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MapCharacterが持つバトルステータス [詳解]
公開メンバ関数 |
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bool | Initialize (Hero inHero, Party inParty) |
bool | Initialize (Common.Rom.Cast inMonster) |
override bool | isMovableToForward (bool inAttack) |
override bool | isUseWalkInAttack () |
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int | ResistanceAttackAttribute (Guid attributeIndex) |
float | ResistanceAttackAttributePercent (Guid attributeIndex) |
AttributeToleranceType | AttackAttributeTolerance (Guid attributeIndex) |
int | GetResistanceAilmentStatus (Guid inId) |
bool | IsDeadCondition (bool strict=false) |
bool | IsBehindPartyCondition () |
bool | IsActionDisabled () |
void | Resurrection () |
void | Down (Catalog inCatalog, BattleEventControllerBase inBattleEvents) |
virtual void | Update () |
void | SetCondition (Catalog inCatalog, Guid inSetConditionId, BattleEventControllerBase inBattleEvents) |
状態の付加
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virtual void | SetCondition (Catalog inCatalog, Rom.Condition inSetCondition, BattleEventControllerBase inBattleEvents) |
状態の付加
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void | RecoveryCondition (Guid inRecoveryConditionId) |
状態の回復
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void | GetSkillTarget (Common.Rom.NSkill skill, out BattleCharacterBase[] friendEffectTargets, out BattleCharacterBase[] enemyEffectTargets) |
virtual void | ExecuteCommandStart () |
virtual void | ExecuteCommandEnd () |
virtual void | CommandReactionStart () |
virtual void | CommandReactionEnd () |
virtual void | SetPosition (Vector3 inPosition) |
void | ConsistancyHPPercentConditions (Catalog catalog, BattleEventControllerBase inBattleEvents) |
abstract bool | isMovableToForward (bool inAttack=false) |
abstract bool | isUseWalkInAttack () |
公開変数類 |
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int | Exp |
int | Money |
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MapCharacter | mapChr |
Vector3 | pos |
float | directionRad |
BattleCommandType | selectedBattleCommandType |
BattleCommand | selectedBattleCommand |
BattleCharacterBase[] | targetCharacter |
List< BattleCharacterBase > | commandFriendEffectCharacters |
List< BattleCharacterBase > | commandEnemyEffectCharacters |
List< BattleCharacterBase > | commandTargetList |
List< Rom.NSkill > | useableSkillList |
List< Party.ItemStack > | haveItemList |
Rom.NSkill | selectedSkill |
Party.ItemStack | selectedItem |
List< EnhanceEffect > | attackEnhanceEffects |
List< EnhanceEffect > | guardEnhanceEffects |
List< EffectDrawer > | positiveEffectDrawers |
List< EffectDrawer > | negativeEffectDrawers |
List< EffectDrawer > | statusEffectDrawers |
BattleStatusWindowDrawer.StatusData | battleStatusData |
BattleStatusWindowDrawer.StatusData | startStatusData |
BattleStatusWindowDrawer.StatusData | nextStatusData |
int | positiveEffectIndex |
int | negativeEffectIndex |
int | statusEffectIndex |
Dictionary< Guid, int > | ResistanceAttackAttributeEnhance |
Dictionary< Guid, int > | ResistanceAttackAttributeBase |
Dictionary< Guid, Hero.ConditionInfo > | conditionInfoDic = new Dictionary<Guid, Hero.ConditionInfo>() |
Action< BattleCharacterBase, bool, bool > | actionHandler |
float | imageAlpha = 1.0f |
object | skillFailCauses |
プロパティ |
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override bool |
IsHero
[get]
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abstract bool |
IsHero
[get]
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virtual Hero |
Hero
[get]
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int |
UniqueID
[get, set]
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bool |
IsBattle
[get, set]
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bool |
IsStock
[get, set]
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int |
ExecuteCommandTurnCount
[get, set]
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List< BattleCharacterBase > |
FriendPartyRefMember
[get, set]
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List< BattleCharacterBase > |
EnemyPartyRefMember
[get, set]
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int |
EscapeSuccessBasePercent
[get, set]
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string |
EscapeSuccessMessage
[get, set]
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int |
HitPoint
[get, set]
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int |
MagicPoint
[get, set]
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int |
MaxHitPoint
[get]
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int |
MaxMagicPoint
[get]
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int |
MaxHitPointBase
[get, set]
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int |
MaxMagicPointBase
[get, set]
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int |
MaxHitPointEnhance
[get, set]
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int |
MaxHitPointCondition
[get, set]
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int |
MaxMagicPointEnhance
[get, set]
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int |
MaxMagicPointCondition
[get, set]
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float |
HitPointPercent
[get]
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float |
MagicPointPercent
[get]
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int |
MaxDamage
[get]
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int |
MaxDamageBase
[get, set]
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int |
MaxDamageEnhance
[get, set]
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int |
MaxDamageCondition
[get, set]
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int |
Attack
[get]
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int |
Defense
[get]
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int |
Power
[get]
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int |
Magic
[get]
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int |
Speed
[get]
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int |
Evasion
[get]
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int |
Dexterity
[get]
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int |
Critical
[get]
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int |
ElementAttack
[get, set]
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int |
AttackBase
[get, set]
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int |
DefenseBase
[get, set]
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int |
PowerBase
[get, set]
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int |
VitalityBase
[get, set]
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int |
MagicBase
[get, set]
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int |
SpeedBase
[get, set]
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int |
DexterityBase
[get, set]
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int |
EvasionBase
[get, set]
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int |
CriticalBase
[get, set]
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int |
AttackAddCondition
[get, set]
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int |
PowerEnhancement
[get, set]
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int |
MagicEnhancement
[get, set]
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int |
VitalityEnhancement
[get, set]
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int |
SpeedEnhancement
[get, set]
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int |
EvasionEnhancement
[get, set]
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int |
DexterityEnhancement
[get, set]
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int |
PowerCondition
[get, set]
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int |
MagicCondition
[get, set]
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int |
VitalityCondition
[get, set]
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int |
SpeedCondition
[get, set]
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int |
EvasionCondition
[get, set]
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int |
DexterityCondition
[get, set]
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int |
CriticalCondition
[get, set]
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int |
HateCondition
[get, set]
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bool |
IsPowerEnhancementUp
[get]
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bool |
IsMagicEnhancementUp
[get]
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bool |
IsVitalityEnhancementUp
[get]
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bool |
IsSpeedEnhancementUp
[get]
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bool |
IsEvasionEnhancementUp
[get]
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bool |
IsDexterityEnhancementUp
[get]
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bool |
IsPowerEnhancementDown
[get]
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bool |
IsMagicEnhancementDown
[get]
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bool |
IsVitalityEnhancementDown
[get]
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bool |
IsSpeedEnhancementDown
[get]
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bool |
IsEvasionEnhancementDown
[get]
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bool |
IsDexterityEnhancementDown
[get]
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AttackAttributeType |
AttackAttribute
[get, set]
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float |
DamageRate
[get]
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Guid |
AttackEffect
[get, set]
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Guid |
DeathEffect
[get, set]
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Vector2 |
EffectPosition
[get, set]
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Vector2 |
DamageTextPosition
[get, set]
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float |
EffectPriority
[get, set]
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ReactionType |
CommandReactionType
[get, set]
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string |
Name
[get, set]
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bool |
IsSelect
[get, set]
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bool |
IsSelectDisabled
[get, set]
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その他の継承メンバ |
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Dictionary< Guid, int > | ResistanceAilmentStatus = new Dictionary<Guid, int>() |
MapCharacterが持つバトルステータス
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virtual |
Yukar.Engine.BattleCharacterBaseを実装しています。
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virtual |
Yukar.Engine.BattleCharacterBaseを実装しています。