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Action to discard items in layout More...
Public Types | |
enum | TrashMode { ADD_NEW_ITEM , JUST_THROW_AWAY , JUST_THROW_AWAY_NOT_CANCELLABLE } |
discard mode More... | |
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enum | SetVariableSituation { SELECT , DECIDE , CANCEL } |
Public Member Functions | |
override bool | Decide () |
Behavior when pressing the OK button More... | |
override bool | Cancel () |
Behavior when pressing the cancel button More... | |
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AbstractLayoutState (LayoutManager layoutManager) | |
virtual bool | Decide () |
Behavior when pressing the OK button More... | |
virtual bool | Cancel () |
Behavior when pressing the cancel button More... | |
Static Public Attributes | |
static bool | isCancelled = false |
Additional Inherited Members | |
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LayoutItemListGenerator | items = new LayoutItemListGenerator() |
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LayoutManager | layoutManager |
bool | skipBattleReplace = false |
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LayoutDrawer | LayoutDrawer [get] |
AbstractRenderObject.GameContent | GameContent [get] |
AbstractRenderObject.RenderStatus | RenderStatus [get] |
AbstractRenderObject.RenderStatus | RenderStatusSub [get] |
LayoutManager.SelectProperty | SelectProperty [get, set] |
GameMain | GameMain [get] |
Action to discard items in layout
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virtual |
Behavior when pressing the cancel button
Reimplemented from Yukar.Engine.AbstractLayoutState.
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protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
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protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
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protectedvirtual |
Process to generate selection items
Reimplemented from Yukar.Engine.AbstractLayoutState.
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virtual |
Behavior when pressing the OK button
Reimplemented from Yukar.Engine.AbstractLayoutState.
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protectedvirtual |
Initialization callback
Reimplemented from Yukar.Engine.AbstractLayoutState.
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protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
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protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
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static |