User script base class to be used by assigning to MapCharacter
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User script base class to be used by assigning to MapCharacter
◆ AfterDraw()
virtual void Yukar.Engine.BakinObject.AfterDraw |
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◆ BeforeUpdate()
virtual void Yukar.Engine.BakinObject.BeforeUpdate |
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◆ Destroy()
virtual void Yukar.Engine.BakinObject.Destroy |
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◆ FixedUpdate()
virtual void Yukar.Engine.BakinObject.FixedUpdate |
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◆ Start()
virtual void Yukar.Engine.BakinObject.Start |
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◆ Update()
virtual void Yukar.Engine.BakinObject.Update |
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virtual |
◆ catalog
Catalog Yukar.Engine.BakinObject.catalog |
◆ mapChr
◆ mapScene
MapScene Yukar.Engine.BakinObject.mapScene |
◆ runner
◆ sourceName
string Yukar.Engine.BakinObject.sourceName |