Class for generating terrain collision More...
Classes | |
class | TerrainVertex |
Terrain mesh for collision More... | |
class | WalkableMap |
class for mapping walkable coordinates More... | |
Public Member Functions | |
TerrainCollisionBuilder () | |
void | build (SharpKmyPhysics.PhysicsBase target, MapData mapData, int originX, int originZ, int size) |
SharpKmyPhysics.Collider[] | registerColliders (SharpKmyPhysics.PhysicsBase target) |
Common.Resource.MapChip | getAttr (int index) |
bool | isLiquid (int x, int z) |
Public Attributes | |
List< TerrainVertex > | verts = new List<TerrainVertex>() |
Properties | |
bool | isReady [get] |
Class for generating terrain collision
Yukar.Engine.TerrainCollisionBuilder.TerrainCollisionBuilder | ( | ) |
void Yukar.Engine.TerrainCollisionBuilder.build | ( | SharpKmyPhysics.PhysicsBase | target, |
MapData | mapData, | ||
int | originX, | ||
int | originZ, | ||
int | size | ||
) |
Common.Resource.MapChip Yukar.Engine.TerrainCollisionBuilder.getAttr | ( | int | index | ) |
bool Yukar.Engine.TerrainCollisionBuilder.isLiquid | ( | int | x, |
int | z | ||
) |
SharpKmyPhysics.Collider[] Yukar.Engine.TerrainCollisionBuilder.registerColliders | ( | SharpKmyPhysics.PhysicsBase | target | ) |
List<TerrainVertex> Yukar.Engine.TerrainCollisionBuilder.verts = new List<TerrainVertex>() |
|
get |