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データベース・キャスト 登場するキャラクタ等を定義するクラス [詳解]
公開型 |
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enum | MoveForwardType { NO , YES , YES_AND_WALK } |
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enum | ThumbnailStatusType { Empty = 0 , Creating , Created , Failed } |
サムネイル画像生成状況
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公開メンバ関数 |
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Resource.Texture | getFaceResource (Catalog inCatalog) |
レイアウト表示用グラフィックのリソースを取得
[詳解]
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override void | save (BinaryWriter writer) |
セーブ
[詳解]
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override void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUsedGUID) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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override void | load (BinaryReader reader) |
ロード
[詳解]
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Cast () | |
コンストラクタ
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Cast (Common.Rom.Hero rom, Catalog catalog) | |
コンストラクタ
[詳解]
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Cast (Common.Rom.Monster rom, Catalog catalog) | |
コンストラクタ
[詳解]
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Event | getSourceEvent (Catalog catalog) |
ソースイベントの取得
[詳解]
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override void | ChangeId (Dictionary< Guid, RomItem > inChangeIdDic) |
使用しているIdを対応するロムのIdに差し替える
[詳解]
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string | getCategory (string locale=null) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
System.Drawing.Bitmap | getThumbnail () |
void | invalidateThumbnail () |
void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
virtual void | save (BinaryWriter writer) |
virtual void | load (BinaryReader reader) |
virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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void | saveUsedGUID (BinaryWriter writer) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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virtual bool | initializingAfterLoading () |
virtual void | postImport (string srcpath) |
virtual void | reImport () |
virtual void | export (string path) |
virtual void | onCatalogCleanup () |
void | copyFrom (Common.Rom.RomItem src) |
virtual void | CheckRecourceConsistency (Catalog inCatalog) |
virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
使用しているIdを対応するロムのIdに差し替える
[詳解]
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void | ClearId (List< Rom.RomItem > inClearRomItemList) |
リストのロムの使用を削除
[詳解]
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void | Dispose () |
void | AddUpdatecall (int count) |
void | save (BinaryWriter writer) |
void | load (BinaryReader reader) |
静的公開メンバ関数 |
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static Resource.Texture | getFaceResource (Catalog inCatalog, Guid inFaceId) |
レイアウト表示用グラフィックのリソースを取得
[詳解]
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static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
static T | Clone< T > (RomItem inSrc) |
static bool | equalChunk (IChunk a, IChunk b) |
公開変数類 |
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Guid | srcGuid |
CastType | casttype = CastType.BOTH |
bool | usePictBook |
Guid | pictBookCast |
List< string > | habitats = new List<string>(MaxHabitat) |
Guid | face |
Resource.Icon.Ref | icon = new Resource.Icon.Ref() |
Guid | graphic |
Guid | graphic3d |
string | description = "" |
Guid | scriptOnNew |
Guid | attackEffect |
Guid | deathEffect |
int | level = 1 |
int | levelGrowthRate = 2 |
GameData.GrowthParam | mpParam = new GameData.GrowthParam() |
GameData.GrowthParam | hpParam = new GameData.GrowthParam(30, 5f, 1.01f) |
GameData.GrowthParam | powerParam = new GameData.GrowthParam() |
GameData.GrowthParam | magicParam = new GameData.GrowthParam() |
GameData.GrowthParam | vitalityParam = new GameData.GrowthParam() |
GameData.GrowthParam | speedParam = new GameData.GrowthParam() |
GameData.GrowthParam | recoveryParam = new GameData.GrowthParam(0, 0f, 1.01f) |
GameData.GrowthParam | dexterityParam = new GameData.GrowthParam(95, 0f, 1.01f) |
GameData.GrowthParam | poisonDamageReductionPercentParam = new GameData.GrowthParam(0, 0f, 1.01f) |
int | exp = 0 |
Guid | fixedSkill |
Guid | job |
Guid | sideJob |
int | money = 0 |
int | evolutionLevel = 1 |
Guid | evolutionItem |
Guid | evolutionVisual |
int | encountType = 1 |
bool | encountReward = true |
AIPattern | aiPattern |
bool | visibleWhenKO = false |
MoveForwardType | moveForward |
bool | bulletAppearFloating = false |
bool | bulletIgnoreCollision = false |
int | bulletGeneratePriorty = 0 |
Guid | bulletShotSE |
int | bulletMaxNum = 0 |
int | bulletShotNum = 1 |
float | bulletShotInterval = 0f |
bool | bulletRapidFire = false |
bool | bulletNoDamage = false |
int | bulletDelWalkCount = 0 |
float | bulletDelTime = 0f |
bool | bulletDelCollisionNone = false |
bool | bulletDelCollisionHero = false |
bool | bulletDelCollisionMonster = false |
bool | bulletDelCollisionMap = false |
bool | bulletDelOutOfScreen = false |
Guid | equipWeapon |
Guid | equipArm |
Guid | equipHead |
Guid | equipBody |
List< Guid > | equipAccessory = new List<Guid>(Enumerable.Repeat(Guid.Empty, 2)) |
List< bool > | equipFixed = new List<bool>(Enumerable.Repeat(false, 6)) |
List< ItemInfo > | availableItems = new List<ItemInfo>() |
List< DropInfo > | dropItems = new List<DropInfo>() |
List< SkillInfo > | availableSkills = new List<SkillInfo>() |
List< CommandInfo > | battleCommands = new List<CommandInfo>() |
List< CommandInfo > | trainerCommands = new List<CommandInfo>() |
List< ActionInfo > | battleActions = new List<ActionInfo>() |
common.TaggedData | ext = new common.TaggedData() |
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Guid | eventRef |
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Guid | guId |
String | name |
string | tags = "" |
string | category = "" |
静的公開変数類 |
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static string | faceMotionName = "normal" |
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static int | thumbnailWidth = 128 |
static int | thumbnailHeight = 128 |
const char | CATEGORY_SPLITTER = '\\' |
static CREATETHUMBNAIL | createThumbnailFunction = null |
const int | UnknownRefCount = -2000 |
プロパティ |
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Guid |
AttackEffect
[get, set]
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Guid |
DeathEffect
[get, set]
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List< AttributeInfo > |
AttrDefenceList
[get, set]
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Guid |
AttrDefense
[get, set]
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List< ConditionInfo > |
ResistantList
[get, set]
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Guid |
WalkGroundSE
[get, set]
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Guid |
WalkWaterSE
[get, set]
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Guid |
WalkSandSE
[get, set]
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Guid |
WalkStoneSE
[get, set]
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Guid |
WalkSnowSE
[get, set]
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Guid |
WalkMetalSE
[get, set]
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Guid |
JumpSE
[get, set]
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Guid |
OnTheGroundSE
[get, set]
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Guid |
CrashWallSE
[get, set]
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Guid |
HealHPSE
[get, set]
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Guid |
HealMPSE
[get, set]
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Guid |
LevelUpSE
[get, set]
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Guid |
UseSkillAttackSE
[get, set]
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Guid |
UseSkillHealSE
[get, set]
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Guid |
UseSkillAddConditionSE
[get, set]
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Guid |
UseSkillDeleteConditionSE
[get, set]
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Guid |
UseSkillStatusUpSE
[get, set]
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Guid |
UseSkillStatusDownSE
[get, set]
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int |
Type
[get, set]
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Guid |
Graphic
[get, set]
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Guid |
Graphics3D
[get]
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string |
Description
[get, set]
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int |
Level
[get, set]
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int |
LevelGrowthRate
[get, set]
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int |
MP
[get, set]
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float |
MPGrowth
[get, set]
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float |
MPGrowthRate
[get, set]
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int |
HP
[get, set]
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float |
HPGrowth
[get, set]
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float |
HPGrowthRate
[get, set]
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int |
Power
[get, set]
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float |
PowerGrowth
[get, set]
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float |
PowerGrowthRate
[get, set]
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int |
Magic
[get, set]
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float |
MagicGrowth
[get, set]
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float |
MagicGrowthRate
[get, set]
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int |
Vitality
[get, set]
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float |
VitalityGrowth
[get, set]
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float |
VitalityGrowthRate
[get, set]
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int |
Speed
[get, set]
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float |
SpeedGrowth
[get, set]
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float |
SpeedGrowthRate
[get, set]
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int |
Recovery
[get, set]
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float |
RecoveryGrowth
[get, set]
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float |
RecoveryGrowthRate
[get, set]
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int |
Dexterity
[get, set]
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float |
DexterityGrowth
[get, set]
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float |
DexterityGrowthRate
[get, set]
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int |
PoisonDamageReductionPercent
[get, set]
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float |
PoisonDamageReductionPercentGrowth
[get, set]
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float |
PoisonDamageReductionPercentGrowthRate
[get, set]
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int |
EXP
[get, set]
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Guid |
FixedSkill
[get, set]
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Guid |
Job
[get, set]
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Guid |
SideJob
[get, set]
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int |
Money
[get, set]
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int |
AttrADefense
[get, set]
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int |
AttrBDefense
[get, set]
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int |
AttrCDefense
[get, set]
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int |
AttrDDefense
[get, set]
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int |
AttrEDefense
[get, set]
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int |
AttrFDefense
[get, set]
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int |
AttrGDefense
[get, set]
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int |
AttrHDefense
[get, set]
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int |
PoisonResistant
[get, set]
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int |
SleepResistant
[get, set]
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int |
ParalysisResistant
[get, set]
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int |
ConfuseResistant
[get, set]
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int |
FascinationResistant
[get, set]
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int |
DeathResistant
[get, set]
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int |
Resistant7
[get, set]
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int |
Resistant8
[get, set]
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int |
EvolutionLevel
[get, set]
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Guid |
EvolutionItem
[get, set]
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Guid |
EvolutionVisual
[get, set]
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int |
EncountType
[get, set]
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int |
AiPattern
[get, set]
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bool |
VisibleWhenKO
[get, set]
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bool |
BulletAppearFloating
[get, set]
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bool |
BulletIgnoreCollision
[get, set]
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bool |
BulletGeneratePriorty
[get, set]
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Guid |
BulletShotSE
[get, set]
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int |
BulletMaxNum
[get, set]
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int |
BulletShotNum
[get, set]
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float |
BulletShotInterval
[get, set]
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bool |
BulletRapidFire
[get, set]
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bool |
BulletNoDamage
[get, set]
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int |
BulletDelWalkCount
[get, set]
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float |
BulletDelTime
[get, set]
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bool |
BulletDelCollisionNone
[get, set]
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bool |
BulletDelCollisionHero
[get, set]
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bool |
BulletDelCollisionMonster
[get, set]
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bool |
BulletDelCollisionMap
[get, set]
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bool |
BulletDelOutOfScreen
[get, set]
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Guid |
EquipWeapon
[get, set]
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Guid |
EquipArm
[get, set]
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Guid |
EquipHead
[get, set]
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Guid |
EquipBody
[get, set]
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List< Guid > |
EquipAccessory
[get, set]
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List< bool > |
EquipFixed
[get, set]
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bool |
UsePictBook
[get, set]
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Guid |
PictBookCast
[get, set]
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List< string > |
Habitats
[get, set]
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List< Guid > |
battleCommandList
[get]
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List< Guid > |
trainerCommandList
[get]
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bool[] |
fixEquipments
[get]
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List< Guid > |
AttackSEs
[get, set]
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List< Guid > |
DamageSEs
[get, set]
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System.Drawing.Bitmap |
Thumbnail
[get]
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ThumbnailStatusType |
ThumbnailStatus
= ThumbnailStatusType.Empty
[get, set]
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string |
Name
[get, set]
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virtual int |
RefCount
[get]
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virtual bool |
UseRefCount
[get]
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Folder |
Parent
[get, set]
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その他の継承メンバ |
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virtual void | Dispose (bool disposing) |
データベース・キャスト 登場するキャラクタ等を定義するクラス
Yukar.Common.Rom.Cast.Cast | ( | Common.Rom.Hero | rom, |
Catalog | catalog | ||
) |
コンストラクタ
rom | SGBのHero |
catalog | カタログ |
Yukar.Common.Rom.Cast.Cast | ( | Common.Rom.Monster | rom, |
Catalog | catalog | ||
) |
コンストラクタ
rom | SGBのMonster |
catalog | カタログ |
override void Yukar.Common.Rom.Cast.ChangeId | ( | Dictionary< Guid, RomItem > | inChangeIdDic | ) |
使用しているIdを対応するロムのIdに差し替える
inChangeIdDic | 差し替えるロムの辞書 |
Resource.Texture Yukar.Common.Rom.Cast.getFaceResource | ( | Catalog | inCatalog | ) |
レイアウト表示用グラフィックのリソースを取得
inCatalog | カタログ |
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static |
レイアウト表示用グラフィックのリソースを取得
inCatalog | カタログ |
inFaceId | Id |
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virtual |
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virtual |
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virtual |
使用しているGUIDの書き出し(ツール用)
writer | ライター |
inIncludeChildUseRomGUID | 使用しているロムが使用しているロムも含むか? |
Yukar.Common.Rom.RomItemを再実装しています。