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公開メンバ関数 | 静的公開メンバ関数 | 公開変数類 | プロパティ | 全メンバ一覧
Yukar.Common.Rom.RenderSettings クラス

レンダリング設定情報クラス [詳解]

Yukar.Common.Rom.RenderSettings の継承関係図
Yukar.Common.Rom.RomItem Yukar.Common.Rom.IChunk

公開メンバ関数

Common.Rom.RenderSettings Clone ()
bool Equals (RenderSettings o)
override void load (BinaryReader reader)
override bool initializingAfterLoading ()
override void save (BinaryWriter writer)
bool isPreset ()
Common.Rom.RenderSettings fromMap (Common.Rom.Map map)
Common.Rom.RenderSettings toMap (Common.Rom.Map map)
string toTSV ()
- 基底クラス Yukar.Common.Rom.RomItem に属する継承公開メンバ関数
string getCategory (string locale=null)
System.Drawing.Bitmap getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify)
System.Drawing.Bitmap getThumbnail (THUMBNAILMAKERNOTIFY notify)
System.Drawing.Bitmap getThumbnail ()
void invalidateThumbnail ()
void invalidateThumbnail (THUMBNAILMAKERNOTIFY notify)
void forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify)
virtual void save (BinaryWriter writer)
virtual void load (BinaryReader reader)
virtual void saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID)
使用しているGUIDの書き出し(ツール用) [詳解]
void saveUsedGUID (BinaryWriter writer)
使用しているGUIDの書き出し(ツール用) [詳解]
virtual bool initializingAfterLoading ()
virtual void postImport (string srcpath)
virtual void reImport ()
virtual void export (string path)
virtual void onCatalogCleanup ()
void copyFrom (Common.Rom.RomItem src)
virtual void CheckRecourceConsistency (Catalog inCatalog)
virtual void ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic)
使用しているIdを対応するロムのIdに差し替える [詳解]
void ClearId (List< Rom.RomItem > inClearRomItemList)
リストのロムの使用を削除 [詳解]
void Dispose ()
void AddUpdatecall (int count)
void save (BinaryWriter writer)
void load (BinaryReader reader)

静的公開メンバ関数

static int PresetGuidToIndex (Guid guid)
static Guid PresetIndexToGuid (int index)
- 基底クラス Yukar.Common.Rom.RomItem に属する継承静的公開メンバ関数
static void writeChunk (System.IO.BinaryWriter writer, IChunk rom)
static void readChunk (System.IO.BinaryReader reader, IChunk rom)
static T Clone< T > (RomItem inSrc)
static bool equalChunk (IChunk a, IChunk b)

公開変数類

Map.BgType bgType = Map.BgType.COLOR
Guid skyModel = Guid.Empty
float skyModelScale = 1.0f
Color bgColor = new Color(0, 0, 0, 255)
Guid reflection = Map.REFMAP_DICT_ID_TO_GUID[1]
float reflectionIntensity = 1.0f
Guid bgMaterial = Guid.Empty
Color dirLightColor = new Color(214, 202, 188, 255)
float dirLightIntensity = 0.4f
float shadowRotateX = -1.2f
float shadowRotateY = -0.7f
float shadowBias = 0.001f
float shadowDistance = 50
float shadowMargin = 30
int shadowCascadeCount = 1
Vector3 shadowCascadeStep = new Vector3(0.05f, 0.15f, 0.5f)
bool lightOnForBuildings = false
float billboardLightModulation = 1.0f
Color ambLightColor = new Color(188, 174, 156, 255)
float ambientIntensity = 0.3f
float iblIntensity = 0
bool fogEnable = false
Color fogColor = new Color(255, 255, 255, 255)
float fogIntensity = 1.0f
float fogStart = 1000.0f
float fogDepthDensity = 0.3f
float fogHeightFallOff = 0.2f
float fogApply = 1.0f
bool useBloom = true
float bloomApply = 0.6f
float highlightThreshold = 0.8f
bool useDof = true
float dofSmoothStart = 30.0f
float dofSmoothRange = 40.0f
float dofRadius = 0.1f
bool useVignette = true
float vignette = 0.0f
Guid lut = Guid.Empty
bool useSSAO = false
Color ssaoColor = new Color(0, 0, 0, 255)
float ssaoRadius = 0.05f
float ssaoMinLimit = 0.05f
float ssaoMaxLimit = 0.3f
float ssaoShadowScale = 0.1f
int ssaoSampleCount = 4
float ssaoContrast = 0.3f
bool useDeferred = false
bool useChromaticAbberation = false
float chromaticAbberationSize = 0.1f
bool useAutoExposure = true
float exposureTargetBrightness = 0.3f
float exposureMinScale = 0.4f
float exposureMaxScale = 1.5f
bool useSSSSS = true
float sssssRadius = 0.01f
float sssssApply = 0.1f
float sssssSampleCount = 4
int version = nowVersion
int presetIndex = -1
- 基底クラス Yukar.Common.Rom.RomItem に属する継承公開変数類
Guid guId
String name
string tags = ""
string category = ""

プロパティ

int BgType [get, set]
System.Drawing.Color BgColor [get, set]
Guid SkyModel [get, set]
Guid Reflection [get, set]
float ReflectionIntensity [get, set]
Guid BgMaterial [get, set]
System.Drawing.Color DirLightColor [get, set]
float DirLightIntensity [get, set]
float ShadowRotateX [get, set]
float ShadowRotateY [get, set]
float ShadowDistance [get, set]
float ShadowBias [get, set]
float ShadowMargin [get, set]
bool LightOnForBuildings [get, set]
float BillboardLightModulation [get, set]
System.Drawing.Color AmbLightColor [get, set]
float AmbLightIntensity [get, set]
float IBLIntensity [get, set]
System.Drawing.Color FogColor [get, set]
bool FogEnable [get, set]
float FogApply [get, set]
float FogIntensity [get, set]
float FogStart [get, set]
float FogDepthDensity [get, set]
float FogHeightFallOff [get, set]
bool UseSSAO [get, set]
System.Drawing.Color SSAOColor [get, set]
float SSAORadius [get, set]
int SSAOSampleCount [get, set]
float SSAOMinLimit [get, set]
float SSAOMaxLimit [get, set]
float SSAOShadowScale [get, set]
float SSAOContrast [get, set]
bool UseBloom [get, set]
float BloomApply [get, set]
float HighlightThreshold [get, set]
bool UseDOF [get, set]
float DOFSmoothStart [get, set]
float DOFSmoothRange [get, set]
float DOFRadius [get, set]
bool UseVIGNETTE [get, set]
float Vignette [get, set]
Guid LUT [get, set]
bool UseDeferred [get, set]
bool UseChromaticAbberation [get, set]
float ChromaticAbberationSize [get, set]
bool UseAutoExposure [get, set]
float ExposureTargetBrightness [get, set]
float ExposureMinScale [get, set]
float ExposureMaxScale [get, set]
bool UseSSSSS [get, set]
float SSSSSRadius [get, set]
float SSSSSApply [get, set]
int SSSSSSampleCount [get, set]
float SkyModelScale [get, set]
int ShadowCascadeCount [get, set]
float ShadowCascadeBorder1 [get, set]
float ShadowCascadeBorder2 [get, set]
float ShadowCascadeBorder3 [get, set]
- 基底クラス Yukar.Common.Rom.RomItem に属する継承プロパティ
System.Drawing.Bitmap Thumbnail [get]
ThumbnailStatusType ThumbnailStatus = ThumbnailStatusType.Empty [get, set]
string Name [get, set]
virtual int RefCount [get]
virtual bool UseRefCount [get]
Folder Parent [get, set]

その他の継承メンバ

- 基底クラス Yukar.Common.Rom.RomItem に属する継承公開型
enum ThumbnailStatusType { Empty = 0 , Creating , Created , Failed }
サムネイル画像生成状況
- 基底クラス Yukar.Common.Rom.RomItem に属する継承静的公開変数類
static int thumbnailWidth = 128
static int thumbnailHeight = 128
const char CATEGORY_SPLITTER = '\\'
static CREATETHUMBNAIL createThumbnailFunction = null
const int UnknownRefCount = -2000
- 基底クラス Yukar.Common.Rom.RomItem に属する継承限定公開メンバ関数
virtual void Dispose (bool disposing)

詳解

レンダリング設定情報クラス

メソッド詳解

initializingAfterLoading()

override bool Yukar.Common.Rom.RenderSettings.initializingAfterLoading ( )
virtual

Yukar.Common.Rom.RomItemを再実装しています。

load()

override void Yukar.Common.Rom.RenderSettings.load ( BinaryReader reader )
virtual

Yukar.Common.Rom.RomItemを再実装しています。

save()

override void Yukar.Common.Rom.RenderSettings.save ( BinaryWriter writer )
virtual

Yukar.Common.Rom.RomItemを再実装しています。


このクラス詳解は次のファイルから抽出されました: