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Classes | |
class | FaceInfo |
Public Member Functions | |
void | HideAll () |
void | Talk (bool isA) |
void | SetBlinkInterval (bool isA, float param) |
void | SetBlinkRate (bool isA, float param) |
void | SetLipSpeed (bool isA, float param) |
void | ShowFace (bool isA, bool active, Guid guid, string motion, bool flip) |
ShowFace simplification functions More... | |
void | ShowFace (bool isA, bool active, Guid guid, Common.Rom.Script.Attr index, bool flip, bool billboard) |
void | ApplyToFaceView (bool activeIsA, bool? useLighting, string blendShapeA, string blendShapeB) |
void | DrawFace () |
void | DrawFace (bool isA) |
Public Attributes | |
readonly int | DIALOGUE_SPRITE_A_POS_X |
readonly int | DIALOGUE_SPRITE_A_POS_Y |
readonly int | DIALOGUE_SPRITE_B_POS_X |
readonly int | DIALOGUE_SPRITE_B_POS_Y |
readonly int | DIALOGUE_SPRITE_MOVE_X = 20 |
readonly int | DIALOGUE_SPRITE_MOVE_Y = 20 |
Static Public Attributes | |
const int | MAX_SPRITE = 2 |
const int | DIALOGUE_SPRITE_A = 1022 |
const int | DIALOGUE_SPRITE_B = 1023 |
void Yukar.Engine.SpriteFaceManager.ApplyToFaceView | ( | bool | activeIsA, |
bool? | useLighting, | ||
string | blendShapeA, | ||
string | blendShapeB | ||
) |
void Yukar.Engine.SpriteFaceManager.DrawFace | ( | ) |
void Yukar.Engine.SpriteFaceManager.DrawFace | ( | bool | isA | ) |
void Yukar.Engine.SpriteFaceManager.HideAll | ( | ) |
void Yukar.Engine.SpriteFaceManager.SetBlinkInterval | ( | bool | isA, |
float | param | ||
) |
void Yukar.Engine.SpriteFaceManager.SetBlinkRate | ( | bool | isA, |
float | param | ||
) |
void Yukar.Engine.SpriteFaceManager.SetLipSpeed | ( | bool | isA, |
float | param | ||
) |
void Yukar.Engine.SpriteFaceManager.ShowFace | ( | bool | isA, |
bool | active, | ||
Guid | guid, | ||
Common.Rom.Script.Attr | index, | ||
bool | flip, | ||
bool | billboard | ||
) |
void Yukar.Engine.SpriteFaceManager.ShowFace | ( | bool | isA, |
bool | active, | ||
Guid | guid, | ||
string | motion, | ||
bool | flip | ||
) |
ShowFace simplification functions
isA | true=left side, false=right side |
active | Is it a talking character? |
guid | Sprite Slice Anime Image GUID |
motion | Motion name |
flip | Whether to flip left or right |
void Yukar.Engine.SpriteFaceManager.Talk | ( | bool | isA | ) |
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static |
readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_A_POS_X |
readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_A_POS_Y |
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static |
readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_B_POS_X |
readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_B_POS_Y |
readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_MOVE_X = 20 |
readonly int Yukar.Engine.SpriteFaceManager.DIALOGUE_SPRITE_MOVE_Y = 20 |
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static |