Various Branches, Screen Display and Result Confirmation (Battle, Store, Inn)†

Select from Selection and Check Results†

Make selections.

Select_from_Selection_and_Check_Results.png
 

Battle with Enemy Party†

Execute a battle with the enemy party and performs branching based on the result. You can separate the processing for when the player wins and when the player loses.

Execute Battle and Check Results†

Execute a battle and handle the branching of winning and losing. The process can be performed for winning and losing separately.
(!)When setting up battles against enemy parties, use the Battle with Enemy Party panel instead of this one.

Execute_Battle_and_Check_Results.png
 

Display Store and Check Results†

Display a screen of store where items can be traded. The process can be performed independently for when the store is used or not used.
It is also possible to display a screen to select items to be bought/sold without going through the screen to select whether to buy/sell them in the store.

Display_Store_and_Check_Results.png
 
NoneBase Price
Rate (%)A price calculated by multiplying the Base Price by the specified percentage (%). If the entered value is "20", the price will be "20% of the Base Price".
Fixed ValueThe price is exactly the specified value.
Variable Rate (%)A price calculated by multiplying the Base Price by the value of the specified variable. If the variable value is "20", the price will be "20% of the Base Price".
VariableThe price is exactly the value of the specified variable.

Display Inn and Check Results†

Display an innkeeper. The process can be performed differently for when it is used or not used.

Display_Inn_and_Check_Results.png
 

Check Event Switch†

Check the on/off of the specified event switch.

Check_Event_Switch.png
 

Check Variable Box†

Check the specified value variable.

Check_Variable_Box.png
 

Check String Variable Box†

Check the specified string variable.

Check_String_Variable_Box.png
 

Check Party Cast†

Check if the specified cast is included in the party.

Check_Party_Cast.png
 

Check Items Possessed†

Check if the specified item is in possession.

Check_Items_Possessed.png
 

Check the Learned Skill†

Check to see if the target cast member has learned the assigned skill.

Check_the_Learned_Skill.png
 

Check Money in Possession†

Check the amount of money in possession.

Check_Money_in_Possession.png
 

Check Available Item Slots†

Check the availability for the item inventory.

Check_Available_Item_Slots.png
 

Check Whether in Battle (Available only for battle events)†

Check if a battle is in progress.

Check Whether in Battle.png
 

Check Monster in Battle†

During a battle, it checks to see if the specified monster is in the specified location.

Check Monster in Battle.png
 

Check Collision State†

Check if the player or event is in contact with any terrain, object, player, or event.

Check_Collision_State.png
 

Check Surrounding Collision Detection (Raycast)†

Extend a raycast (linear collision detection) from the check source to the specified target and check if it touches the object to be checked.

Check_Surrounding_Collision_Detection (Ray Cast).png
 

Check Key Input†

Check how a specific input key or button is being pressed, and branches the process accordingly.

Check_Key_Input.png
 

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