![]() |
|
Action to discard items in layout More...
Public Types | |
| enum | TrashMode { ADD_NEW_ITEM , JUST_THROW_AWAY , JUST_THROW_AWAY_NOT_CANCELLABLE } |
| discard mode More... | |
Public Types inherited from Yukar.Engine.AbstractLayoutState | |
| enum | SetVariableSituation { SELECT , DECIDE , CANCEL } |
| Enumeration type representing variable setting status More... | |
Public Member Functions | |
| override bool | Select () |
| Execute selection process More... | |
| override bool | Decide () |
| Execute the process when the OK button is pressed More... | |
| override bool | Cancel () |
| Execute the process when the cancel button is pressed More... | |
| override IEnumerable< Common.Rom.MenuSettings.MenuItem.ActionType > | GetAvailableLayoutActions () |
Public Member Functions inherited from Yukar.Engine.AbstractLayoutState | |
| AbstractLayoutState (LayoutManager layoutManager) | |
| Constructor for AbstractLayoutState class More... | |
| void | Initialize () |
| Initialization process More... | |
| void | InitializeConfig () |
| Initialize setting values More... | |
| void | InitializeConfigAll () |
| Initialize all setting values More... | |
| virtual void | Terminate () |
| End processing More... | |
| void | Update () |
| Update process (also called when locked) More... | |
| virtual void | BeforeSelect () |
| Perform pre-selection processing More... | |
| virtual bool | Select () |
| Selected behavior (called every frame) More... | |
| void | AfterSelect () |
| Performs post-selection processing More... | |
| virtual bool | Decide () |
| Behavior when pressing the OK button More... | |
| virtual double | GetSelectedVariableValue () |
| Get the value of the selected variable More... | |
| virtual void | AutoSort (Common.Rom.MenuSettings.MenuItem.SortTypes sortType) |
| perform automatic sorting More... | |
| void | SortItem (Common.Rom.MenuSettings.MenuItem.SortTypes sortType) |
| sort items More... | |
| void | SortSkill (Common.Rom.MenuSettings.MenuItem.SortTypes sortType) |
| Sort skills More... | |
| void | SetVariableValue (SetVariableSituation situation) |
| virtual bool | Cancel () |
| Behavior when pressing the cancel button More... | |
| bool | IsRunningEvent () |
| Determine if event is running More... | |
| void | UpdateGameContent () |
| Update display information (previous layout is also updated) More... | |
| void | ConfigureContentProperty () |
| Set number of containers (updates previous layout) More... | |
| void | ChangeRenderStatus () |
| Update color information such as disabled (updates previous layout) More... | |
| virtual void | SetBattleDisplay (bool isBattle) |
| Set the battle display state More... | |
| virtual IEnumerable< MenuSettings.MenuItem.ActionType > | GetAvailableLayoutActions () |
Static Public Attributes | |
| static bool | isCancelled = false |
Protected Member Functions | |
| override void | InitializeCallback () |
| Initialization callback More... | |
| override void | UpdateGameContentCallBack () |
| override void | UpdateGameContentEndCallBack () |
| override void | ConfigureContentPropertyCallBack () |
| override void | ChangeRenderStatusCallBack () |
| override void | CreateItems () |
| Process to generate selection items More... | |
Protected Member Functions inherited from Yukar.Engine.AbstractLayoutState | |
| virtual void | InitializeCallback () |
| Initialization callback More... | |
| virtual void | UpdateGameContentCallBack () |
| virtual void | UpdateGameContentEndCallBack () |
| virtual void | ConfigureContentPropertyCallBack () |
| virtual void | ChangeRenderStatusCallBack () |
| virtual void | CreateItems () |
| Process to generate selection items More... | |
| bool | OpenSelectLayout () |
| void | HideAllLayout () |
| hide all layouts including children More... | |
| void | BackToPrevious () |
| Return to previous open layout More... | |
| void | SetSelectPropertyForSaveData () |
| void | SetSelectPropertyForItemDictionary () |
| void | SetSelectPropertyForSkillDictionary () |
| void | SetSelectPropertyForCastDictionary () |
| void | SetSelectPropertyForCasts () |
| TODO: Filter compatible More... | |
| void | SetSelectPropertyForReserves () |
| void | SetSelectPropertyForItem () |
| void | SetSelectPropertyForSkill () |
| bool | ProcessAfterSkillEffect () |
| Processes when it is necessary to exit the menu as a result of activating a skill effect on the map More... | |
| IEnumerable< MenuSettings.MenuItem.ActionType > | GetAvailableLayoutActions (bool supportOpenLayout, bool supportExecCommon) |
Action to discard items in layout
|
virtual |
Execute the process when the cancel button is pressed
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Process to generate selection items
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
virtual |
Execute the process when the OK button is pressed
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
virtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Initialization callback
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
virtual |
Execute selection process
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
static |