Class to generate terrain mesh according to Common.Rom.Map
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Class to generate terrain mesh according to Common.Rom.Map
◆ MapClusterBuilder()
| Yukar.Engine.MapClusterBuilder.MapClusterBuilder |
( |
int |
x, |
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int |
z, |
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MapData |
owner, |
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Common.Rom.Map |
dat, |
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bool |
topOnly, |
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uint |
clusterSize, |
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SharpKmyPhysics.PhysicsBase |
physics, |
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bool |
delayedSmoothing |
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) |
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◆ afterUpdate()
| async void Yukar.Engine.MapClusterBuilder.afterUpdate |
( |
| ) |
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◆ buildBottomRequest()
| void Yukar.Engine.MapClusterBuilder.buildBottomRequest |
( |
| ) |
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◆ buildCollisions()
| void Yukar.Engine.MapClusterBuilder.buildCollisions |
( |
| ) |
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◆ buildCore()
| void Yukar.Engine.MapClusterBuilder.buildCore |
( |
int |
x, |
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int |
z |
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) |
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◆ clearCollisons()
| void Yukar.Engine.MapClusterBuilder.clearCollisons |
( |
| ) |
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◆ Dispose()
| void Yukar.Engine.MapClusterBuilder.Dispose |
( |
| ) |
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◆ geomInvalidate()
| void Yukar.Engine.MapClusterBuilder.geomInvalidate |
( |
| ) |
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◆ getColorByHeight()
| static SharpKmyGfx.Color Yukar.Engine.MapClusterBuilder.getColorByHeight |
( |
float |
height | ) |
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static |
◆ isSmoothInProgress()
| bool Yukar.Engine.MapClusterBuilder.isSmoothInProgress |
( |
| ) |
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◆ updateGeometry()
| void Yukar.Engine.MapClusterBuilder.updateGeometry |
( |
| ) |
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◆ updateInternal()
| void Yukar.Engine.MapClusterBuilder.updateInternal |
( |
| ) |
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◆ updateInternalTopOnly()
| void Yukar.Engine.MapClusterBuilder.updateInternalTopOnly |
( |
| ) |
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◆ avb
◆ capped
| bool [] Yukar.Engine.MapClusterBuilder.capped = new bool[4] |
◆ currentHeight
| int Yukar.Engine.MapClusterBuilder.currentHeight |
◆ currentX
| int Yukar.Engine.MapClusterBuilder.currentX |
◆ currentY
| int Yukar.Engine.MapClusterBuilder.currentY |
◆ currentZ
| int Yukar.Engine.MapClusterBuilder.currentZ |
◆ data
| Common.Rom.Map Yukar.Engine.MapClusterBuilder.data |
◆ geomCluster
◆ geometryInstance
◆ ix
| int Yukar.Engine.MapClusterBuilder.ix |
◆ iz
| int Yukar.Engine.MapClusterBuilder.iz |
◆ MaxY
| int Yukar.Engine.MapClusterBuilder.MaxY = -1 |
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static |
◆ MinY
| int Yukar.Engine.MapClusterBuilder.MinY = -1 |
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static |
◆ op_vlist
◆ s_centerOffset
| const float Yukar.Engine.MapClusterBuilder.s_centerOffset = 0.5f |
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static |
◆ selectionGeometry
◆ vb
◆ WATER_TOP_OFFST
| const float Yukar.Engine.MapClusterBuilder.WATER_TOP_OFFST = 0.1f |
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static |
◆ IsInvalid
| bool Yukar.Engine.MapClusterBuilder.IsInvalid |
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get |