Classes | |
class | FaceCharacter |
Public Member Functions | |
FaceView (GameMain gm, MapScene ms, MapEngine me) | |
void | DrawFace (bool isA) |
void | Release () |
virtual void | ShowFace (Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting, string blendShapeA, string blendShapeB) |
virtual void | HideFace () |
void | UpdateFace () |
void | Talk (bool activeIsA) |
void | SetBlinkInterval (bool activeIsA, float param) |
void | SetBlinkRate (bool activeIsA, float param) |
void | SetLipSpeed (bool activeIsA, float param) |
Public Attributes | |
MapScene | mapScene |
void Yukar.Engine.FaceView.DrawFace | ( | bool | isA | ) |
|
virtual |
void Yukar.Engine.FaceView.Release | ( | ) |
void Yukar.Engine.FaceView.SetBlinkInterval | ( | bool | activeIsA, |
float | param | ||
) |
void Yukar.Engine.FaceView.SetBlinkRate | ( | bool | activeIsA, |
float | param | ||
) |
void Yukar.Engine.FaceView.SetLipSpeed | ( | bool | activeIsA, |
float | param | ||
) |
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virtual |
void Yukar.Engine.FaceView.Talk | ( | bool | activeIsA | ) |
void Yukar.Engine.FaceView.UpdateFace | ( | ) |
MapScene Yukar.Engine.FaceView.mapScene |