Various Branches, Screen Display and Result Confirmation (Battle, Store, Inn)

Select from Selection and Check Results

Make selections.

Select_from_Selection_and_Check_Results.png
 

Execute Battle and Check Results

Execute a battle and handle the branching of winning and losing. The process can be performed for winning and losing separately.

Execute_Battle_and_Check_Results.png
 

Display Store and Check Results

Display a screen of store where items can be traded. The process can be performed independently for when the store is used or not used.
It is also possible to display a screen to select items to be bought/sold without going through the screen to select whether to buy/sell them in the store.

Display_Store_and_Check_Results.png
 

Display Inn and Check Results

Display an innkeeper. The process can be performed differently for when it is used or not used.

Display_Inn_and_Check_Results.png
 

Check Event Switch

Check the on/off of the specified event switch.

Check_Event_Switch.png
 

Check Variable Box

Check the specified value variable.

Check_Variable_Box.png
 

Check String Variable Box

Check the specified string variable.

Check_String_Variable_Box.png
 

Check Party Cast

Check if the specified cast is included in the party.

Check_Party_Cast.png
 

Check Items Possessed

Check if the specified item is in possession.

Check_Items_Possessed.png
 

Check Money in Possession

Check the amount of money in possession.

Check_Money_in_Possession.png
 

Check Available Item Slots

Check the availability for the item inventory.

Check_Available_Item_Slots.png
 

Check Whether in Battle (Available only for battle events)

Check if a battle is in progress.

Check Whether in Battle.png
 

Check Monster in Battle

During a battle, it checks to see if the specified monster is in the specified location.

Check Monster in Battle.png
 

Check Collision State

Check if the player or event is in contact with any terrain, object, player, or event.

Check_Collision_State.png
 

Check Surrounding Collision Detection (Raycast)

Extend a raycast (linear collision detection) from the check source to the specified target and check if it touches the object to be checked.

Check_Surrounding_Collision_Detection (Ray Cast).png
 

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