Event Editor Features

The Event Editor is a tool that allows you to edit "event sheets" and command scripts that combine "event panels" to create events.

EventEditor.png
 

Name

You can change event names.

Sheet List (Lower Priority)

This is a list of event sheets.
An event consists of one or more "event sheets".
The list is divided into "normal sheets" and "parallel sheets".

C# Program Assignment

Specify Plug-ins to be bound to an event.

Conditions to Run This Sheet

Specify the conditions under which the selected event sheet will be executed.
If multiple conditions are specified, it will be executed when all of them are met.
If no condition is specified, it is executed unconditionally.

Change Elements During Sheet Execution

Specify the elements that will change when the selected sheet is executed.

Change_Elements_During_Sheet_Execution.png
 
Collide Range.png
 
Specify the Movement Range.png
 

The icon is selected from the images registered in Game Definition > System Resources > "Current Location Map".

Command Script to be Activated During Sheet Execution

This is the screen for operating "command scripts" that combine event panels to create commands, which can be considered the main body of events.

Command Script to be Activated DuringSheet Exectution.png
 

Script Edit Screen

Comment Out

You can select "Comment Out/Cancel" by right-clicking on a panel for panel type or on a line for text type.
The text type allows multiple lines to be selected and commented out/cancel at once.

[Left: Panel Type, Right: Text Type]
Comment_Out.png Comment_Out_Text.png

 

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