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SGBのスキル情報クラス [詳解]
クラス |
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class | Option |
スキル基本設定
[詳解]
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class | SkillEffect |
スキル効果設定
[詳解]
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公開メンバ関数 |
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override void | save (System.IO.BinaryWriter writer) |
override void | load (System.IO.BinaryReader reader) |
override bool | initializingAfterLoading () |
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string | getCategory (string locale=null) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
System.Drawing.Bitmap | getThumbnail () |
void | invalidateThumbnail () |
void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
virtual void | save (BinaryWriter writer) |
virtual void | load (BinaryReader reader) |
virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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void | saveUsedGUID (BinaryWriter writer) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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virtual bool | initializingAfterLoading () |
virtual void | postImport (string srcpath) |
virtual void | reImport () |
virtual void | export (string path) |
virtual void | onCatalogCleanup () |
void | copyFrom (Common.Rom.RomItem src) |
virtual void | CheckRecourceConsistency (Catalog inCatalog) |
virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
使用しているIdを対応するロムのIdに差し替える
[詳解]
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void | ClearId (List< Rom.RomItem > inClearRomItemList) |
リストのロムの使用を削除
[詳解]
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void | Dispose () |
void | AddUpdatecall (int count) |
void | save (BinaryWriter writer) |
void | load (BinaryReader reader) |
公開変数類 |
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String | description = "" |
Resource.Icon.Ref | icon |
Guid | scriptOnNew |
Option | option |
SkillEffect | friendEffect |
SkillEffect | enemyEffect |
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Guid | guId |
String | name |
string | tags = "" |
string | category = "" |
プロパティ |
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string |
Description
[get, set]
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Icon.Ref |
Icon
[get, set]
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Guid |
ScriptOnNew
[get, set]
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Option |
OptionData
[get, set]
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SkillEffect |
FriendEffect
[get, set]
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SkillEffect |
EnemyEffect
[get, set]
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int |
ConsumptionHitpoint
[get, set]
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int |
ConsumptionMagicpoint
[get, set]
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bool |
AvailableInField
[get, set]
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bool |
AvailableInBattle
[get, set]
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bool |
Drain
[get, set]
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bool |
SelfDestruct
[get, set]
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int |
Attribute
[get, set]
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int |
HitRate
[get, set]
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Guid |
CommonExec
[get, set]
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int |
Hitpoint
[get, set]
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int |
HitpointPercent
[get, set]
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int |
Hitpoint_powerPercent
[get, set]
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int |
Hitpoint_magicPercent
[get, set]
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int |
Magicpoint
[get, set]
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int |
MagicpointPercent
[get, set]
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int |
HitpointE
[get, set]
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int |
HitpointPercentE
[get, set]
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int |
Hitpoint_powerPercentE
[get, set]
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int |
Hitpoint_magicPercentE
[get, set]
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int |
MagicpointE
[get, set]
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int |
MagicpointPercentE
[get, set]
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int |
Power
[get, set]
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int |
Vitality
[get, set]
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int |
Magic
[get, set]
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int |
Evasion
[get, set]
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int |
Dexterity
[get, set]
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int |
PowerE
[get, set]
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int |
VitalityE
[get, set]
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int |
MagicE
[get, set]
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int |
EvasionE
[get, set]
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int |
DexterityE
[get, set]
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bool |
OnlyForDown
[get, set]
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bool |
Poison
[get, set]
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bool |
Sleep
[get, set]
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bool |
Paralysis
[get, set]
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bool |
Confusion
[get, set]
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bool |
Fascination
[get, set]
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bool |
Down
[get, set]
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bool |
Recovery7
[get, set]
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bool |
Recovery8
[get, set]
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bool |
OnlyForDownE
[get, set]
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bool |
PoisonE
[get, set]
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bool |
SleepE
[get, set]
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bool |
ParalysisE
[get, set]
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bool |
ConfusionE
[get, set]
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bool |
FascinationE
[get, set]
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bool |
DownE
[get, set]
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bool |
Recovery7E
[get, set]
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bool |
Recovery8E
[get, set]
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int |
AttrADefense
[get, set]
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int |
AttrBDefense
[get, set]
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int |
AttrCDefense
[get, set]
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int |
AttrDDefense
[get, set]
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int |
AttrEDefense
[get, set]
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int |
AttrFDefense
[get, set]
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int |
AttrGDefense
[get, set]
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int |
AttrHDefense
[get, set]
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int |
AttrADefenseE
[get, set]
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int |
AttrBDefenseE
[get, set]
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int |
AttrCDefenseE
[get, set]
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int |
AttrDDefenseE
[get, set]
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int |
AttrEDefenseE
[get, set]
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int |
AttrFDefenseE
[get, set]
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int |
AttrGDefenseE
[get, set]
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int |
AttrHDefenseE
[get, set]
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System.Drawing.Bitmap |
Thumbnail
[get]
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ThumbnailStatusType |
ThumbnailStatus
= ThumbnailStatusType.Empty
[get, set]
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string |
Name
[get, set]
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virtual int |
RefCount
[get]
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virtual bool |
UseRefCount
[get]
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Folder |
Parent
[get, set]
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その他の継承メンバ |
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enum | ThumbnailStatusType { Empty = 0 , Creating , Created , Failed } |
サムネイル画像生成状況
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static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
static T | Clone< T > (RomItem inSrc) |
static bool | equalChunk (IChunk a, IChunk b) |
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static int | thumbnailWidth = 128 |
static int | thumbnailHeight = 128 |
const char | CATEGORY_SPLITTER = '\\' |
static CREATETHUMBNAIL | createThumbnailFunction = null |
const int | UnknownRefCount = -2000 |
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virtual void | Dispose (bool disposing) |
SGBのスキル情報クラス
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virtual |
Yukar.Common.Rom.RomItemを再実装しています。