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Static Public Member Functions | List of all members
Yukar.Engine.MapCharacterCollisionBuilder Class Reference

Class for generating MapCharacter collision More...

Static Public Member Functions

static void buildPhysicsExceptControl (MapCharacter self, PhysicsBase phys, PhysicsObject po, Vector3 scl, Common.Resource.PhysicsSetup setup, ushort colType, ushort colMask)
 Make a collider More...
 
static void buildPhysicsControl (int startIndex, MapCharacter self, PhysicsObject po, Vector3 scl, Common.Resource.PhysicsSetup setup, ushort colType, ushort colMask)
 Since you can only have one mainCollider, the process of attaching the second and subsequent Control type colliders More...
 

Detailed Description

Class for generating MapCharacter collision

Member Function Documentation

◆ buildPhysicsControl()

static void Yukar.Engine.MapCharacterCollisionBuilder.buildPhysicsControl ( int  startIndex,
MapCharacter  self,
PhysicsObject  po,
Vector3  scl,
Common.Resource.PhysicsSetup  setup,
ushort  colType,
ushort  colMask 
)
static

Since you can only have one mainCollider, the process of attaching the second and subsequent Control type colliders

Parameters
startIndexstart index
self
po
scl
setup
colType
colMask

◆ buildPhysicsExceptControl()

static void Yukar.Engine.MapCharacterCollisionBuilder.buildPhysicsExceptControl ( MapCharacter  self,
PhysicsBase  phys,
PhysicsObject  po,
Vector3  scl,
Common.Resource.PhysicsSetup  setup,
ushort  colType,
ushort  colMask 
)
static

Make a collider

Parameters
self
po
scl
setup