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BAKIN用アイテムクラス [詳解]
クラス |
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class | Equipable |
装備情報
[詳解]
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class | Expendable |
消耗品情報
[詳解]
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class | ExpendableWithSkill |
消耗品情報(スキル) 現在の仕様では、消耗品とは限らないので注意
[詳解]
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class | Weapon |
武器情報
[詳解]
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公開型 |
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enum |
EquipPos
{
NONE , SHIELD , HEAD , ARMOR , ACCESSORY } |
装着箇所
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enum | ThumbnailStatusType { Empty = 0 , Creating , Created , Failed } |
サムネイル画像生成状況
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公開メンバ関数 |
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override void | save (System.IO.BinaryWriter writer) |
override void | load (System.IO.BinaryReader reader) |
NItem (Common.Rom.Item rom) | |
override void | ChangeId (Dictionary< Guid, RomItem > inChangeIdDic) |
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string | getCategory (string locale=null) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
System.Drawing.Bitmap | getThumbnail () |
void | invalidateThumbnail () |
void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
virtual void | save (BinaryWriter writer) |
virtual void | load (BinaryReader reader) |
virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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void | saveUsedGUID (BinaryWriter writer) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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virtual bool | initializingAfterLoading () |
virtual void | postImport (string srcpath) |
virtual void | reImport () |
virtual void | export (string path) |
virtual void | onCatalogCleanup () |
void | copyFrom (Common.Rom.RomItem src) |
virtual void | CheckRecourceConsistency (Catalog inCatalog) |
virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
使用しているIdを対応するロムのIdに差し替える
[詳解]
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void | ClearId (List< Rom.RomItem > inClearRomItemList) |
リストのロムの使用を削除
[詳解]
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void | Dispose () |
void | AddUpdatecall (int count) |
void | save (BinaryWriter writer) |
void | load (BinaryReader reader) |
公開変数類 |
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Guid | srcGuid |
ItemType | srcItemType = ItemType.NO_EFFECT |
String | description = "" |
int | price = 1 |
Resource.Icon.Ref | icon |
Guid | model |
int | maxNum = 99 |
EquipPos | equipType = EquipPos.NONE |
Guid | scriptOnNew |
bool | useCatcher = false |
int | catcherHPRate = 10 |
int | catcherMaxLevel = 0 |
int | usage = 0 |
Expendable | _expendable = new Expendable() |
ExpendableWithSkill | _expendableWithSkill = new ExpendableWithSkill() |
Equipable | _equipable = new Equipable() |
Weapon | _weapon = new Weapon() |
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Guid | guId |
String | name |
string | tags = "" |
string | category = "" |
プロパティ |
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string |
Description
[get, set]
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int |
Price
[get, set]
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Icon.Ref |
Icon
[get, set]
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Guid |
Model
[get, set]
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int |
MaxNum
[get, set]
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bool |
UseCatcher
[get, set]
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int |
CatcherHPRate
[get, set]
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int |
CatcherMaxLevel
[get, set]
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bool |
Consumption
[get, set]
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bool |
UsageWeapon
[get, set]
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bool |
UsageArmor
[get, set]
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Expendable |
ExpendableData
[get, set]
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ExpendableWithSkill |
ExpendableWithSkillData
[get, set]
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Equipable |
EquipableData
[get, set]
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Weapon |
WeaponData
[get, set]
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string |
WeaponDataFormula
[get, set]
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Guid |
WeaponDataEffect
[get, set]
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Guid |
ExpendableDataEffect
[get, set]
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string |
WeaponDataMotion
[get, set]
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Guid |
WeaponDataMotionGuid
[get, set]
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int |
WeaponMoveForward
[get, set]
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bool |
Expendable_AvailableInField
[get, set]
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bool |
Expendable_AvailableInBattle
[get, set]
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Guid |
Expendable_CommonExec
[get, set]
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bool |
ExpendableWithSkill_AvailableInField
[get, set]
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bool |
ExpendableWithSkill_AvailableInBattle
[get, set]
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Guid |
ExpendableWithSkill_Skill
[get, set]
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int |
Hitpoint
[get, set]
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int |
HitpointPercent
[get, set]
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int |
Magicpoint
[get, set]
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int |
MagicpointPercent
[get, set]
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int |
Magic
[get, set]
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int |
Speed
[get, set]
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int |
Evasion
[get, set]
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int |
Dexterity
[get, set]
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int |
MaxHitpoint
[get, set]
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int |
MaxMagicpoint
[get, set]
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int |
Attack
[get, set]
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Guid |
AttackAttribute
[get, set]
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int |
AttrAttack
[get, set]
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int |
Critical
[get, set]
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int |
MaxDamage
[get, set]
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int |
Defense
[get, set]
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int |
EquipType
[get, set]
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bool |
IsSellable
[get]
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bool |
IsExpandable
[get]
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bool |
IsExpandableWithSkill
[get]
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bool |
IsWeapon
[get]
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bool |
IsArmor
[get]
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Expendable |
expendable
[get]
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ExpendableWithSkill |
expendableWithSkill
[get]
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Equipable |
equipable
[get]
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Weapon |
weapon
[get]
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System.Drawing.Bitmap |
Thumbnail
[get]
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ThumbnailStatusType |
ThumbnailStatus
= ThumbnailStatusType.Empty
[get, set]
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string |
Name
[get, set]
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virtual int |
RefCount
[get]
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virtual bool |
UseRefCount
[get]
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Folder |
Parent
[get, set]
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その他の継承メンバ |
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static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
static T | Clone< T > (RomItem inSrc) |
static bool | equalChunk (IChunk a, IChunk b) |
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static int | thumbnailWidth = 128 |
static int | thumbnailHeight = 128 |
const char | CATEGORY_SPLITTER = '\\' |
static CREATETHUMBNAIL | createThumbnailFunction = null |
const int | UnknownRefCount = -2000 |
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virtual void | Dispose (bool disposing) |
BAKIN用アイテムクラス