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Class for generating terrain collision More...
Classes | |
| class | TerrainVertex |
| Terrain mesh for collision More... | |
| class | WalkableMap |
| class for mapping walkable coordinates More... | |
Public Member Functions | |
| TerrainCollisionBuilder () | |
| void | build (SharpKmyPhysics.PhysicsBase target, MapData mapData, int originX, int originZ, int size) |
| SharpKmyPhysics.Collider[] | registerColliders (SharpKmyPhysics.PhysicsBase target) |
| Common.Resource.MapChip | getAttr (int index) |
| bool | isLiquid (int x, int z) |
Public Attributes | |
| List< TerrainVertex > | verts = new List<TerrainVertex>() |
Properties | |
| bool | isReady [get] |
Class for generating terrain collision
| Yukar.Engine.TerrainCollisionBuilder.TerrainCollisionBuilder | ( | ) |
| void Yukar.Engine.TerrainCollisionBuilder.build | ( | SharpKmyPhysics.PhysicsBase | target, |
| MapData | mapData, | ||
| int | originX, | ||
| int | originZ, | ||
| int | size | ||
| ) |
| Common.Resource.MapChip Yukar.Engine.TerrainCollisionBuilder.getAttr | ( | int | index | ) |
| bool Yukar.Engine.TerrainCollisionBuilder.isLiquid | ( | int | x, |
| int | z | ||
| ) |
| SharpKmyPhysics.Collider[] Yukar.Engine.TerrainCollisionBuilder.registerColliders | ( | SharpKmyPhysics.PhysicsBase | target | ) |
| List<TerrainVertex> Yukar.Engine.TerrainCollisionBuilder.verts = new List<TerrainVertex>() |
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get |