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Separation of event and player management from the MapScene class Here we separate only event management More...
Classes | |
| class | EventTag |
| class | ResourceTag |
Public Member Functions | |
| void | finalizeAllScript () |
| ScriptRunner | AddEvent (MapScene s, Common.Rom.Event inEvent, Common.Rom.RomItem parentRom) |
| Add MapCharacter to scene based on event ROM More... | |
| bool | CheckAllCondition (MapCharacter mapChr, IEnumerable< Common.Rom.Event.Condition > condList) |
| Check whether the condition panel is satisfied from all sheets of the event More... | |
Static Public Member Functions | |
| static bool | checkCondition (string systemString, string input, int checkType) |
| Compare a and b according to operators String version More... | |
| static bool | checkCondition (double a, double b, Common.Rom.Script.Command.ConditionType conditionType) |
| Compare a and b according to operators More... | |
Public Attributes | |
| MapScene | owner = null |
Separation of event and player management from the MapScene class Here we separate only event management
| ScriptRunner Yukar.Engine.EventEngine.AddEvent | ( | MapScene | s, |
| Common.Rom.Event | inEvent, | ||
| Common.Rom.RomItem | parentRom | ||
| ) |
| bool Yukar.Engine.EventEngine.CheckAllCondition | ( | MapCharacter | mapChr, |
| IEnumerable< Common.Rom.Event.Condition > | condList | ||
| ) |
Check whether the condition panel is satisfied from all sheets of the event
| mapChr | |
| condList |
|
static |
Compare a and b according to operators
| a | |
| b | |
| conditionType |
|
static |
Compare a and b according to operators String version
| systemString | variable value |
| input | comparison string |
| checkType | Comparison method (in order from 0: equal, starts with, ends with, includes) |
| void Yukar.Engine.EventEngine.finalizeAllScript | ( | ) |
| MapScene Yukar.Engine.EventEngine.owner = null |