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公開型 | 公開メンバ関数 | 静的公開メンバ関数 | 公開変数類 | 静的公開変数類 | プロパティ | 全メンバ一覧
Yukar.Common.Rom.Condition クラス

データベース・状態の定義を保持するクラス [詳解]

Yukar.Common.Rom.Condition の継承関係図
Yukar.Common.Rom.RomItem Yukar.Common.Rom.IDatabaseItem Yukar.Common.Rom.IChunk

公開型

enum  StackType { Disable = 0 , Override , Add }
 重ね掛けタイプ [詳解]
 
enum  RecoveryType {
  Unknown = 0 , Terms , Effect , Normal ,
  Event , Invalidate , BattleFinished
}
 状態回復タイプ [詳解]
 
enum  SlipDamageType { Direct = 0 , HPPercent , MaxHPPercent }
 ダメージタイプ [詳解]
 
enum  AttachConditionTermsType { New = 0 , Assigned }
 
enum  AttachConditionDetachTimingType { Always = 0 , TermsOnly , RecoveryOnly }
 状態変化(解除時)条件タイプ [詳解]
 
enum  EquipmentEffectType { None = 0 , Fixed , Disable }
 装備への影響タイプ [詳解]
 
- 基底クラス Yukar.Common.Rom.RomItem に属する継承公開型
enum  ThumbnailStatusType { Empty = 0 , Creating , Created , Failed }
 サムネイル画像生成状況 [詳解]
 

公開メンバ関数

bool GetAutoAttackParam (out TargetType outAttackTarget)
 
bool IsSlipDamage (SlipDamageEffectParam.SituationType inType)
 
string GetMessage (Guid inId)
 
void SetMessage (Guid inId, string inMessage)
 
 Condition ()
 
void InitializeEffectParamSettings (GameSettings inGameSettings)
 
override void save (BinaryWriter writer)
 
override void load (BinaryReader reader)
 
override void ChangeId (Dictionary< Guid, RomItem > inChangeIdDic)
 
- 基底クラス Yukar.Common.Rom.RomItem に属する継承公開メンバ関数
string getCategory (string locale=null)
 
 RomItem ()
 
System.Drawing.Bitmap getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify)
 
System.Drawing.Bitmap getThumbnail (THUMBNAILMAKERNOTIFY notify)
 
System.Drawing.Bitmap getThumbnail ()
 
void invalidateThumbnail ()
 
void invalidateThumbnail (THUMBNAILMAKERNOTIFY notify)
 
void forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify)
 
virtual void save (BinaryWriter writer)
 
virtual void load (BinaryReader reader)
 
virtual void saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID)
 使用しているGUIDの書き出し(ツール用) [詳解]
 
void saveUsedGUID (BinaryWriter writer)
 使用しているGUIDの書き出し(ツール用) [詳解]
 
virtual bool initializingAfterLoading ()
 
virtual void reImport ()
 
virtual void export (string path)
 
virtual void onCatalogCleanup ()
 
virtual void onNameChanged ()
 
void copyFrom (Common.Rom.RomItem src)
 
virtual void CheckRecourceConsistency (Catalog inCatalog)
 
virtual void ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic)
 使用しているIdを対応するロムのIdに差し替える [詳解]
 
void ClearId (List< Rom.RomItem > inClearRomItemList)
 リストのロムの使用を削除 [詳解]
 
void Dispose ()
 
void AddUpdatecall (int count)
 
void save (BinaryWriter writer)
 
void load (BinaryReader reader)
 

静的公開メンバ関数

static List< string > GetBattleCommandDisabledTargetTagList (Dictionary< Guid, GameData.Hero.ConditionInfo > inConditionInfoDic)
 
- 基底クラス Yukar.Common.Rom.RomItem に属する継承静的公開メンバ関数
static void writeChunk (System.IO.BinaryWriter writer, IChunk rom)
 
static void readChunk (System.IO.BinaryReader reader, IChunk rom)
 
static void skipChunk (System.IO.BinaryReader reader)
 
static T Clone< T > (RomItem inSrc)
 
static bool equalChunk (IChunk a, IChunk b)
 
static IChunk duplicate (IChunk rom)
 

公開変数類

String description = ""
 
Guid scriptOnTrigger
 
Resource.Icon.Ref icon = new Resource.Icon.Ref()
 
Guid model
 
Guid effect
 
string motion = ""
 
Guid motionGuid
 
int successRate = 100
 
uint cond_attr = 0
 
bool behindParty
 
StackType stack = StackType.Disable
 
bool battleFinished = true
 
int damageValue = 0
 
int walkCount = 0
 
int probabilityRate = 0
 
int turnContinue = 0
 
bool attack = false
 
TargetType attackTarget = TargetType.PARTY_ALL
 
bool slipDamage = false
 
int battleSlipDamageCycle = 1
 
SlipDamageType battleSlipDamageType = SlipDamageType.Direct
 
int battleSlipDamageParam = 10
 
int mapSlipDamageCycle = 1
 
SlipDamageType mapSlipDamageType = SlipDamageType.Direct
 
int mapSlipDamageParam = 1
 
bool deadCondition = false
 
int deadConditionPercent = 0
 
int maxHP = 0
 
Util.StatusChangeType maxHPStatusChangeType
 
int maxMP = 0
 
Util.StatusChangeType maxMPStatusChangeType
 
int power = 0
 
Util.StatusChangeType powerStatusChangeType
 
int magic = 0
 
Util.StatusChangeType magicStatusChangeType
 
int vitality = 0
 
Util.StatusChangeType vitalityStatusChangeType
 
int speed = 0
 
Util.StatusChangeType speedStatusChangeType
 
int evasion = 0
 
Util.StatusChangeType evasionStatusChangeType
 
int dexterity = 0
 
Util.StatusChangeType dexterityStatusChangeType
 
EquipmentEffectType[] equipmentEffects = new EquipmentEffectType[6]
 
int attackAdd = 0
 
int firstAttack = 0
 
int criticalHit = 0
 
int rewardRate = 0
 
int expRate = 0
 
int itemRate = 0
 
int hateRate = 0
 
int maxDamage = 0
 
int encountRate = 0
 
bool encountDisabled = false
 
int walkSpeed = 0
 
bool changeTrainOrder = false
 
bool transparent =false
 
string messageForAlly = ""
 
string messageForEnemy = ""
 
string messageForContinue = ""
 
string messageForFinished = ""
 
Microsoft.Xna.Framework.Color textColor
 
Microsoft.Xna.Framework.Color windowColor
 
- 基底クラス Yukar.Common.Rom.RomItem に属する継承公開変数類
Guid guId
 
String name
 
string tags = ""
 
string category = ""
 

静的公開変数類

static readonly Guid[] predefinedConditions
 
- 基底クラス Yukar.Common.Rom.RomItem に属する継承静的公開変数類
static int thumbnailWidth = 128
 
static int thumbnailHeight = 128
 
const char CATEGORY_SPLITTER = '\\'
 
static CREATETHUMBNAIL createThumbnailFunction = null
 
const int UnknownRefCount = -2000
 

プロパティ

Guid EventRef [get]
 
string Description [get, set]
 
Resource.Icon.Ref Icon [get, set]
 
Guid Effect [get, set]
 
Guid Model [get, set]
 
string Motion [get, set]
 
Guid MotionGuid [get, set]
 
int SuccessRate [get, set]
 
bool BehindParty [get, set]
 
int Stack [get, set]
 
bool BattleFinished [get, set]
 
int DamageValue [get, set]
 
int WalkCount [get, set]
 
int ProbabilityRate [get, set]
 
int TurnContinue [get, set]
 
bool actionDisabled = false [get, set]
 
bool ActionDisabled [get, set]
 
bool Attack [get, set]
 
int AttackTarget [get, set]
 
bool SlipDamage [get, set]
 
int BattleSlipDamageCycle [get, set]
 
int BattleSlipDamageType [get, set]
 
int BattleSlipDamageParam [get, set]
 
int MapSlipDamageCycle [get, set]
 
int MapSlipDamageType [get, set]
 
int MapSlipDamageParam [get, set]
 
bool DeadCondition [get, set]
 
int DeadConditionPercent [get, set]
 
bool IsActionDisabled [get]
 
bool IsAutoAttack [get]
 
bool IsBattleSlipDamage [get]
 
bool IsMapSlipDamage [get]
 
bool IsDeadCondition [get]
 
bool IsAttachForce [get]
 
int AttachPercent [get]
 
EffectParamSettings EffectParamSettings = new EffectParamSettings(EffectParamSettings.TargetType.ConditionEffectParam, false) [get, set]
 
int MaxHP [get, set]
 
int MaxHPStatusChangeType [get, set]
 
int MaxMP [get, set]
 
int MaxMPStatusChangeType [get, set]
 
int Power [get, set]
 
int PowerStatusChangeType [get, set]
 
int Magic [get, set]
 
int MagicStatusChangeType [get, set]
 
int Vitality [get, set]
 
int VitalityStatusChangeType [get, set]
 
int Speed [get, set]
 
int SpeedStatusChangeType [get, set]
 
int Evasion [get, set]
 
int EvasionStatusChangeType [get, set]
 
int Dexterity [get, set]
 
int DexterityStatusChangeType [get, set]
 
int Weapon [get, set]
 
int Shield [get, set]
 
int Head [get, set]
 
int Body [get, set]
 
int Accessory1 [get, set]
 
int Accessory2 [get, set]
 
int criticalDamagePercent [get]
 
int criticalEvasionPercent [get]
 
int AttackAdd [get, set]
 
int FirstAttack [get, set]
 
int CriticalHit [get, set]
 
int RewardRate [get, set]
 
int ExpRate [get, set]
 
int ItemRate [get, set]
 
int HateRate [get, set]
 
int MaxDamage [get, set]
 
int EncountRate [get, set]
 
bool EncountDisabled [get, set]
 
int WalkSpeed [get, set]
 
bool ChangeTrainOrder [get, set]
 
bool Transparent [get, set]
 
System.Drawing.Color MapStampColorForEditor [get, set]
 
bool MapStampColorEnabledForEditor [get, set]
 
bool BattleStampTransparent [get, set]
 
System.Drawing.Color BattleStampColorForEditor [get, set]
 
bool BattleStampColorEnabledForEditor [get, set]
 
string MessageForAlly [get, set]
 
string MessageForEnemy [get, set]
 
string MessageForContinue [get, set]
 
string MessageForFinished [get, set]
 
int Priority [get, set]
 
uint textColorPacked [get, set]
 
uint windowColorPacked [get, set]
 
List< Guid > releaseConditions [get]
 
List< Guid > ReleaseConditionList [get, set]
 
List< Guid > EditReleaseConditionList [get]
 
int CondAttr [get, set]
 
- 基底クラス Yukar.Common.Rom.RomItem に属する継承プロパティ
System.Drawing.Bitmap Thumbnail [get]
 
ThumbnailStatusType ThumbnailStatus = ThumbnailStatusType.Empty [get, set]
 
string Name [get, set]
 
virtual int RefCount [get]
 
virtual bool UseRefCount [get]
 
Folder Parent [get, set]
 
- 基底クラス Yukar.Common.Rom.IDatabaseItem に属する継承プロパティ
Guid EventRef [get]
 

その他の継承メンバ

- 基底クラス Yukar.Common.Rom.RomItem に属する継承限定公開メンバ関数
virtual void Dispose (bool disposing)
 

詳解

データベース・状態の定義を保持するクラス

列挙型メンバ詳解

◆ AttachConditionDetachTimingType

enum Yukar.Common.Rom.Condition.AttachConditionDetachTimingType

状態変化(解除時)条件タイプ

列挙値
Always 
TermsOnly 
RecoveryOnly 

◆ AttachConditionTermsType

enum Yukar.Common.Rom.Condition.AttachConditionTermsType
列挙値
New 
Assigned 

◆ EquipmentEffectType

enum Yukar.Common.Rom.Condition.EquipmentEffectType

装備への影響タイプ

列挙値
None 
Fixed 
Disable 

◆ RecoveryType

enum Yukar.Common.Rom.Condition.RecoveryType

状態回復タイプ

列挙値
Unknown 
Terms 
Effect 
Normal 
Event 
Invalidate 
BattleFinished 

◆ SlipDamageType

enum Yukar.Common.Rom.Condition.SlipDamageType

ダメージタイプ

列挙値
Direct 
HPPercent 
MaxHPPercent 

◆ StackType

enum Yukar.Common.Rom.Condition.StackType

重ね掛けタイプ

列挙値
Disable 
Override 
Add 

構築子と解体子

◆ Condition()

Yukar.Common.Rom.Condition.Condition ( )

メソッド詳解

◆ ChangeId()

override void Yukar.Common.Rom.Condition.ChangeId ( Dictionary< Guid, RomItem inChangeIdDic)

◆ GetAutoAttackParam()

bool Yukar.Common.Rom.Condition.GetAutoAttackParam ( out TargetType  outAttackTarget)

◆ GetBattleCommandDisabledTargetTagList()

static List< string > Yukar.Common.Rom.Condition.GetBattleCommandDisabledTargetTagList ( Dictionary< Guid, GameData.Hero.ConditionInfo inConditionInfoDic)
static

◆ GetMessage()

string Yukar.Common.Rom.Condition.GetMessage ( Guid  inId)

◆ InitializeEffectParamSettings()

void Yukar.Common.Rom.Condition.InitializeEffectParamSettings ( GameSettings  inGameSettings)

◆ IsSlipDamage()

bool Yukar.Common.Rom.Condition.IsSlipDamage ( SlipDamageEffectParam.SituationType  inType)

◆ load()

override void Yukar.Common.Rom.Condition.load ( BinaryReader  reader)
virtual

Yukar.Common.Rom.RomItemを再実装しています。

◆ save()

override void Yukar.Common.Rom.Condition.save ( BinaryWriter  writer)
virtual

Yukar.Common.Rom.RomItemを再実装しています。

◆ SetMessage()

void Yukar.Common.Rom.Condition.SetMessage ( Guid  inId,
string  inMessage 
)

メンバ詳解

◆ attack

bool Yukar.Common.Rom.Condition.attack = false

◆ attackAdd

int Yukar.Common.Rom.Condition.attackAdd = 0

◆ attackTarget

TargetType Yukar.Common.Rom.Condition.attackTarget = TargetType.PARTY_ALL

◆ battleFinished

bool Yukar.Common.Rom.Condition.battleFinished = true

◆ battleSlipDamageCycle

int Yukar.Common.Rom.Condition.battleSlipDamageCycle = 1

◆ battleSlipDamageParam

int Yukar.Common.Rom.Condition.battleSlipDamageParam = 10

◆ battleSlipDamageType

SlipDamageType Yukar.Common.Rom.Condition.battleSlipDamageType = SlipDamageType.Direct

◆ behindParty

bool Yukar.Common.Rom.Condition.behindParty

◆ changeTrainOrder

bool Yukar.Common.Rom.Condition.changeTrainOrder = false

◆ cond_attr

uint Yukar.Common.Rom.Condition.cond_attr = 0

◆ criticalHit

int Yukar.Common.Rom.Condition.criticalHit = 0

◆ damageValue

int Yukar.Common.Rom.Condition.damageValue = 0

◆ deadCondition

bool Yukar.Common.Rom.Condition.deadCondition = false

◆ deadConditionPercent

int Yukar.Common.Rom.Condition.deadConditionPercent = 0

◆ description

String Yukar.Common.Rom.Condition.description = ""

◆ dexterity

int Yukar.Common.Rom.Condition.dexterity = 0

◆ dexterityStatusChangeType

Util.StatusChangeType Yukar.Common.Rom.Condition.dexterityStatusChangeType

◆ effect

Guid Yukar.Common.Rom.Condition.effect

◆ encountDisabled

bool Yukar.Common.Rom.Condition.encountDisabled = false

◆ encountRate

int Yukar.Common.Rom.Condition.encountRate = 0

◆ equipmentEffects

EquipmentEffectType [] Yukar.Common.Rom.Condition.equipmentEffects = new EquipmentEffectType[6]

◆ evasion

int Yukar.Common.Rom.Condition.evasion = 0

◆ evasionStatusChangeType

Util.StatusChangeType Yukar.Common.Rom.Condition.evasionStatusChangeType

◆ expRate

int Yukar.Common.Rom.Condition.expRate = 0

◆ firstAttack

int Yukar.Common.Rom.Condition.firstAttack = 0

◆ hateRate

int Yukar.Common.Rom.Condition.hateRate = 0

◆ icon

Resource.Icon.Ref Yukar.Common.Rom.Condition.icon = new Resource.Icon.Ref()

◆ itemRate

int Yukar.Common.Rom.Condition.itemRate = 0

◆ magic

int Yukar.Common.Rom.Condition.magic = 0

◆ magicStatusChangeType

Util.StatusChangeType Yukar.Common.Rom.Condition.magicStatusChangeType

◆ mapSlipDamageCycle

int Yukar.Common.Rom.Condition.mapSlipDamageCycle = 1

◆ mapSlipDamageParam

int Yukar.Common.Rom.Condition.mapSlipDamageParam = 1

◆ mapSlipDamageType

SlipDamageType Yukar.Common.Rom.Condition.mapSlipDamageType = SlipDamageType.Direct

◆ maxDamage

int Yukar.Common.Rom.Condition.maxDamage = 0

◆ maxHP

int Yukar.Common.Rom.Condition.maxHP = 0

◆ maxHPStatusChangeType

Util.StatusChangeType Yukar.Common.Rom.Condition.maxHPStatusChangeType

◆ maxMP

int Yukar.Common.Rom.Condition.maxMP = 0

◆ maxMPStatusChangeType

Util.StatusChangeType Yukar.Common.Rom.Condition.maxMPStatusChangeType

◆ messageForAlly

string Yukar.Common.Rom.Condition.messageForAlly = ""

◆ messageForContinue

string Yukar.Common.Rom.Condition.messageForContinue = ""

◆ messageForEnemy

string Yukar.Common.Rom.Condition.messageForEnemy = ""

◆ messageForFinished

string Yukar.Common.Rom.Condition.messageForFinished = ""

◆ model

Guid Yukar.Common.Rom.Condition.model

◆ motion

string Yukar.Common.Rom.Condition.motion = ""

◆ motionGuid

Guid Yukar.Common.Rom.Condition.motionGuid

◆ power

int Yukar.Common.Rom.Condition.power = 0

◆ powerStatusChangeType

Util.StatusChangeType Yukar.Common.Rom.Condition.powerStatusChangeType

◆ predefinedConditions

readonly Guid [] Yukar.Common.Rom.Condition.predefinedConditions
static
初期値:
=
{
new Guid("82BC118C-38E0-4309-AAB1-09A670D53165"),
new Guid("99411EA7-2D3E-4170-BCEA-3D8377FE3EF1"),
new Guid("1FFC384F-5529-4DF8-B88C-1434C63F02F5"),
new Guid("B47F502A-22CC-46B8-911B-C95A0DFEACA1"),
new Guid("6F2F14F2-26E8-4D39-8270-7D9A3B1A2062"),
new Guid("B1041DED-BC86-456B-AA6D-9E65BAE8359C"),
}

◆ probabilityRate

int Yukar.Common.Rom.Condition.probabilityRate = 0

◆ rewardRate

int Yukar.Common.Rom.Condition.rewardRate = 0

◆ scriptOnTrigger

Guid Yukar.Common.Rom.Condition.scriptOnTrigger

◆ slipDamage

bool Yukar.Common.Rom.Condition.slipDamage = false

◆ speed

int Yukar.Common.Rom.Condition.speed = 0

◆ speedStatusChangeType

Util.StatusChangeType Yukar.Common.Rom.Condition.speedStatusChangeType

◆ stack

StackType Yukar.Common.Rom.Condition.stack = StackType.Disable

◆ successRate

int Yukar.Common.Rom.Condition.successRate = 100

◆ textColor

Microsoft.Xna.Framework.Color Yukar.Common.Rom.Condition.textColor

◆ transparent

bool Yukar.Common.Rom.Condition.transparent =false

◆ turnContinue

int Yukar.Common.Rom.Condition.turnContinue = 0

◆ vitality

int Yukar.Common.Rom.Condition.vitality = 0

◆ vitalityStatusChangeType

Util.StatusChangeType Yukar.Common.Rom.Condition.vitalityStatusChangeType

◆ walkCount

int Yukar.Common.Rom.Condition.walkCount = 0

◆ walkSpeed

int Yukar.Common.Rom.Condition.walkSpeed = 0

◆ windowColor

Microsoft.Xna.Framework.Color Yukar.Common.Rom.Condition.windowColor

プロパティ詳解

◆ Accessory1

int Yukar.Common.Rom.Condition.Accessory1
getset

◆ Accessory2

int Yukar.Common.Rom.Condition.Accessory2
getset

◆ actionDisabled

bool Yukar.Common.Rom.Condition.actionDisabled = false
getset

◆ ActionDisabled

bool Yukar.Common.Rom.Condition.ActionDisabled
getset

◆ AttachPercent

int Yukar.Common.Rom.Condition.AttachPercent
get

◆ Attack

bool Yukar.Common.Rom.Condition.Attack
getset

◆ AttackAdd

int Yukar.Common.Rom.Condition.AttackAdd
getset

◆ AttackTarget

int Yukar.Common.Rom.Condition.AttackTarget
getset

◆ BattleFinished

bool Yukar.Common.Rom.Condition.BattleFinished
getset

◆ BattleSlipDamageCycle

int Yukar.Common.Rom.Condition.BattleSlipDamageCycle
getset

◆ BattleSlipDamageParam

int Yukar.Common.Rom.Condition.BattleSlipDamageParam
getset

◆ BattleSlipDamageType

int Yukar.Common.Rom.Condition.BattleSlipDamageType
getset

◆ BattleStampColorEnabledForEditor

bool Yukar.Common.Rom.Condition.BattleStampColorEnabledForEditor
getset

◆ BattleStampColorForEditor

System.Drawing.Color Yukar.Common.Rom.Condition.BattleStampColorForEditor
getset

◆ BattleStampTransparent

bool Yukar.Common.Rom.Condition.BattleStampTransparent
getset

◆ BehindParty

bool Yukar.Common.Rom.Condition.BehindParty
getset

◆ Body

int Yukar.Common.Rom.Condition.Body
getset

◆ ChangeTrainOrder

bool Yukar.Common.Rom.Condition.ChangeTrainOrder
getset

◆ CondAttr

int Yukar.Common.Rom.Condition.CondAttr
getset

◆ criticalDamagePercent

int Yukar.Common.Rom.Condition.criticalDamagePercent
get

◆ criticalEvasionPercent

int Yukar.Common.Rom.Condition.criticalEvasionPercent
get

◆ CriticalHit

int Yukar.Common.Rom.Condition.CriticalHit
getset

◆ DamageValue

int Yukar.Common.Rom.Condition.DamageValue
getset

◆ DeadCondition

bool Yukar.Common.Rom.Condition.DeadCondition
getset

◆ DeadConditionPercent

int Yukar.Common.Rom.Condition.DeadConditionPercent
getset

◆ Description

string Yukar.Common.Rom.Condition.Description
getset

◆ Dexterity

int Yukar.Common.Rom.Condition.Dexterity
getset

◆ DexterityStatusChangeType

int Yukar.Common.Rom.Condition.DexterityStatusChangeType
getset

◆ EditReleaseConditionList

List<Guid> Yukar.Common.Rom.Condition.EditReleaseConditionList
get

◆ Effect

Guid Yukar.Common.Rom.Condition.Effect
getset

◆ EffectParamSettings

EffectParamSettings Yukar.Common.Rom.Condition.EffectParamSettings = new EffectParamSettings(EffectParamSettings.TargetType.ConditionEffectParam, false)
getset

◆ EncountDisabled

bool Yukar.Common.Rom.Condition.EncountDisabled
getset

◆ EncountRate

int Yukar.Common.Rom.Condition.EncountRate
getset

◆ Evasion

int Yukar.Common.Rom.Condition.Evasion
getset

◆ EvasionStatusChangeType

int Yukar.Common.Rom.Condition.EvasionStatusChangeType
getset

◆ EventRef

Guid Yukar.Common.Rom.Condition.EventRef
get

Yukar.Common.Rom.IDatabaseItemを実装しています。

◆ ExpRate

int Yukar.Common.Rom.Condition.ExpRate
getset

◆ FirstAttack

int Yukar.Common.Rom.Condition.FirstAttack
getset

◆ HateRate

int Yukar.Common.Rom.Condition.HateRate
getset

◆ Head

int Yukar.Common.Rom.Condition.Head
getset

◆ Icon

Resource.Icon.Ref Yukar.Common.Rom.Condition.Icon
getset

◆ IsActionDisabled

bool Yukar.Common.Rom.Condition.IsActionDisabled
get

◆ IsAttachForce

bool Yukar.Common.Rom.Condition.IsAttachForce
get

◆ IsAutoAttack

bool Yukar.Common.Rom.Condition.IsAutoAttack
get

◆ IsBattleSlipDamage

bool Yukar.Common.Rom.Condition.IsBattleSlipDamage
get

◆ IsDeadCondition

bool Yukar.Common.Rom.Condition.IsDeadCondition
get

◆ IsMapSlipDamage

bool Yukar.Common.Rom.Condition.IsMapSlipDamage
get

◆ ItemRate

int Yukar.Common.Rom.Condition.ItemRate
getset

◆ Magic

int Yukar.Common.Rom.Condition.Magic
getset

◆ MagicStatusChangeType

int Yukar.Common.Rom.Condition.MagicStatusChangeType
getset

◆ MapSlipDamageCycle

int Yukar.Common.Rom.Condition.MapSlipDamageCycle
getset

◆ MapSlipDamageParam

int Yukar.Common.Rom.Condition.MapSlipDamageParam
getset

◆ MapSlipDamageType

int Yukar.Common.Rom.Condition.MapSlipDamageType
getset

◆ MapStampColorEnabledForEditor

bool Yukar.Common.Rom.Condition.MapStampColorEnabledForEditor
getset

◆ MapStampColorForEditor

System.Drawing.Color Yukar.Common.Rom.Condition.MapStampColorForEditor
getset

◆ MaxDamage

int Yukar.Common.Rom.Condition.MaxDamage
getset

◆ MaxHP

int Yukar.Common.Rom.Condition.MaxHP
getset

◆ MaxHPStatusChangeType

int Yukar.Common.Rom.Condition.MaxHPStatusChangeType
getset

◆ MaxMP

int Yukar.Common.Rom.Condition.MaxMP
getset

◆ MaxMPStatusChangeType

int Yukar.Common.Rom.Condition.MaxMPStatusChangeType
getset

◆ MessageForAlly

string Yukar.Common.Rom.Condition.MessageForAlly
getset

◆ MessageForContinue

string Yukar.Common.Rom.Condition.MessageForContinue
getset

◆ MessageForEnemy

string Yukar.Common.Rom.Condition.MessageForEnemy
getset

◆ MessageForFinished

string Yukar.Common.Rom.Condition.MessageForFinished
getset

◆ Model

Guid Yukar.Common.Rom.Condition.Model
getset

◆ Motion

string Yukar.Common.Rom.Condition.Motion
getset

◆ MotionGuid

Guid Yukar.Common.Rom.Condition.MotionGuid
getset

◆ Power

int Yukar.Common.Rom.Condition.Power
getset

◆ PowerStatusChangeType

int Yukar.Common.Rom.Condition.PowerStatusChangeType
getset

◆ Priority

int Yukar.Common.Rom.Condition.Priority
getset

◆ ProbabilityRate

int Yukar.Common.Rom.Condition.ProbabilityRate
getset

◆ ReleaseConditionList

List<Guid> Yukar.Common.Rom.Condition.ReleaseConditionList
getset

◆ releaseConditions

List<Guid> Yukar.Common.Rom.Condition.releaseConditions
get

◆ RewardRate

int Yukar.Common.Rom.Condition.RewardRate
getset

◆ Shield

int Yukar.Common.Rom.Condition.Shield
getset

◆ SlipDamage

bool Yukar.Common.Rom.Condition.SlipDamage
getset

◆ Speed

int Yukar.Common.Rom.Condition.Speed
getset

◆ SpeedStatusChangeType

int Yukar.Common.Rom.Condition.SpeedStatusChangeType
getset

◆ Stack

int Yukar.Common.Rom.Condition.Stack
getset

◆ SuccessRate

int Yukar.Common.Rom.Condition.SuccessRate
getset

◆ textColorPacked

uint Yukar.Common.Rom.Condition.textColorPacked
getset

◆ Transparent

bool Yukar.Common.Rom.Condition.Transparent
getset

◆ TurnContinue

int Yukar.Common.Rom.Condition.TurnContinue
getset

◆ Vitality

int Yukar.Common.Rom.Condition.Vitality
getset

◆ VitalityStatusChangeType

int Yukar.Common.Rom.Condition.VitalityStatusChangeType
getset

◆ WalkCount

int Yukar.Common.Rom.Condition.WalkCount
getset

◆ WalkSpeed

int Yukar.Common.Rom.Condition.WalkSpeed
getset

◆ Weapon

int Yukar.Common.Rom.Condition.Weapon
getset

◆ windowColorPacked

uint Yukar.Common.Rom.Condition.windowColorPacked
getset