Action to discard items in layout More...
Public Types | |
enum | TrashMode { ADD_NEW_ITEM , JUST_THROW_AWAY , JUST_THROW_AWAY_NOT_CANCELLABLE } |
discard mode More... | |
Public Types inherited from Yukar.Engine.AbstractLayoutState | |
enum | SetVariableSituation { SELECT , DECIDE , CANCEL } |
Public Member Functions | |
override bool | Decide () |
Behavior when pressing the OK button More... | |
override bool | Cancel () |
Behavior when pressing the cancel button More... | |
Public Member Functions inherited from Yukar.Engine.AbstractLayoutState | |
AbstractLayoutState (LayoutManager layoutManager) | |
virtual bool | Decide () |
Behavior when pressing the OK button More... | |
virtual bool | Cancel () |
Behavior when pressing the cancel button More... | |
void | CreateHeroListImpl (LayoutManager.SelectProperty selectProperty, AbstractLayoutState layoutState) |
void | CreateCastListImpl (LayoutManager.SelectProperty selectProperty, AbstractLayoutState layoutState) |
Static Public Attributes | |
static bool | isCancelled = false |
Protected Member Functions | |
override void | InitializeCallback () |
Initialization callback More... | |
override void | UpdateGameContentCallBack () |
override void | UpdateGameContentEndCallBack () |
override void | ConfigureContentPropertyCallBack () |
override void | ChangeRenderStatusCallBack () |
override void | CreateItems () |
Process to generate selection items More... | |
Protected Member Functions inherited from Yukar.Engine.AbstractLayoutState | |
virtual void | InitializeCallback () |
Initialization callback More... | |
virtual void | UpdateGameContentCallBack () |
virtual void | UpdateGameContentEndCallBack () |
virtual void | ConfigureContentPropertyCallBack () |
virtual void | ChangeRenderStatusCallBack () |
virtual void | CreateItems () |
Process to generate selection items More... | |
bool | OpenSelectLayout () |
void | HideAllLayout () |
hide all layouts including children More... | |
void | BackToPrevious () |
Return to previous open layout More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from Yukar.Engine.AbstractLayoutState | |
static void | CreateSkillListImpl (GameMain gameMain, LayoutManager.SelectProperty selectProperty, AbstractLayoutState layoutState) |
Protected Attributes inherited from Yukar.Engine.AbstractLayoutState | |
LayoutManager | layoutManager |
bool | skipBattleReplace = false |
Properties inherited from Yukar.Engine.AbstractLayoutState | |
LayoutDrawer | LayoutDrawer [get] |
AbstractRenderObject.GameContent | GameContent [get] |
AbstractRenderObject.RenderStatus | RenderStatus [get] |
AbstractRenderObject.RenderStatus | RenderStatusSub [get] |
LayoutManager.SelectProperty | SelectProperty [get, set] |
GameMain | GameMain [get] |
List< ItemFilter.FilterTagProperty > | CastFilterTagProperties [get, set] |
List< Common.GameData.Hero > | FilteredHeros [get, set] |
List< Common.Rom.Cast > | FilteredCasts [get, set] |
List< ItemFilter.FilterTagProperty > | FilterTagProperties [get, set] |
List< Common.Rom.NSkill > | FilteredSkills [get, set] |
Action to discard items in layout
|
virtual |
Behavior when pressing the cancel button
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Process to generate selection items
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
virtual |
Behavior when pressing the OK button
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Initialization callback
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
protectedvirtual |
Reimplemented from Yukar.Engine.AbstractLayoutState.
|
static |