What are Casts?

The main character in the game and the characters who are either allies, enemy monsters, or both are generally referred to as "casts".
This section is mainly used to specify the basic stats of the cast, such as HP, MP, attack power, and magic, as well as the personalities and abilities of the available skills, items, and other elements that may be involved in battles in the game.

Database_Cast.png
 

Function Description

Function Description.png
 

Cast Ability Values

Database_Cast_Name_EN.png
 

Cast Ability Values : Basic

Database_Cast_Basic.png
 
 
 
 
 

Level Curve Dialog

This dialog allows you to specify in detail the amount of experience required for a cast member to reach the next level.

Database_Cast_LevelCurve.png
 

Status Editor

This dialog allows you to add/delete statuses.
Keep in mind that changes made in this dialog will affect other database entries ( items/skills/classes/state definitions), layout data, events, etc. throughout the game.

Database_Cast_StatusEditor.png
 

Status Curve Dialog

This dialog allows you to specify in detail what values each status will have when leveling up.
The view changes depending on the "Target Status" setting.

Database_Cast_StatusCurve.png
 

Cast Ability Values: Equipment and Abilities

Database_Cast_2_EN.png
 

Cast Ability Values: Battles

Database_Cast_Battle.png
 

Cast Ability Values: Battles

Database_Cast_Battle.png
 

Examples of Battle AI

Cast Ability Values: Effects

Database_Cast_4_EN.png
 

Cast Ability Values: Others

Database_Cast_Others.png
 

Formula for Each Status Increase

Formula for Each Status Increase

The "Growth Type" is preset data for the increase rate of each status value when leveling up.
The increase in status with level-up varies depending on the "growth type," but the value is determined by the following formula.

Example: If the basic increase value is 3 and the growth type is "Accelerated," 3*1.02 is added for LV1 to LV2, and 3*1.02*1.02 for LV2 to LV3.
Decimal points are rounded down in the calculation results. However, only the "Value of increase at previous level" is retained as a decimal.

Formula for Level Increase by Experience

"Growth Speed" is preset data for the rate of increase in experience required to level up.
The amount of experience required to level up varies depending on the "Growth Speed".
The experience table below is based on the case of "Average" growth speed. If other is selected, each factor is calculated and applied to the formula below.

 

Attach file: fileDatabase_Cast_Basic.png 14 download [Information] fileDatabase_Cast.png 15 download [Information] fileDatabase_Cast_2_EN.png 13 download [Information] fileDatabase_Cast_Others.png 36 download [Information] fileDatabase_Cast_Battle.png 90 download [Information] fileDatabase_Cast_Name_EN.png 273 download [Information] fileDatabase_Cast_StatusEditor.png 124 download [Information] fileDatabese_BattleAI_ActionConditions.png 118 download [Information] fileDatabase_Cast_StatusCurve.png 146 download [Information] fileDatabase_StatusCurve_Curve_Generation_Settings.png 138 download [Information] fileDatabase_Cast_LevelCurve.png 170 download [Information] fileDatabese_BattleAI_eg3.png 269 download [Information] fileDatabese_BattleAI_eg2.png 271 download [Information] fileDatabese_BattleAI_eg1.png 266 download [Information] fileDatabese_BattleAI_turn2.png 255 download [Information] fileDatabese_BattleAI_turn1.png 273 download [Information] fileDatabase_Cast_4_EN.png 267 download [Information] fileDatabase_Cast_1_EN.png 195 download [Information] fileOthers.png 224 download [Information] fileFunction Description.png 274 download [Information] fileEquipment and Abilities.png 228 download [Information] fileCasts.png 238 download [Information]

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Last-modified: 2024-09-09 (Mon) 03:05:03