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データベース・職業 [詳解]
公開メンバ関数 |
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override void | save (BinaryWriter writer) |
override void | load (BinaryReader reader) |
Event | getSourceEvent (Catalog catalog) |
override void | ChangeId (Dictionary< Guid, RomItem > inChangeIdDic) |
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string | getCategory (string locale=null) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify, out bool setNotify) |
System.Drawing.Bitmap | getThumbnail (THUMBNAILMAKERNOTIFY notify) |
System.Drawing.Bitmap | getThumbnail () |
void | invalidateThumbnail () |
void | invalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
void | forceInvalidateThumbnail (THUMBNAILMAKERNOTIFY notify) |
virtual void | save (BinaryWriter writer) |
virtual void | load (BinaryReader reader) |
virtual void | saveUsedGUID (BinaryWriter writer, bool inIncludeChildUseRomGUID) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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void | saveUsedGUID (BinaryWriter writer) |
使用しているGUIDの書き出し(ツール用)
[詳解]
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virtual bool | initializingAfterLoading () |
virtual void | postImport (string srcpath) |
virtual void | reImport () |
virtual void | export (string path) |
virtual void | onCatalogCleanup () |
void | copyFrom (Common.Rom.RomItem src) |
virtual void | CheckRecourceConsistency (Catalog inCatalog) |
virtual void | ChangeId (Dictionary< Guid, Rom.RomItem > inChangeIdDic) |
使用しているIdを対応するロムのIdに差し替える
[詳解]
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void | ClearId (List< Rom.RomItem > inClearRomItemList) |
リストのロムの使用を削除
[詳解]
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void | Dispose () |
void | AddUpdatecall (int count) |
void | save (BinaryWriter writer) |
void | load (BinaryReader reader) |
公開変数類 |
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Guid | face |
Resource.Icon.Ref | icon = new Resource.Icon.Ref() |
Guid | graphic |
Guid | graphic3d |
string | description = "" |
Guid | scriptOnNew |
Guid | attackEffect |
int | level = 1 |
int | levelGrowthRate = 2 |
GameData.GrowthParam | mpParam = new GameData.GrowthParam() |
GameData.GrowthParam | hpParam = new GameData.GrowthParam(30, 5f, 1.01f) |
GameData.GrowthParam | powerParam = new GameData.GrowthParam() |
GameData.GrowthParam | magicParam = new GameData.GrowthParam() |
GameData.GrowthParam | vitalityParam = new GameData.GrowthParam() |
GameData.GrowthParam | speedParam = new GameData.GrowthParam() |
GameData.GrowthParam | recoveryParam = new GameData.GrowthParam(0, 0f, 1.01f) |
GameData.GrowthParam | dexterityParam = new GameData.GrowthParam(100, 0f, 1.01f) |
GameData.GrowthParam | poisonDamageReductionPercentParam = new GameData.GrowthParam(0, 0f, 1.01f) |
int | exp = 0 |
float | growthRate = 2f |
List< ItemInfo > | availableItems = new List<ItemInfo>() |
List< SkillInfo > | availableSkills = new List<SkillInfo>() |
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Guid | eventRef |
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Guid | guId |
String | name |
string | tags = "" |
string | category = "" |
プロパティ |
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Resource.Icon.Ref |
Icon
[get, set]
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string |
Description
[get, set]
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Guid |
Graphic
[get, set]
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Guid |
Face
[get, set]
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List< AttributeInfo > |
AttrDefenceList
[get, set]
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Guid |
AttrDefense
[get, set]
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List< ConditionInfo > |
ResistantList
[get, set]
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int |
Level
[get, set]
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int |
LevelGrowthRate
[get, set]
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int |
MP
[get, set]
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float |
MPGrowth
[get, set]
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float |
MPGrowthRate
[get, set]
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int |
HP
[get, set]
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float |
HPGrowth
[get, set]
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float |
HPGrowthRate
[get, set]
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int |
Power
[get, set]
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float |
PowerGrowth
[get, set]
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float |
PowerGrowthRate
[get, set]
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int |
Magic
[get, set]
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float |
MagicGrowth
[get, set]
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float |
MagicGrowthRate
[get, set]
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int |
Vitality
[get, set]
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float |
VitalityGrowth
[get, set]
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float |
VitalityGrowthRate
[get, set]
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int |
Speed
[get, set]
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float |
SpeedGrowth
[get, set]
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float |
SpeedGrowthRate
[get, set]
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int |
Recovery
[get, set]
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float |
RecoveryGrowth
[get, set]
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float |
RecoveryGrowthRate
[get, set]
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int |
Dexterity
[get, set]
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float |
DexterityGrowth
[get, set]
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float |
DexterityGrowthRate
[get, set]
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int |
PoisonDamageReductionPercent
[get, set]
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float |
PoisonDamageReductionPercentGrowth
[get, set]
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float |
PoisonDamageReductionPercentGrowthRate
[get, set]
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int |
EXP
[get, set]
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int |
AttrADefense
[get, set]
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int |
AttrBDefense
[get, set]
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int |
AttrCDefense
[get, set]
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int |
AttrDDefense
[get, set]
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int |
AttrEDefense
[get, set]
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int |
AttrFDefense
[get, set]
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int |
AttrGDefense
[get, set]
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int |
AttrHDefense
[get, set]
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int |
PoisonResistant
[get, set]
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int |
SleepResistant
[get, set]
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int |
ParalysisResistant
[get, set]
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int |
ConfuseResistant
[get, set]
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int |
FascinationResistant
[get, set]
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int |
DeathResistant
[get, set]
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int |
Resistant7
[get, set]
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int |
Resistant8
[get, set]
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Dictionary< Guid, bool > |
availableItemsList
[get]
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System.Drawing.Bitmap |
Thumbnail
[get]
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ThumbnailStatusType |
ThumbnailStatus
= ThumbnailStatusType.Empty
[get, set]
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string |
Name
[get, set]
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virtual int |
RefCount
[get]
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virtual bool |
UseRefCount
[get]
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Folder |
Parent
[get, set]
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その他の継承メンバ |
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enum | ThumbnailStatusType { Empty = 0 , Creating , Created , Failed } |
サムネイル画像生成状況
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static void | writeChunk (System.IO.BinaryWriter writer, IChunk rom) |
static void | readChunk (System.IO.BinaryReader reader, IChunk rom) |
static T | Clone< T > (RomItem inSrc) |
static bool | equalChunk (IChunk a, IChunk b) |
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static int | thumbnailWidth = 128 |
static int | thumbnailHeight = 128 |
const char | CATEGORY_SPLITTER = '\\' |
static CREATETHUMBNAIL | createThumbnailFunction = null |
const int | UnknownRefCount = -2000 |
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virtual void | Dispose (bool disposing) |
データベース・職業
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virtual |
Yukar.Common.Rom.RomItemを再実装しています。
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virtual |
Yukar.Common.Rom.RomItemを再実装しています。