What are Casts?

The main character in the game and the characters who are either allies, enemy monsters, or both are generally referred to as "casts".
This section is mainly used to specify the basic stats of the cast, such as HP, MP, attack power, and magic, as well as the personalities and abilities of the available skills, items, and other elements that may be involved in battles in the game.

Database_Cast.png
 

Function Description

Function Description.png
 

Cast Ability Values

Database_Cast_Name_EN.png
 

Cast Ability Values : Basic

Database_Cast_Basic.png
 
 
 
 
 

Level Curve Dialog

This dialog allows you to specify in detail the amount of experience required for a cast member to reach the next level.

Database_Cast_LevelCurve.png
 

Status Editor

This dialog allows you to add/delete statuses.
Keep in mind that changes made in this dialog will affect other database entries ( items/skills/classes/state definitions), layout data, events, etc. throughout the game.

Database_Cast_StatusEditor.png
 

Status Curve Dialog

This dialog allows you to specify in detail what values each status will have when leveling up.
The view changes depending on the "Target Status" setting.

Database_Cast_StatusCurve.png
 

Cast Ability Values: Equipment and Abilities

Database_Cast_2_EN.png
 

Cast Ability Values: Battles

Database_Cast_Battle.png
 

Examples of Battle AI

Cast Ability Values: Effects

Database_Cast_4_EN.png
 

Cast Ability Values: Others

Database_Cast_Others.png
 

Formula for Each Status Increase

Formula for Each Status Increase

The "Growth Type" is preset data for the increase rate of each status value when leveling up.
The increase in status with level-up varies depending on the "growth type," but the value is determined by the following formula.

Example: If the basic increase value is 3 and the growth type is "Accelerated," 3*1.02 is added for LV1 to LV2, and 3*1.02*1.02 for LV2 to LV3.
Decimal points are rounded down in the calculation results. However, only the "Value of increase at previous level" is retained as a decimal.

Formula for Level Increase by Experience

"Growth Speed" is preset data for the rate of increase in experience required to level up.
The amount of experience required to level up varies depending on the "Growth Speed".
The experience table below is based on the case of "Average" growth speed. If other is selected, each factor is calculated and applied to the formula below.

 

Attach file: fileDatabase_Cast_Others.png 10 download [Information] fileDatabase_Cast_Battle.png 41 download [Information] fileDatabase_Cast_Name_EN.png 226 download [Information] fileDatabase_Cast.png 123 download [Information] fileDatabase_Cast_StatusEditor.png 72 download [Information] fileDatabese_BattleAI_ActionConditions.png 67 download [Information] fileDatabase_Cast_StatusCurve.png 95 download [Information] fileDatabase_StatusCurve_Curve_Generation_Settings.png 96 download [Information] fileDatabase_Cast_LevelCurve.png 117 download [Information] fileDatabase_Cast_Basic.png 122 download [Information] fileDatabase_Cast_2_EN.png 198 download [Information] fileDatabese_BattleAI_eg3.png 221 download [Information] fileDatabese_BattleAI_eg2.png 220 download [Information] fileDatabese_BattleAI_eg1.png 219 download [Information] fileDatabese_BattleAI_turn2.png 207 download [Information] fileDatabese_BattleAI_turn1.png 218 download [Information] fileDatabase_Cast_4_EN.png 221 download [Information] fileDatabase_Cast_1_EN.png 160 download [Information] fileOthers.png 185 download [Information] fileFunction Description.png 227 download [Information] fileEquipment and Abilities.png 190 download [Information] fileCasts.png 192 download [Information]

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Last-modified: 2024-06-26 (Wed) 06:32:38