User script base class to be used by assigning to MapCharacter
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User script base class to be used by assigning to MapCharacter
◆ AfterDraw()
| virtual void Yukar.Engine.BakinObject.AfterDraw |
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◆ BeforeUpdate()
| virtual void Yukar.Engine.BakinObject.BeforeUpdate |
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◆ Destroy()
| virtual void Yukar.Engine.BakinObject.Destroy |
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◆ FixedUpdate()
| virtual void Yukar.Engine.BakinObject.FixedUpdate |
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◆ Start()
| virtual void Yukar.Engine.BakinObject.Start |
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◆ Update()
| virtual void Yukar.Engine.BakinObject.Update |
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◆ catalog
| Catalog Yukar.Engine.BakinObject.catalog |
◆ mapChr
◆ mapScene
| MapScene Yukar.Engine.BakinObject.mapScene |
◆ runner
◆ sourceName
| string Yukar.Engine.BakinObject.sourceName |