Description of Each Screen†
This is a description of each screen provided in the default "Screen List".
Basically, each screen has its own defined function, and there are differences in the number of menu containers that can be placed, layout property options, etc.
This page describes the role of each screen, its specific specifications, the number of menu containers that can be placed, and the layout property options specific to that screen.
Please refer to this description along with the system layout (the default layout shown in red text in the Layout to be Assigned field of the Layout Tool).
Title†
This is the title screen of the game.
- Number of Menu Containers that can be Placed: 1
System†
Loading†
This screen is displayed during game loading.
If multiple layouts are created, it is possible to change the loading screen when going from Map A to Map B and from Map B to Map C.
- Number of Menu Containers that can be Placed: 0
Startup Logo†
This is the screen that appears when the game is launched.
- Number of Menu Containers that can be Placed: 0
- Specific Layout Properties
- Logo Display Time
You can specify the display time of this screen in seconds.
In-Game Effects†
Display Map Name†
This screen displays the map name set in the Map Settings Palette > Basic tab when the player moves to maps in the game.
This screen will not appear if you set the map name not to be displayed in the Map Settings Palette>Basic tab.
- Number of Menu Containers that can be Placed: 0
Game Over: [Panel for Sprite Rendering]†
This screen is displayed when the game is over.
- Number of Menu Containers that can be Placed: 0
Free Layout for Event†
"Free Layout for Event" is a layout that can be called by the command script "Display Free Layout for Event".
A menu placed on this screen behaves as a "menu equivalent in the "Menu Screen" of the Screen List".
Explanation:
The layout tool cannot change the specific role that each screen has.
Based on this, the "Free Layout for Event" is treated as a "menu screen".
Take the case of copying the "Items Used Window" container from the default layout of "Item Selection" into the "Free Layout for Event". (This screen is referred to as "Screen A.")
"Screen A" is the same as the "Item Selection Screen" in terms of display, and items can be selected.
Then, if you select an item, the "Item User Selection Screen" will appear, but you cannot select the user. This is because "Screen A" looks like an "Item Selection Screen," but internally it is a "Menu Screen," and therefore, the information about the selected item is not properly retrieved.
If you wish to display the "Item Selection Screen" without going through the "Menu Screen", please use the "Display Item Selection Screen" in the Event Panel.
Menus†
Menu†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Suspend Event Execution
You can specify whether to suspend the execution of display events on this screen.
Item Selection†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Management Tags from Items to be Displayed
Items displayed on this screen can be limited by setting management tags.
- Auto Sorting
When this screen is displayed, you can specify whether to automatically sort the list.
- Sorting Type
You can select the type of automatic sorting from Obtained Order, Database, and Name.
Item User Selection†
#ref(): File not found: "09-Menus-ItemUserSelection.png" at page "Screen List"
- Number of Menu Containers that can be Placed: 1
Skill Activator Selection†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Auto Sorting
When this screen is displayed, you can specify whether to automatically sort the list.
- Sorting Type
You can select the type of automatic sorting from Obtained Order, Database, and Name.
Skill Selection†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Auto Sorting
When this screen is displayed, you can specify whether to automatically sort the list.
- Sorting Type
You can select the type of automatic sorting from Obtained Order, Database, and Name.
Skill User Selection†
#ref(): File not found: "12-Menus-SkillUserSelection.png" at page "Screen List"
- Number of Menu Containers that can be Placed: 1
Equipment Changer Selection†
- Number of Menu Containers that can be Placed: 1
Equipment Position Selection†
- Number of Menu Containers that can be Placed: 1
Equipment Item Selection†
- Number of Menu Containers that can be Placed: 1
Status†
- Number of Menu Containers that can be Placed: 1
Replace Member†
- Number of Menu Containers that can be Placed: 2
Cast Picture Book†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Management Tags from Items to be Displayed
Items displayed on this screen can be limited by setting management tags.
Item Picture Book†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Management Tags from Items to be Displayed
Items displayed on this screen can be limited by setting management tags.
Skill Picture Book†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Management Tags from Items to be Displayed
Items displayed on this screen can be limited by setting management tags.
Maps†
- Number of Menu Containers that can be Placed: 0
Save File Selection†
- Number of Menu Containers that can be Placed: 1
Overwrite Confirmation†
- Number of Menu Containers that can be Placed: 1
Config†
- Number of Menu Containers that can be Placed: 1
Exit Game Confirmation†
- Number of Menu Containers that can be Placed: 1
Conversation†
Message†
- Number of Menu Containers that can be Placed: 0
Conversation†
- Number of Menu Containers that can be Placed: 0
Ticker†
- Number of Menu Containers that can be Placed: 0
General Message†
- Specific Layout Properties
- Preview Text
You can enter the text to be displayed in the layout preview. By default, "Preview" is entered.
Selection†
- Number of Menu Containers that can be Placed: 9
- Specific Layout Properties
- Preview Text
You can enter the text to be displayed in the layout preview. By default, "Preview" is entered.
- Number of Lines for Selection
You can preview more selections by increasing the number.
- Window Position to be Displayed
You can select from 10 types of windows to display.
ALL Top-Left Top Top-Right Left Center Right Bottom-Left Bottom Bottom-Right
Input String†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Decide
You can select an image from the Images to be used for the decision.
- Cancel
You can select an image from the Images to be used for the cancellation.
- Delete
You can select an image from the Images to be used for deletion.
- Type 1
You can select an image from the Images to be used when displaying page 1.
It will be a button for switching pages on the input screen.
- Type 2
You can select an image from the Images to be used when displaying page 2.
It will be a button for switching pages on the input screen.
- Type 3
You can select an image from the Images to be used when displaying page 3.
It will be a button for switching pages on the input screen.
- Type 4
You can select an image from the Images to be used when displaying page 4.
It will be a button for switching pages on the input screen.
Stores†
Selection†
- Number of Menu Containers that can be Placed: 1
Buy†
- Number of Menu Containers that can be Placed: 1
Quantity Purchased†
- Number of Menu Containers that can be Placed: 1
Sell†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Management Tags from Items to be Displayed
Items displayed on this screen can be limited by setting management tags.
Quantity Sold†
- Number of Menu Containers that can be Placed: 1
Discard Item Selection†
- Number of Menu Containers that can be Placed: 1
- Management Tags from Items to be Displayed
Items displayed on this screen can be limited by setting management tags.
Discard Item Confirmation†
- Number of Menu Containers that can be Placed: 1
Inns†
- Number of Menu Containers that can be Placed: 9
Enhancement Item Selection†
- Number of Menu Containers that can be Placed: 1
- Specific Layout Properties
- Management Tags from Items to be Displayed
Items displayed on this screen can be limited by setting management tags.
Battles†
Battle Messages†
- Number of Menu Containers that can be Placed: 0
Battle Statuses†
- Number of Menu Containers that can be Placed: 1
Battle Skill Selection†
- Number of Menu Containers that can be Placed: 1
Battle Item Selection†
- Number of Menu Containers that can be Placed: 1
- Auto Sorting
When this screen is displayed, you can specify whether to automatically sort the list.
- Sorting Type
You can select the type of automatic sorting from Obtained Order, Database, and Name.
Battle Commands†
- Number of Menu Containers that can be Placed: 1
Battle Results Window†
- Number of Menu Containers that can be Placed: 0