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Classes | Public Member Functions | Public Attributes | List of all members
Yukar.Engine.FaceView Class Reference

Classes

class  FaceCharacter
 

Public Member Functions

 FaceView (GameMain gm, MapScene ms, MapEngine me)
 
void DrawFace (bool isA)
 
void Release ()
 
virtual void ShowFace (Guid inLeftId, string inLeftMotion, bool inIsLeftFlip, Guid inRightId, string inRightMotion, bool inIsRightFlip, bool inIsLeftActive, bool inUsedLighting, string blendShapeA, string blendShapeB)
 
virtual void HideFace ()
 
void UpdateFace ()
 
void Talk (bool activeIsA)
 
void SetBlinkInterval (bool activeIsA, float param)
 
void SetBlinkRate (bool activeIsA, float param)
 
void SetLipSpeed (bool activeIsA, float param)
 

Public Attributes

MapScene mapScene
 

Constructor & Destructor Documentation

◆ FaceView()

Yukar.Engine.FaceView.FaceView ( GameMain  gm,
MapScene  ms,
MapEngine  me 
)

Member Function Documentation

◆ DrawFace()

void Yukar.Engine.FaceView.DrawFace ( bool  isA)

◆ HideFace()

virtual void Yukar.Engine.FaceView.HideFace ( )
virtual

◆ Release()

void Yukar.Engine.FaceView.Release ( )

◆ SetBlinkInterval()

void Yukar.Engine.FaceView.SetBlinkInterval ( bool  activeIsA,
float  param 
)

◆ SetBlinkRate()

void Yukar.Engine.FaceView.SetBlinkRate ( bool  activeIsA,
float  param 
)

◆ SetLipSpeed()

void Yukar.Engine.FaceView.SetLipSpeed ( bool  activeIsA,
float  param 
)

◆ ShowFace()

virtual void Yukar.Engine.FaceView.ShowFace ( Guid  inLeftId,
string  inLeftMotion,
bool  inIsLeftFlip,
Guid  inRightId,
string  inRightMotion,
bool  inIsRightFlip,
bool  inIsLeftActive,
bool  inUsedLighting,
string  blendShapeA,
string  blendShapeB 
)
virtual

◆ Talk()

void Yukar.Engine.FaceView.Talk ( bool  activeIsA)

◆ UpdateFace()

void Yukar.Engine.FaceView.UpdateFace ( )

Member Data Documentation

◆ mapScene

MapScene Yukar.Engine.FaceView.mapScene