Touch/mouse input acquisition processing More...
Classes | |
class | Point |
Input information More... | |
Public Member Functions | |
Point | GetPoint (int inId) |
List< Point > | GetPoint () |
void | updatePoint () |
void | updateDic () |
void | updateState () |
Point | getPointFromIndex (int inIndex=0, int touchIndex=0) |
bool | isTouchPressedFromIndex (int inIndex=0, int touchIndex=0) |
bool | isTouchPressed () |
bool | isTouchDown () |
Static Public Member Functions | |
static void | Initialize (GameMain inGameMain) |
static void | finalize () |
static TouchState | GetState () |
static void | SetTouchSlideOrientationIsNone () |
static void | AddInputDirection (TouchSlideOrientation direction) |
static void | SetActionInputIsNone () |
static void | AddActionInput (ActionInput action) |
static void | SetAxis (SharpKmyMath.Vector2 axis) |
static SharpKmyMath.Vector2 | GetTouchPosition (int id) |
static bool | IsDown () |
static bool | IsUp () |
static bool | IsHold () |
Static Public Attributes | |
static bool | RepeatTouchUp = false |
static bool | RepeatTouchDown = false |
static bool | RepeatTouchLeft = false |
static bool | RepeatTouchRight = false |
Touch/mouse input acquisition processing
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List< Point > Yukar.Engine.Touch.GetPoint | ( | ) |
Point Yukar.Engine.Touch.GetPoint | ( | int | inId | ) |
Point Yukar.Engine.Touch.getPointFromIndex | ( | int | inIndex = 0 , |
int | touchIndex = 0 |
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bool Yukar.Engine.Touch.isTouchDown | ( | ) |
bool Yukar.Engine.Touch.isTouchPressed | ( | ) |
bool Yukar.Engine.Touch.isTouchPressedFromIndex | ( | int | inIndex = 0 , |
int | touchIndex = 0 |
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void Yukar.Engine.Touch.updateDic | ( | ) |
void Yukar.Engine.Touch.updatePoint | ( | ) |
void Yukar.Engine.Touch.updateState | ( | ) |
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