virtual pad class
More...
|
enum | Button {
CHECK = 0
, DASH
, JUMP
, MENU
,
CAMERA
, FPS
, RESET
, ZOOM_PLUS
,
ZOOM_MINUS
, MAX
} |
| Virtual pad button definition More...
|
|
enum | Stick { MOVE = 0
, MAX
} |
| stick type definition More...
|
|
enum | Slider { CAMERA_VERTICAL = 0
, CAMERA_HORIZONTAL
, MAX
} |
| Slider type definition More...
|
|
enum | Mode { Normal = 0
, CameraShow
, Photo
, MAX
} |
| Definition of display state according to game state (during camera operation/during movement) More...
|
|
enum | ShowGadget {
All = 0
, Logo
, Title
, Message
,
MessageChoices
, Event
, Movie
, Menu
,
Walk
, Battle
} |
| Defining display states by scene More...
|
|
enum | InputState { BASE
, KEYBOARD
, GAMEPAD
, TOUCHPANEL
} |
| For processing to determine from which device the input was last (hide if there is input from anything other than touch) More...
|
|
◆ Button
Virtual pad button definition
Enumerator |
---|
CHECK | |
DASH | |
JUMP | |
MENU | |
CAMERA | |
FPS | |
RESET | |
ZOOM_PLUS | |
ZOOM_MINUS | |
MAX | |
◆ InputState
For processing to determine from which device the input was last (hide if there is input from anything other than touch)
Enumerator |
---|
BASE | |
KEYBOARD | |
GAMEPAD | |
TOUCHPANEL | |
◆ Mode
Definition of display state according to game state (during camera operation/during movement)
Enumerator |
---|
Normal | |
CameraShow | |
Photo | |
MAX | |
◆ ShowGadget
Defining display states by scene
Enumerator |
---|
All | |
Logo | |
Title | |
Message | |
MessageChoices | |
Event | |
Movie | |
Menu | |
Walk | |
Battle | |
◆ Slider
Slider type definition
Enumerator |
---|
CAMERA_VERTICAL | |
CAMERA_HORIZONTAL | |
MAX | |
◆ Stick
◆ draw()
void Yukar.Engine.VirtualPad.draw |
( |
| ) |
|
◆ finalize()
void Yukar.Engine.VirtualPad.finalize |
( |
| ) |
|
◆ getAxis()
◆ getButton()
◆ getCameraGadget()
List< ButtonGadget > Yukar.Engine.VirtualPad.getCameraGadget |
( |
| ) |
|
◆ getShowGadget() [1/2]
◆ getShowGadget() [2/2]
◆ getSlider()
◆ getStick()
◆ getValue()
bool Yukar.Engine.VirtualPad.getValue |
( |
Input.KeyStates |
keyState, |
|
|
ref int |
outValue |
|
) |
| |
◆ hide()
void Yukar.Engine.VirtualPad.hide |
( |
float |
inTime = ShowTime | ) |
|
◆ initialize()
void Yukar.Engine.VirtualPad.initialize |
( |
GameMain |
gameMain | ) |
|
◆ show()
◆ update()
void Yukar.Engine.VirtualPad.update |
( |
| ) |
|
◆ inputState
◆ mapFixCamera
bool Yukar.Engine.VirtualPad.mapFixCamera = true |
◆ mapFixCameraMode
bool Yukar.Engine.VirtualPad.mapFixCameraMode = true |
◆ mEnable
bool Yukar.Engine.VirtualPad.mEnable = true |
◆ mTouch
Touch Yukar.Engine.VirtualPad.mTouch = Touch.GetInstance() |
◆ Enable
bool Yukar.Engine.VirtualPad.Enable |
|
getset |
◆ GameMain
◆ Touch
Touch Yukar.Engine.VirtualPad.Touch |
|
get |