clear() (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
clearCache() (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
clearMaterial(int index) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
copyFrom(MaterialSet set) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
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getCount() (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
getList() (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
getMaterial(int index) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
getMaterialGuid(int index) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
IsError(bool inCheckDispOnly=true) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
list
(定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
load(System.IO.BinaryReader reader) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
load(BinaryReader reader) (定義場所:
Yukar.Common.Rom.IChunk) |
Yukar.Common.Rom.IChunk
|
|
MaterialSet() (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
save(System.IO.BinaryWriter writer) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
save(BinaryWriter writer) (定義場所:
Yukar.Common.Rom.IChunk) |
Yukar.Common.Rom.IChunk
|
|
setMaterial(int index, Material mtl, bool addIfLack) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
setMaterial(int index, Guid id, bool addIfLack) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|
syncModel(Model m, bool overwrite) (定義場所:
Yukar.Common.Resource.MaterialSet) |
Yukar.Common.Resource.MaterialSet
|
|