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公開メンバ関数 | |
| GameView () | |
| GameView (IntPtr p) | |
| void | Dispose () |
| void | draw (bool swapbuffer, float timeScale) |
| void | preDraw (float timeScale, Action< float > startFixedUpdate, Action< float > afterAnimate, Action< float > afterSimulate) |
| void | postDraw (bool swapbuffer) |
| void | debugPause (bool flg) |
| bool | isDebugPause () |
| void | setCamera (SharpKmyMath.Matrix4 proj, SharpKmyMath.Matrix4 view) |
| void | setDirectionalLightPosture (SharpKmyMath.Matrix4 posture) |
| void | setDirectionalLightColor (SharpKmyGfx.Color color) |
| void | setDirectionalLightShadowColor (SharpKmyGfx.Color color) |
| void | setDirectionalLightShadowVolumeMargin (float margin) |
| void | setDirectionalLightShadowBias (float bias) |
| void | setDirectionalLightShadowDistance (float distance) |
| void | setCascadeStep (float s1, float s2, float s3) |
| void | setCascadeCount (int num) |
| void | enableCascadeVisualize (bool flg) |
| void | setAmbientLight (SharpKmyGfx.Color color) |
| void | setBuildingLightBrightness (float value) |
| void | setViewport (int x, int y, int width, int height) |
| void | setViewportSize (int width, int height) |
| SharpKmyMath.Vector2 | getViewportSize () |
| UInt32 | getDisplayID () |
| void | setDisplayID (UInt32 id) |
| void | setBackGroundColor (SharpKmyGfx.Color color) |
| void | addPickupFrame (int size) |
| void | addCaptureFrame (int width, int height) |
| void | removeCaptureFrame () |
| void | enableBloom (bool flg) |
| void | setBloomParam (float apply, float hilightThreshold) |
| void | enableAutoExposure (bool flg) |
| void | setAutoExposureParam (float targetBrightness, float minScale, float maxScale) |
| void | enableChromaticAbberation (bool flg) |
| void | setChromaticAbberationParam (float size) |
| void | enableDof (bool flg) |
| void | enableFxaa (bool flg) |
| void | setDofParam (float focalDistance, float focalRange, float radius) |
| void | enableSharpen (bool flg) |
| void | setShapenParam (float strength, float distance) |
| void | getImage (int x, int y, int w, int h, UInt32[] buffer) |
| void | getDepth (int x, int y, int w, int h, float[] buffer) |
| void | getNormal (int x, int y, int w, int h, UInt32[] buffer) |
| void | getCaptureFrame (UInt32[] color, UInt32[] depth) |
| void | createScreenShot (string path) |
| void | setSpriteBatch (SpriteBatch s) |
| void | setFogColor (SharpKmyGfx.Color color) |
| void | setFogParam (float start, float depthDensity, float heightFallOff) |
| void | setSSAOParam (float radius, float minLimit, float maxLimit, float shadowScale, int sampleCount, float contrast, SharpKmyGfx.Color color, SSAOALGORITHM algorithm, SSAOBLURTYPE blurType, int linearThresholdLevel, float fadeDistance) |
| void | enableSSSSS (bool flg) |
| void | setSSSSSParam (float radius, int sampleCount, float apply) |
| void | clearSettings () |
| UInt16 | pickup (float x, float y, ref SharpKmyMath.Vector3 wpos) |
| int | pickupDetail (float x, float y, UInt16[] idlist, SharpKmyMath.Vector3[] wposlist, float[] depthlist) |
| void | getTerrainNormal (float x, float y, ref SharpKmyMath.Vector3 nrm) |
| void | pickupRect (float left, float top, float right, float bottom, List< UInt16 > idlist, bool ignoreTerrain, bool ignoreManipulator) |
| void | addHilightPickupID (UInt16 id) |
| UInt16[] | getHilightPicupIDs () |
| void | clearHilightPickupID () |
| void | addHoverHilightPickupID (UInt16 id) |
| void | clearHoverHilightPickupID () |
| void | setReflectionMap (Texture tex) |
| void | setSkyBoxMaterial (Guid mtl) |
| void | setLutMap (Guid id) |
| void | setReflectionMap (Texture tex, float interpolateTime) |
| void | setLutMap (Guid id, float interpolateTime) |
| void | setColorGrading (bool enabled, float temperature, float tint, float postExposure, float contrast, SharpKmyGfx.Color colorFilter, float hueShift, float saturation, SharpKmyGfx.Color splitShadows, SharpKmyGfx.Color splitHighlights, float splitBalance, SharpKmyMath.Vector3 mixerRed, SharpKmyMath.Vector3 mixerGreen, SharpKmyMath.Vector3 mixerBlue, SharpKmyMath.Vector3 shadows, SharpKmyMath.Vector3 midtones, SharpKmyMath.Vector3 highlights, float shadowsStart, float shadowsEnd, float highlightsStart, float highlightsEnd) |
| void | setUseCloudShadow (bool enable) |
| void | setCloudShadowTexture (int slot, Texture tex) |
| void | setCloudShadowVelocity0 (float velocity) |
| void | setCloudShadowVelocity1 (float velocity) |
| void | setCloudShadowScale0 (float scale) |
| void | setCloudShadowScale1 (float scale) |
| void | setCloudShadowIntensity0 (float intensity) |
| void | setCloudShadowIntensity1 (float intensity) |
| void | setCloudShadowColor0 (SharpKmyGfx.Color color) |
| void | setCloudShadowColor1 (SharpKmyGfx.Color color) |
| void | setCloudShadowDirection0 (float direction) |
| void | setCloudShadowDirection1 (float direction) |
| void | use2DGizmo () |
| void | enableVignette (bool flg) |
| void | setVignette (float value) |
| void | setIBLIntensity (float value) |
| void | setReflectionIntensity (float value) |
| void | setBillboardLightModulation (float value) |
| void | setDistanceFadeEnable (bool flg) |
| void | setDistanceFadeStart (float v) |
| bool | XZPlaneHitTest (float u, float v, float yoffset, out SharpKmyMath.Vector3 hitpos) |
| void | addPhysics () |
| SharpKmyPhysics.PhysicsBase | getPhysics () |
| void | addManipulator () |
| Manipulator | getManipulator () |
| void | resetQualityAdjust () |
| void | set3DGizmoDrawEnabled (bool flg) |
| void | setModelBoundSphereDrawType (ModelBoundSphereDrawType flg) |
| void | setSelectionDrawEnabled (bool flg) |
| void | setPhysicsDebugDrawEnabled (int flag) |
| void | setPhysicsDebugDrawContactPoints (bool flg) |
| void | setPhysicsDebugDrawConstraints (bool flg) |
| void | setPhysicsProcessEnabled (bool flag) |
| bool | viewVolumeCheck (float x, float y, float z, float radius) |
| void | addSubGameView (GameView sub) |
| void | addSubGameView (GameView sub, SubGameViewDrawTrigger type) |
| void | enableAsSubGameView (bool flg) |
| void | removeSubGameView (GameView sub, bool removeForce) |
| void | removeSubGameView (GameView sub) |
| Texture | getCaptureColorTexture () |
| Texture | getCaptureDepthTexture () |
| void | copyBaseRenderingEnviroment (GameView src) |
| void | baseImageCapture (bool flg) |
| void | enableDynamicResolution (bool flg) |
| void | setShadowMapScale (float s) |
| void | setSpotShadowMaxCount (int n) |
| void | setPointShadowMaxCount (int n) |
| void | addDrawHook (GameViewDrawHook d) |
| void | removeDrawHook (GameViewDrawHook d) |
| void | clearDrawHook () |
| void | usetDeferredLighting (bool flg) |
| void | ignoreSuspendChecker () |
| void | setHiddenStencilColor (float r, float g, float b, float a) |
| void | addDrawCommand (DrawEvent ev, InternalCommandBufferHandle icb) |
| float | getBlockElapsed (SharpKmyBase.PerformancePeriodType type) |
| int | getFixedUpdateStepCount () |
| void | save () |
| void | restore () |
| void | enableIconDrawer (bool enable) |
| void | showMiniMeter (bool flg) |
| void | showDevelopHint (bool flg) |
| SharpKmyMath.Matrix4 | getCameraProj () |
| SharpKmyMath.Matrix4 | getCameraView () |
静的公開メンバ関数 | |
| static void | setMainGameView (GameView gv) |
| static GameView | getMainGameView () |
| static GameView | getTaskGameView () |
| static void | setSpriteBatchToTaskGameView (SpriteBatch s) |
| static void | setMaximumResolution (int w, int h) |
| static void | useAsyncCommandExec () |
| static void | globalEnablePostFX (bool flg) |
| static Texture | getPickupIDTexture () |
| static Texture | getBaseDepthTexture () |
| static void | setPerformanceMeterDrawMode (int mode) |
| static void | setDrawSuspendChecker (GameViewDrawSuspendChecker body) |
| static bool | isDrawSuspending () |
| static void | bootProgressMessage (string text) |
| static void | windowsMessageEvent (IntPtr hWnd, UInt32 message, ulong wparam, long lparam) |
| static int | getCurrentGameView3DScreenWidth () |
| static int | getCurrentGameView3DScreenHeight () |
| static void | waitPreviousDrawingFinished () |
| static void | enableDraw (bool flg) |
| static void | enableLimitFPS (bool flg) |
| static void | setMaximumFPS (int fps) |
| static void | setMaximumPhysicsUpdateCount (int count) |
公開変数類 | |
| bool | m_ignoreSuspendChecker = false |
| bool | owning = false |
| IntPtr | _native = IntPtr.Zero |
| SharpKmyGfx.GameView.GameView | ( | ) |
| SharpKmyGfx.GameView.GameView | ( | IntPtr | p | ) |
| void SharpKmyGfx.GameView.addCaptureFrame | ( | int | width, |
| int | height | ||
| ) |
| void SharpKmyGfx.GameView.addDrawCommand | ( | DrawEvent | ev, |
| InternalCommandBufferHandle | icb | ||
| ) |
| void SharpKmyGfx.GameView.addDrawHook | ( | GameViewDrawHook | d | ) |
| void SharpKmyGfx.GameView.addHilightPickupID | ( | UInt16 | id | ) |
| void SharpKmyGfx.GameView.addHoverHilightPickupID | ( | UInt16 | id | ) |
| void SharpKmyGfx.GameView.addManipulator | ( | ) |
| void SharpKmyGfx.GameView.addPhysics | ( | ) |
| void SharpKmyGfx.GameView.addPickupFrame | ( | int | size | ) |
| void SharpKmyGfx.GameView.addSubGameView | ( | GameView | sub | ) |
| void SharpKmyGfx.GameView.addSubGameView | ( | GameView | sub, |
| SubGameViewDrawTrigger | type | ||
| ) |
| void SharpKmyGfx.GameView.baseImageCapture | ( | bool | flg | ) |
|
static |
| void SharpKmyGfx.GameView.clearDrawHook | ( | ) |
| void SharpKmyGfx.GameView.clearHilightPickupID | ( | ) |
| void SharpKmyGfx.GameView.clearHoverHilightPickupID | ( | ) |
| void SharpKmyGfx.GameView.clearSettings | ( | ) |
| void SharpKmyGfx.GameView.copyBaseRenderingEnviroment | ( | GameView | src | ) |
| void SharpKmyGfx.GameView.createScreenShot | ( | string | path | ) |
| void SharpKmyGfx.GameView.debugPause | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.Dispose | ( | ) |
| void SharpKmyGfx.GameView.draw | ( | bool | swapbuffer, |
| float | timeScale | ||
| ) |
| void SharpKmyGfx.GameView.enableAsSubGameView | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableAutoExposure | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableBloom | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableCascadeVisualize | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableChromaticAbberation | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableDof | ( | bool | flg | ) |
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static |
| void SharpKmyGfx.GameView.enableDynamicResolution | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableFxaa | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableIconDrawer | ( | bool | enable | ) |
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static |
| void SharpKmyGfx.GameView.enableSharpen | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableSSSSS | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.enableVignette | ( | bool | flg | ) |
|
static |
| float SharpKmyGfx.GameView.getBlockElapsed | ( | SharpKmyBase.PerformancePeriodType | type | ) |
| SharpKmyMath.Matrix4 SharpKmyGfx.GameView.getCameraProj | ( | ) |
| SharpKmyMath.Matrix4 SharpKmyGfx.GameView.getCameraView | ( | ) |
| Texture SharpKmyGfx.GameView.getCaptureColorTexture | ( | ) |
| Texture SharpKmyGfx.GameView.getCaptureDepthTexture | ( | ) |
| void SharpKmyGfx.GameView.getCaptureFrame | ( | UInt32[] | color, |
| UInt32[] | depth | ||
| ) |
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| void SharpKmyGfx.GameView.getDepth | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| float[] | buffer | ||
| ) |
| UInt32 SharpKmyGfx.GameView.getDisplayID | ( | ) |
| int SharpKmyGfx.GameView.getFixedUpdateStepCount | ( | ) |
| UInt16[] SharpKmyGfx.GameView.getHilightPicupIDs | ( | ) |
| void SharpKmyGfx.GameView.getImage | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| UInt32[] | buffer | ||
| ) |
|
static |
| Manipulator SharpKmyGfx.GameView.getManipulator | ( | ) |
| void SharpKmyGfx.GameView.getNormal | ( | int | x, |
| int | y, | ||
| int | w, | ||
| int | h, | ||
| UInt32[] | buffer | ||
| ) |
| SharpKmyPhysics.PhysicsBase SharpKmyGfx.GameView.getPhysics | ( | ) |
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| void SharpKmyGfx.GameView.getTerrainNormal | ( | float | x, |
| float | y, | ||
| ref SharpKmyMath.Vector3 | nrm | ||
| ) |
| SharpKmyMath.Vector2 SharpKmyGfx.GameView.getViewportSize | ( | ) |
|
static |
| void SharpKmyGfx.GameView.ignoreSuspendChecker | ( | ) |
| bool SharpKmyGfx.GameView.isDebugPause | ( | ) |
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| UInt16 SharpKmyGfx.GameView.pickup | ( | float | x, |
| float | y, | ||
| ref SharpKmyMath.Vector3 | wpos | ||
| ) |
| int SharpKmyGfx.GameView.pickupDetail | ( | float | x, |
| float | y, | ||
| UInt16[] | idlist, | ||
| SharpKmyMath.Vector3[] | wposlist, | ||
| float[] | depthlist | ||
| ) |
| void SharpKmyGfx.GameView.pickupRect | ( | float | left, |
| float | top, | ||
| float | right, | ||
| float | bottom, | ||
| List< UInt16 > | idlist, | ||
| bool | ignoreTerrain, | ||
| bool | ignoreManipulator | ||
| ) |
| void SharpKmyGfx.GameView.postDraw | ( | bool | swapbuffer | ) |
| void SharpKmyGfx.GameView.preDraw | ( | float | timeScale, |
| Action< float > | startFixedUpdate, | ||
| Action< float > | afterAnimate, | ||
| Action< float > | afterSimulate | ||
| ) |
| void SharpKmyGfx.GameView.removeCaptureFrame | ( | ) |
| void SharpKmyGfx.GameView.removeDrawHook | ( | GameViewDrawHook | d | ) |
| void SharpKmyGfx.GameView.removeSubGameView | ( | GameView | sub | ) |
| void SharpKmyGfx.GameView.removeSubGameView | ( | GameView | sub, |
| bool | removeForce | ||
| ) |
| void SharpKmyGfx.GameView.resetQualityAdjust | ( | ) |
| void SharpKmyGfx.GameView.restore | ( | ) |
| void SharpKmyGfx.GameView.save | ( | ) |
| void SharpKmyGfx.GameView.set3DGizmoDrawEnabled | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.setAmbientLight | ( | SharpKmyGfx.Color | color | ) |
| void SharpKmyGfx.GameView.setAutoExposureParam | ( | float | targetBrightness, |
| float | minScale, | ||
| float | maxScale | ||
| ) |
| void SharpKmyGfx.GameView.setBackGroundColor | ( | SharpKmyGfx.Color | color | ) |
| void SharpKmyGfx.GameView.setBillboardLightModulation | ( | float | value | ) |
| void SharpKmyGfx.GameView.setBloomParam | ( | float | apply, |
| float | hilightThreshold | ||
| ) |
| void SharpKmyGfx.GameView.setBuildingLightBrightness | ( | float | value | ) |
| void SharpKmyGfx.GameView.setCamera | ( | SharpKmyMath.Matrix4 | proj, |
| SharpKmyMath.Matrix4 | view | ||
| ) |
| void SharpKmyGfx.GameView.setCascadeCount | ( | int | num | ) |
| void SharpKmyGfx.GameView.setCascadeStep | ( | float | s1, |
| float | s2, | ||
| float | s3 | ||
| ) |
| void SharpKmyGfx.GameView.setChromaticAbberationParam | ( | float | size | ) |
| void SharpKmyGfx.GameView.setCloudShadowColor0 | ( | SharpKmyGfx.Color | color | ) |
| void SharpKmyGfx.GameView.setCloudShadowColor1 | ( | SharpKmyGfx.Color | color | ) |
| void SharpKmyGfx.GameView.setCloudShadowDirection0 | ( | float | direction | ) |
| void SharpKmyGfx.GameView.setCloudShadowDirection1 | ( | float | direction | ) |
| void SharpKmyGfx.GameView.setCloudShadowIntensity0 | ( | float | intensity | ) |
| void SharpKmyGfx.GameView.setCloudShadowIntensity1 | ( | float | intensity | ) |
| void SharpKmyGfx.GameView.setCloudShadowScale0 | ( | float | scale | ) |
| void SharpKmyGfx.GameView.setCloudShadowScale1 | ( | float | scale | ) |
| void SharpKmyGfx.GameView.setCloudShadowTexture | ( | int | slot, |
| Texture | tex | ||
| ) |
| void SharpKmyGfx.GameView.setCloudShadowVelocity0 | ( | float | velocity | ) |
| void SharpKmyGfx.GameView.setCloudShadowVelocity1 | ( | float | velocity | ) |
| void SharpKmyGfx.GameView.setColorGrading | ( | bool | enabled, |
| float | temperature, | ||
| float | tint, | ||
| float | postExposure, | ||
| float | contrast, | ||
| SharpKmyGfx.Color | colorFilter, | ||
| float | hueShift, | ||
| float | saturation, | ||
| SharpKmyGfx.Color | splitShadows, | ||
| SharpKmyGfx.Color | splitHighlights, | ||
| float | splitBalance, | ||
| SharpKmyMath.Vector3 | mixerRed, | ||
| SharpKmyMath.Vector3 | mixerGreen, | ||
| SharpKmyMath.Vector3 | mixerBlue, | ||
| SharpKmyMath.Vector3 | shadows, | ||
| SharpKmyMath.Vector3 | midtones, | ||
| SharpKmyMath.Vector3 | highlights, | ||
| float | shadowsStart, | ||
| float | shadowsEnd, | ||
| float | highlightsStart, | ||
| float | highlightsEnd | ||
| ) |
| void SharpKmyGfx.GameView.setDirectionalLightColor | ( | SharpKmyGfx.Color | color | ) |
| void SharpKmyGfx.GameView.setDirectionalLightPosture | ( | SharpKmyMath.Matrix4 | posture | ) |
| void SharpKmyGfx.GameView.setDirectionalLightShadowBias | ( | float | bias | ) |
| void SharpKmyGfx.GameView.setDirectionalLightShadowColor | ( | SharpKmyGfx.Color | color | ) |
| void SharpKmyGfx.GameView.setDirectionalLightShadowDistance | ( | float | distance | ) |
| void SharpKmyGfx.GameView.setDirectionalLightShadowVolumeMargin | ( | float | margin | ) |
| void SharpKmyGfx.GameView.setDisplayID | ( | UInt32 | id | ) |
| void SharpKmyGfx.GameView.setDistanceFadeEnable | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.setDistanceFadeStart | ( | float | v | ) |
| void SharpKmyGfx.GameView.setDofParam | ( | float | focalDistance, |
| float | focalRange, | ||
| float | radius | ||
| ) |
|
static |
| void SharpKmyGfx.GameView.setFogColor | ( | SharpKmyGfx.Color | color | ) |
| void SharpKmyGfx.GameView.setFogParam | ( | float | start, |
| float | depthDensity, | ||
| float | heightFallOff | ||
| ) |
| void SharpKmyGfx.GameView.setHiddenStencilColor | ( | float | r, |
| float | g, | ||
| float | b, | ||
| float | a | ||
| ) |
| void SharpKmyGfx.GameView.setIBLIntensity | ( | float | value | ) |
| void SharpKmyGfx.GameView.setLutMap | ( | Guid | id | ) |
| void SharpKmyGfx.GameView.setLutMap | ( | Guid | id, |
| float | interpolateTime | ||
| ) |
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| void SharpKmyGfx.GameView.setModelBoundSphereDrawType | ( | ModelBoundSphereDrawType | flg | ) |
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| void SharpKmyGfx.GameView.setPhysicsDebugDrawConstraints | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.setPhysicsDebugDrawContactPoints | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.setPhysicsDebugDrawEnabled | ( | int | flag | ) |
| void SharpKmyGfx.GameView.setPhysicsProcessEnabled | ( | bool | flag | ) |
| void SharpKmyGfx.GameView.setPointShadowMaxCount | ( | int | n | ) |
| void SharpKmyGfx.GameView.setReflectionIntensity | ( | float | value | ) |
| void SharpKmyGfx.GameView.setReflectionMap | ( | Texture | tex | ) |
| void SharpKmyGfx.GameView.setReflectionMap | ( | Texture | tex, |
| float | interpolateTime | ||
| ) |
| void SharpKmyGfx.GameView.setSelectionDrawEnabled | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.setShadowMapScale | ( | float | s | ) |
| void SharpKmyGfx.GameView.setShapenParam | ( | float | strength, |
| float | distance | ||
| ) |
| void SharpKmyGfx.GameView.setSkyBoxMaterial | ( | Guid | mtl | ) |
| void SharpKmyGfx.GameView.setSpotShadowMaxCount | ( | int | n | ) |
| void SharpKmyGfx.GameView.setSpriteBatch | ( | SpriteBatch | s | ) |
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| void SharpKmyGfx.GameView.setSSAOParam | ( | float | radius, |
| float | minLimit, | ||
| float | maxLimit, | ||
| float | shadowScale, | ||
| int | sampleCount, | ||
| float | contrast, | ||
| SharpKmyGfx.Color | color, | ||
| SSAOALGORITHM | algorithm, | ||
| SSAOBLURTYPE | blurType, | ||
| int | linearThresholdLevel, | ||
| float | fadeDistance | ||
| ) |
| void SharpKmyGfx.GameView.setSSSSSParam | ( | float | radius, |
| int | sampleCount, | ||
| float | apply | ||
| ) |
| void SharpKmyGfx.GameView.setUseCloudShadow | ( | bool | enable | ) |
| void SharpKmyGfx.GameView.setViewport | ( | int | x, |
| int | y, | ||
| int | width, | ||
| int | height | ||
| ) |
| void SharpKmyGfx.GameView.setViewportSize | ( | int | width, |
| int | height | ||
| ) |
| void SharpKmyGfx.GameView.setVignette | ( | float | value | ) |
| void SharpKmyGfx.GameView.showDevelopHint | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.showMiniMeter | ( | bool | flg | ) |
| void SharpKmyGfx.GameView.use2DGizmo | ( | ) |
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static |
| void SharpKmyGfx.GameView.usetDeferredLighting | ( | bool | flg | ) |
| bool SharpKmyGfx.GameView.viewVolumeCheck | ( | float | x, |
| float | y, | ||
| float | z, | ||
| float | radius | ||
| ) |
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| bool SharpKmyGfx.GameView.XZPlaneHitTest | ( | float | u, |
| float | v, | ||
| float | yoffset, | ||
| out SharpKmyMath.Vector3 | hitpos | ||
| ) |
| IntPtr SharpKmyGfx.GameView._native = IntPtr.Zero |
| bool SharpKmyGfx.GameView.m_ignoreSuspendChecker = false |
| bool SharpKmyGfx.GameView.owning = false |