Project Settings

Specify the game title and icon, as well as the resolution, and volume default settings for the execution of the game.

GameDefinition_ProjectSettings.png

Project Information

Specify the title and other basic information about the project.

Project Infomation.png
 

Icon

Specify the icon data to be used when creating a game for publication.

GameDefinition_Project_Icon.png
 

Tool Settings

You can specify the random pen settings, initial map elevation, and other settings.

GameDefinition_Project_BasicSettings.png
 

Basic Settings for Tool

Random Pen Settings

Specify the minimum and maximum object scale and y-axis rotation when placing a 3D stamp using the random pen.

Layout Tool Settings

Game Engine Settings

Specify basic information for test play and publishing work.

GameDefinition_Project_Execution_Engine_Definition.png
 

Execution Engine Definition

You can specify the resolution and other settings for game execution.

Internal Format Settings (beta)

When turned on, the model and textures are converted to a Bakin-optimized format (internal format) and saved in the project as a separate file from the original.
The converted files will be placed in the Library folder directly under the project folder.
(!)This feature is in beta. It is recommended to save the project as an alias before turning it on.


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