Class for generating MapCharacter collision
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static void | buildPhysicsExceptControl (MapCharacter self, PhysicsBase phys, PhysicsObject po, Vector3 scl, Common.Resource.PhysicsSetup setup, ushort colType, ushort colMask) |
| Make a collider More...
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static void | buildPhysicsControl (int startIndex, MapCharacter self, PhysicsObject po, Vector3 scl, Common.Resource.PhysicsSetup setup, ushort colType, ushort colMask) |
| Since you can only have one mainCollider, the process of attaching the second and subsequent Control type colliders More...
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Class for generating MapCharacter collision
◆ buildPhysicsControl()
static void Yukar.Engine.MapCharacterCollisionBuilder.buildPhysicsControl |
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int |
startIndex, |
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MapCharacter |
self, |
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PhysicsObject |
po, |
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Vector3 |
scl, |
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Common.Resource.PhysicsSetup |
setup, |
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ushort |
colType, |
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ushort |
colMask |
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) |
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static |
Since you can only have one mainCollider, the process of attaching the second and subsequent Control type colliders
- Parameters
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startIndex | start index |
self | |
po | |
scl | |
setup | |
colType | |
colMask | |
◆ buildPhysicsExceptControl()
static void Yukar.Engine.MapCharacterCollisionBuilder.buildPhysicsExceptControl |
( |
MapCharacter |
self, |
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PhysicsBase |
phys, |
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PhysicsObject |
po, |
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Vector3 |
scl, |
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Common.Resource.PhysicsSetup |
setup, |
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ushort |
colType, |
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ushort |
colMask |
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) |
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static |
Make a collider
- Parameters
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