virtual pad class
More...
|
| enum | Button {
CHECK = 0
, DASH
, JUMP
, MENU
,
CAMERA
, FPS
, RESET
, ZOOM_PLUS
,
ZOOM_MINUS
, MAX
} |
| | Virtual pad button definition More...
|
| |
| enum | Stick { MOVE = 0
, MAX
} |
| | stick type definition More...
|
| |
| enum | Slider { CAMERA_VERTICAL = 0
, CAMERA_HORIZONTAL
, MAX
} |
| | Slider type definition More...
|
| |
| enum | Mode { Normal = 0
, CameraShow
, Photo
, MAX
} |
| | Definition of display state according to game state (during camera operation/during movement) More...
|
| |
| enum | ShowGadget {
All = 0
, Logo
, Title
, Message
,
MessageChoices
, Event
, Movie
, Menu
,
Walk
, Battle
} |
| | Defining display states by scene More...
|
| |
| enum | InputState { BASE
, KEYBOARD
, GAMEPAD
, TOUCHPANEL
} |
| | For processing to determine from which device the input was last (hide if there is input from anything other than touch) More...
|
| |
◆ Button
Virtual pad button definition
| Enumerator |
|---|
| CHECK | |
| DASH | |
| JUMP | |
| MENU | |
| CAMERA | |
| FPS | |
| RESET | |
| ZOOM_PLUS | |
| ZOOM_MINUS | |
| MAX | |
◆ InputState
For processing to determine from which device the input was last (hide if there is input from anything other than touch)
| Enumerator |
|---|
| BASE | |
| KEYBOARD | |
| GAMEPAD | |
| TOUCHPANEL | |
◆ Mode
Definition of display state according to game state (during camera operation/during movement)
| Enumerator |
|---|
| Normal | |
| CameraShow | |
| Photo | |
| MAX | |
◆ ShowGadget
Defining display states by scene
| Enumerator |
|---|
| All | |
| Logo | |
| Title | |
| Message | |
| MessageChoices | |
| Event | |
| Movie | |
| Menu | |
| Walk | |
| Battle | |
◆ Slider
Slider type definition
| Enumerator |
|---|
| CAMERA_VERTICAL | |
| CAMERA_HORIZONTAL | |
| MAX | |
◆ Stick
◆ draw()
| void Yukar.Engine.VirtualPad.draw |
( |
| ) |
|
◆ finalize()
| void Yukar.Engine.VirtualPad.finalize |
( |
| ) |
|
◆ getAxis()
◆ getButton()
◆ getCameraGadget()
| List< ButtonGadget > Yukar.Engine.VirtualPad.getCameraGadget |
( |
| ) |
|
◆ getShowGadget() [1/2]
◆ getShowGadget() [2/2]
◆ getSlider()
◆ getStick()
◆ getValue()
| bool Yukar.Engine.VirtualPad.getValue |
( |
Input.KeyStates |
keyState, |
|
|
ref int |
outValue |
|
) |
| |
◆ hide()
| void Yukar.Engine.VirtualPad.hide |
( |
float |
inTime = ShowTime | ) |
|
◆ initialize()
| void Yukar.Engine.VirtualPad.initialize |
( |
GameMain |
gameMain | ) |
|
◆ show()
◆ update()
| void Yukar.Engine.VirtualPad.update |
( |
| ) |
|
◆ inputState
◆ mapFixCamera
| bool Yukar.Engine.VirtualPad.mapFixCamera = true |
◆ mapFixCameraMode
| bool Yukar.Engine.VirtualPad.mapFixCameraMode = true |
◆ mEnable
| bool Yukar.Engine.VirtualPad.mEnable = true |
◆ mTouch
| Touch Yukar.Engine.VirtualPad.mTouch = Touch.GetInstance() |
◆ Enable
| bool Yukar.Engine.VirtualPad.Enable |
|
getset |
◆ GameMain
◆ Touch
| Touch Yukar.Engine.VirtualPad.Touch |
|
get |