.SetBlinkRate | ( | bool | isA, |
| float | param | ||
| ) |
| void Yukar.Engine.SpriteFaceManager.SetLipSpeed | ( | bool | isA, |
| float | param | ||
| ) |
| void Yukar.Engine.SpriteFaceManager.ShowFace | ( | bool | isA, |
| bool | active, | ||
| Guid | guid, | ||
| Common.Rom.Script.Attr | index, | ||
| bool | flip, | ||
| bool | billboard | ||
| ) |
| void Yukar.Engine.SpriteFaceManager.ShowFace | ( | bool | isA, |
| bool | active, | ||
| Guid | guid, | ||
| string | motion, | ||
| bool | flip | ||
| ) |
ShowFace simplification functions
| isA | true=left side, false=right side |
| active | Is it a talking character? |
| guid | Sprite Slice Anime Image GUID |
| motion | Motion name |
| flip | Whether to flip left or right |
| void Yukar.Engine.SpriteFaceManager.Talk | ( | bool | isA | ) |
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static |
| readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_A_POS_X |
| readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_A_POS_Y |
|
static |
| readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_B_POS_X |
| readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_B_POS_Y |
| readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_MOVE_X = 20 |
| readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_MOVE_Y = 20 |
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static |