Types of Layout Parts and Property Options

Types of Layout Parts

Layouts are created by combining layout parts.
To see how each part is used, you can refer to the default layout data or the layout data of a sample game.
In particular, the title screen, menu screen, config screen, and battle status screen will be helpful in using the various parts.

 

Containers

Containers are the base parts of the layout that bind the various elements together.
A container can have other containers or panels as child elements. (Container for Entry Selection only, it cannot be a child of another container.)

Icon on the TreeContainer NameDescription
24_menuSys.png
Container for Entry Selection (Menu Container)This container is the base for the screen menu. It cannot be placed as a child of another container. Also, with the exception of some screens, only one can be placed on each screen.
Information such as the cursor used in menus and page feeds are also specified in this container.
24_menuitem.png
Container for Elements of Entry Selection (Submenu Container)This container is used as selections in the menu. You can specify what to do when a selection is made in the game, and what screen to open.
This container can only be placed as a child of a menu container.
24_container.png
Container for Rendering (Rendering Container)A container that can organize elements to be rendered.
It can also be used simply to display still images.

Panels

A panel is "an element that will be displayed in the layout". Panels cannot have children. It can be used by itself or belong to a container.

Icon on the TreeContainer NameDescription
24_text.png
Panel for Rendering Strings (Text Panel)This panel displays in-game parameters specified by text or special formats. Depending on the special format you specify, images may also be displayed.
(e.g., specifying the special format \equipimage[] will display the equipment item image specified in the Database).
This panel, used to display in-game parameters and images, will be used very often.
24_image.png
Panel for Rendering Sprites (Sprite Panel)This panel displays the specified sprite.
Sprites created using the Sprite Tool can be displayed, including images.
24_menuslider.png
Panel for Slider Operation (Slider Panel)This panel is used to display the HP gauge and sliders for volume control and other operations using the thumb (knob).
It can be used for specific actions specified by the parent container.
24_menuspin.png
Panel for Spin Operation (Spin Panel)This panel provides a mechanism for selecting text entries with left and right input operations. It is used in situations where "Fast/Normal/Slow" is selected by toggling the left and right keys.
It can be used for specific actions specified by the parent container.
Currently, it only takes effect in the "Config" screen.

The figure below shows the system layout (default layout) of the "Menu" screen.

LayoutTool_Container.png
 

The figure below shows the cast parameter display section at the bottom of the system layout (default layout) on the "Menu" screen.

LayoutTool_Pannel.png
 

You can see that most of the display objects are made of "Text Panels".
The "Cast Icon: red frame" is displayed with the special format specifying "the icon of the cast specified in Database > Casts or the image of the cast when moving".
The "HP: green frame" designates just the text "HP".
The "HP value: black frame" is displayed in a special format, specifying the "current HP of the first character in the party" and the "MaxHP of the first character in the party".
The "HP bar: blue frame" uses a slider panel to display the current HP value in the form of a gauge.

Properties that can be specified in "Container for Entry Selection"

Properties that can be specified in "Container for Elements of Entry Selection"

Properties that can be specified in "Container for Rendering"

Properties that can be specified in "Panel for Rendering Strings"

Properties that can be specified in "Panel for Rendering Springs"

Properties that can be specified in "Panel for Slider Operation"

Properties that can be specified in "Panel for Spin Operation"


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