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レンダリング設定情報クラス [詳解]
公開メンバ関数 |
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Common.Rom.RenderSettings | Clone () |
bool | Equals (RenderSettings o) |
override void | load (BinaryReader reader) |
override bool | initializingAfterLoading () |
override void | save (BinaryWriter writer) |
bool | isPreset () |
Common.Rom.RenderSettings | fromMap (Common.Rom.Map map) |
Common.Rom.RenderSettings | toMap (Common.Rom.Map map) |
string | toTSV () |
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string | getCategory (string locale=null) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
System.Drawing.Bitmap | getThumbnail () |
void | invalidateThumbnail () |
void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
virtual void | save (BinaryWriter writer) |
virtual void | load (BinaryReader reader) |
virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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void | saveUsedGUID (BinaryWriter writer) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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virtual bool | initializingAfterLoading () |
virtual void | postImport (string srcpath) |
virtual void | reImport () |
virtual void | export (string path) |
virtual void | onCatalogCleanup () |
void | copyFrom (Common.Rom.RomItem src) |
virtual void | CheckRecourceConsistency (Catalog inCatalog) |
virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
使用しているIdを対応するロムのIdに差し替える
[詳解]
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void | ClearId (List< Rom.RomItem > inClearRomItemList) |
リストのロムの使用を削除
[詳解]
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void | Dispose () |
void | AddUpdatecall (int count) |
void | save (BinaryWriter writer) |
void | load (BinaryReader reader) |
静的公開メンバ関数 |
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static int | PresetGuidToIndex (Guid guid) |
static Guid | PresetIndexToGuid (int index) |
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static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
static T | Clone< T > (RomItem inSrc) |
static bool | equalChunk (IChunk a, IChunk b) |
公開変数類 |
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Map.BgType | bgType = Map.BgType.COLOR |
Guid | skyModel = Guid.Empty |
float | skyModelScale = 1.0f |
Color | bgColor = new Color(0, 0, 0, 255) |
Guid | reflection = Map.REFMAP_DICT_ID_TO_GUID[1] |
float | reflectionIntensity = 1.0f |
Guid | bgMaterial = Guid.Empty |
Color | dirLightColor = new Color(214, 202, 188, 255) |
float | dirLightIntensity = 0.4f |
float | shadowRotateX = -1.2f |
float | shadowRotateY = -0.7f |
float | shadowBias = 0.001f |
float | shadowDistance = 50 |
float | shadowMargin = 30 |
int | shadowCascadeCount = 1 |
Vector3 | shadowCascadeStep = new Vector3(0.05f, 0.15f, 0.5f) |
bool | lightOnForBuildings = false |
float | billboardLightModulation = 1.0f |
Color | ambLightColor = new Color(188, 174, 156, 255) |
float | ambientIntensity = 0.3f |
float | iblIntensity = 0 |
bool | fogEnable = false |
Color | fogColor = new Color(255, 255, 255, 255) |
float | fogIntensity = 1.0f |
float | fogStart = 1000.0f |
float | fogDepthDensity = 0.3f |
float | fogHeightFallOff = 0.2f |
float | fogApply = 1.0f |
bool | useBloom = true |
float | bloomApply = 0.6f |
float | highlightThreshold = 0.8f |
bool | useDof = true |
float | dofSmoothStart = 30.0f |
float | dofSmoothRange = 40.0f |
float | dofRadius = 0.1f |
bool | useVignette = true |
float | vignette = 0.0f |
Guid | lut = Guid.Empty |
bool | useSSAO = false |
Color | ssaoColor = new Color(0, 0, 0, 255) |
float | ssaoRadius = 0.05f |
float | ssaoMinLimit = 0.05f |
float | ssaoMaxLimit = 0.3f |
float | ssaoShadowScale = 0.1f |
int | ssaoSampleCount = 4 |
float | ssaoContrast = 0.3f |
bool | useDeferred = false |
bool | useChromaticAbberation = false |
float | chromaticAbberationSize = 0.1f |
bool | useAutoExposure = true |
float | exposureTargetBrightness = 0.3f |
float | exposureMinScale = 0.4f |
float | exposureMaxScale = 1.5f |
bool | useSSSSS = true |
float | sssssRadius = 0.01f |
float | sssssApply = 0.1f |
float | sssssSampleCount = 4 |
int | version = nowVersion |
int | presetIndex = -1 |
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Guid | guId |
String | name |
string | tags = "" |
string | category = "" |
プロパティ |
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int |
BgType
[get, set]
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System.Drawing.Color |
BgColor
[get, set]
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Guid |
SkyModel
[get, set]
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Guid |
Reflection
[get, set]
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float |
ReflectionIntensity
[get, set]
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Guid |
BgMaterial
[get, set]
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System.Drawing.Color |
DirLightColor
[get, set]
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float |
DirLightIntensity
[get, set]
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float |
ShadowRotateX
[get, set]
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float |
ShadowRotateY
[get, set]
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float |
ShadowDistance
[get, set]
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float |
ShadowBias
[get, set]
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float |
ShadowMargin
[get, set]
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bool |
LightOnForBuildings
[get, set]
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float |
BillboardLightModulation
[get, set]
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System.Drawing.Color |
AmbLightColor
[get, set]
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float |
AmbLightIntensity
[get, set]
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float |
IBLIntensity
[get, set]
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System.Drawing.Color |
FogColor
[get, set]
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bool |
FogEnable
[get, set]
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float |
FogApply
[get, set]
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float |
FogIntensity
[get, set]
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float |
FogStart
[get, set]
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float |
FogDepthDensity
[get, set]
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float |
FogHeightFallOff
[get, set]
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bool |
UseSSAO
[get, set]
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System.Drawing.Color |
SSAOColor
[get, set]
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float |
SSAORadius
[get, set]
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int |
SSAOSampleCount
[get, set]
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float |
SSAOMinLimit
[get, set]
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float |
SSAOMaxLimit
[get, set]
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float |
SSAOShadowScale
[get, set]
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float |
SSAOContrast
[get, set]
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bool |
UseBloom
[get, set]
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float |
BloomApply
[get, set]
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float |
HighlightThreshold
[get, set]
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bool |
UseDOF
[get, set]
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float |
DOFSmoothStart
[get, set]
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float |
DOFSmoothRange
[get, set]
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float |
DOFRadius
[get, set]
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bool |
UseVIGNETTE
[get, set]
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float |
Vignette
[get, set]
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Guid |
LUT
[get, set]
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bool |
UseDeferred
[get, set]
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bool |
UseChromaticAbberation
[get, set]
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float |
ChromaticAbberationSize
[get, set]
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bool |
UseAutoExposure
[get, set]
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float |
ExposureTargetBrightness
[get, set]
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float |
ExposureMinScale
[get, set]
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float |
ExposureMaxScale
[get, set]
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bool |
UseSSSSS
[get, set]
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float |
SSSSSRadius
[get, set]
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float |
SSSSSApply
[get, set]
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int |
SSSSSSampleCount
[get, set]
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float |
SkyModelScale
[get, set]
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int |
ShadowCascadeCount
[get, set]
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float |
ShadowCascadeBorder1
[get, set]
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float |
ShadowCascadeBorder2
[get, set]
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float |
ShadowCascadeBorder3
[get, set]
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System.Drawing.Bitmap |
Thumbnail
[get]
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ThumbnailStatusType |
ThumbnailStatus
= ThumbnailStatusType.Empty
[get, set]
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string |
Name
[get, set]
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virtual int |
RefCount
[get]
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virtual bool |
UseRefCount
[get]
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Folder |
Parent
[get, set]
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その他の継承メンバ |
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enum | ThumbnailStatusType { Empty = 0 , Creating , Created , Failed } |
サムネイル画像生成状況
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static int | thumbnailWidth = 128 |
static int | thumbnailHeight = 128 |
const char | CATEGORY_SPLITTER = '\\' |
static CREATETHUMBNAIL | createThumbnailFunction = null |
const int | UnknownRefCount = -2000 |
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virtual void | Dispose (bool disposing) |
レンダリング設定情報クラス
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Yukar.Common.Rom.RomItemを再実装しています。
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virtual |
Yukar.Common.Rom.RomItemを再実装しています。
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virtual |
Yukar.Common.Rom.RomItemを再実装しています。