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| | FaceView (GameMain gm, MapScene ms, MapEngine me) |
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| void | DrawFace (bool isA) |
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| void | Release () |
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| virtual void | ShowFace (Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting, string blendShapeA, string blendShapeB) |
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| virtual void | ShowFace (Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inIsRightActive, bool inUsedLighting, string blendShapeA, string blendShapeB) |
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| void | UpdateFace () |
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| void | Talk (bool activeIsA) |
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| void | SetBlinkInterval (bool activeIsA, float param) |
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| void | SetBlinkRate (bool activeIsA, float param) |
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| void | SetLipSpeed (bool activeIsA, float param) |
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| void | PreloadRenderAssets () |
| | Preload textures that are thought to be used in rendering settings. More...
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| void | ClearPreloads () |
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