Concrete class in layout condition More...
Public Types | |
enum | SetVariableSituation { SELECT , DECIDE , CANCEL } |
Public Member Functions | |
AbstractLayoutState (LayoutManager layoutManager) | |
virtual bool | Decide () |
Behavior when pressing the OK button More... | |
virtual bool | Cancel () |
Behavior when pressing the cancel button More... | |
void | CreateHeroListImpl (LayoutManager.SelectProperty selectProperty, AbstractLayoutState layoutState) |
void | CreateCastListImpl (LayoutManager.SelectProperty selectProperty, AbstractLayoutState layoutState) |
Static Public Member Functions | |
static void | CreateSkillListImpl (GameMain gameMain, LayoutManager.SelectProperty selectProperty, AbstractLayoutState layoutState) |
Protected Member Functions | |
virtual void | InitializeCallback () |
Initialization callback More... | |
virtual void | UpdateGameContentCallBack () |
virtual void | UpdateGameContentEndCallBack () |
virtual void | ConfigureContentPropertyCallBack () |
virtual void | ChangeRenderStatusCallBack () |
virtual void | CreateItems () |
Process to generate selection items More... | |
bool | OpenSelectLayout () |
void | HideAllLayout () |
hide all layouts including children More... | |
void | BackToPrevious () |
Return to previous open layout More... | |
Protected Attributes | |
LayoutManager | layoutManager |
bool | skipBattleReplace = false |
Properties | |
LayoutDrawer | LayoutDrawer [get] |
AbstractRenderObject.GameContent | GameContent [get] |
AbstractRenderObject.RenderStatus | RenderStatus [get] |
AbstractRenderObject.RenderStatus | RenderStatusSub [get] |
LayoutManager.SelectProperty | SelectProperty [get, set] |
GameMain | GameMain [get] |
List< ItemFilter.FilterTagProperty > | CastFilterTagProperties [get, set] |
List< Common.GameData.Hero > | FilteredHeros [get, set] |
List< Common.Rom.Cast > | FilteredCasts [get, set] |
List< ItemFilter.FilterTagProperty > | FilterTagProperties [get, set] |
List< Common.Rom.NSkill > | FilteredSkills [get, set] |
Concrete class in layout condition
Yukar.Engine.AbstractLayoutState.AbstractLayoutState | ( | LayoutManager | layoutManager | ) |
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Return to previous open layout
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Behavior when pressing the cancel button
Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Reimplemented in Yukar.Engine.LayoutStateItemTrash.
void Yukar.Engine.AbstractLayoutState.CreateCastListImpl | ( | LayoutManager.SelectProperty | selectProperty, |
AbstractLayoutState | layoutState | ||
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void Yukar.Engine.AbstractLayoutState.CreateHeroListImpl | ( | LayoutManager.SelectProperty | selectProperty, |
AbstractLayoutState | layoutState | ||
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Process to generate selection items
Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Behavior when pressing the OK button
Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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hide all layouts including children
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Initialization callback
Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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