Class for generating MapCharacter collision
More...
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| static void | buildPhysicsExceptControl (MapCharacter self, PhysicsBase phys, PhysicsObject po, Vector3 scl, Common.Resource.PhysicsSetup setup, ushort colType, ushort colMask) |
| | Make a collider More...
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| static void | buildPhysicsControl (int startIndex, MapCharacter self, PhysicsObject po, Vector3 scl, Common.Resource.PhysicsSetup setup, ushort colType, ushort colMask) |
| | Since you can only have one mainCollider, the process of attaching the second and subsequent Control type colliders More...
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Class for generating MapCharacter collision
◆ buildPhysicsControl()
| static void Yukar.Engine.MapCharacterCollisionBuilder.buildPhysicsControl |
( |
int |
startIndex, |
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MapCharacter |
self, |
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PhysicsObject |
po, |
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Vector3 |
scl, |
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Common.Resource.PhysicsSetup |
setup, |
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ushort |
colType, |
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ushort |
colMask |
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) |
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static |
Since you can only have one mainCollider, the process of attaching the second and subsequent Control type colliders
- Parameters
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| startIndex | start index |
| self | |
| po | |
| scl | |
| setup | |
| colType | |
| colMask | |
◆ buildPhysicsExceptControl()
| static void Yukar.Engine.MapCharacterCollisionBuilder.buildPhysicsExceptControl |
( |
MapCharacter |
self, |
|
|
PhysicsBase |
phys, |
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|
PhysicsObject |
po, |
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|
Vector3 |
scl, |
|
|
Common.Resource.PhysicsSetup |
setup, |
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|
ushort |
colType, |
|
|
ushort |
colMask |
|
) |
| |
|
static |
Make a collider
- Parameters
-