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Concrete class in layout condition More...
Public Types | |
| enum | SetVariableSituation { SELECT , DECIDE , CANCEL } |
| Enumeration type representing variable setting status More... | |
Public Member Functions | |
| AbstractLayoutState (LayoutManager layoutManager) | |
| Constructor for AbstractLayoutState class More... | |
| virtual bool | Decide () |
| Behavior when pressing the OK button More... | |
| virtual bool | Cancel () |
| Behavior when pressing the cancel button More... | |
Public Attributes | |
| LayoutItemListGenerator | items = new LayoutItemListGenerator() |
| Layout item list generator More... | |
Protected Member Functions | |
| virtual void | InitializeCallback () |
| Initialization callback More... | |
| virtual void | UpdateGameContentCallBack () |
| virtual void | UpdateGameContentEndCallBack () |
| virtual void | ConfigureContentPropertyCallBack () |
| virtual void | ChangeRenderStatusCallBack () |
| virtual void | CreateItems () |
| Process to generate selection items More... | |
| bool | OpenSelectLayout () |
| void | HideAllLayout () |
| hide all layouts including children More... | |
| void | BackToPrevious () |
| Return to previous open layout More... | |
| void | SetSelectPropertyForSaveData () |
| void | SetSelectPropertyForItemDictionary () |
| void | SetSelectPropertyForSkillDictionary () |
| void | SetSelectPropertyForCastDictionary () |
| void | SetSelectPropertyForCasts () |
| TODO: Filter compatible More... | |
| void | SetSelectPropertyForReserves () |
| void | SetSelectPropertyForItem () |
| void | SetSelectPropertyForSkill () |
Protected Attributes | |
| LayoutManager | layoutManager |
| bool | skipBattleReplace = false |
Properties | |
| LayoutDrawer | LayoutDrawer [get] |
| AbstractRenderObject.GameContent | GameContent [get] |
| AbstractRenderObject.RenderStatus | RenderStatus [get] |
| AbstractRenderObject.RenderStatus | RenderStatusSub [get] |
| LayoutManager.SelectProperty | SelectProperty [get, set] |
| GameMain | GameMain [get] |
Concrete class in layout condition
| Yukar.Engine.AbstractLayoutState.AbstractLayoutState | ( | LayoutManager | layoutManager | ) |
Constructor for AbstractLayoutState class
| layoutManager | layout manager |
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Return to previous open layout
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Behavior when pressing the cancel button
Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Process to generate selection items
Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Behavior when pressing the OK button
Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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hide all layouts including children
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Initialization callback
Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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TODO: Filter compatible
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Reimplemented in Yukar.Engine.LayoutStateItemTrash.
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Reimplemented in Yukar.Engine.LayoutStateItemTrash.
| LayoutItemListGenerator Yukar.Engine.AbstractLayoutState.items = new LayoutItemListGenerator() |
Layout item list generator
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