Player†

Teleport Player†

Move the player to the specified location.

Teleport_Player.png
 

Change Player Orientation†

Change the player's orientation to the specified direction.

Change_Player_Orientation.png
 

Make Player Walk†

Make the player walk in the specified direction.

Make_Player_Walk.png
 

Change Player Movement Speed†

Change the speed at which the player moves to any desired speed.
Please note that if you change the movement speed, unless you explicitly set the speed back to the original speed, it will remain at the changed speed.

Change_Player_Movement_Speed.png
 

Make Player Invisible/Visible†

Make the player's graphic invisible or return to its original state.

Make_Player_Invisible_Visible.png
 

Change Cast Graphic†

Change the graphic and motion of the cast on the screen.

Change_Cast_Graphic.png
 

Change Player Y Coordinate†

Change the Y coordinate (height) of the player.

Change_Player_Y_Coordinate.png
 

Start Player Falling†

When the player is in the air, executing this event will initiate the player's fall.

Start_Player_Falling.png
 

Change Player Traversable Terrains†

Change the passage attributes specified for the "Terrains."

Change_Player_Traversable_Terrains.png
 

Passage attributes can be referenced and modified in "Resource Management" > "Terrains" > "Terrain Model Attributes".

Change Player Scale†

Change the scale (size) of the 3D model specified for the player by the specified magnification and time.

Change_Player_Scale.png
 

Attach Model to Cast†

If the 3D model with hooks for items is used, the item model can be attached to the 3D model.

If you specify a bone node named L_itemhook/R_itemhook on the model to be used for casts, the item model will joint at that location.
This feature is not available at this time for 2D stamps on casts.

Attach_Model_to_Cast.png
 

Enable/Disable Player Orientation Change†

Allow or prohibit the player to change direction.

EnableDisable_Player_Orientation_Change.png
 

Make Player Invincible†

Make the player invincible for a specified period of time.

Make_Player_Invincible.png
 

Snap Player on Grid†

Fit the player to the nearest grid (square).

Snap_Player_on_Grid.png
 

Make Player Walk to Specified Coordinates†

The coordinates of the map are specified and the player is made to walk.

[Regarding the Behavior when Specifying the Y-coordinate of the Move Destination]
If the moving target player/event is set to "Falling by Gravity on" and the terrain is not connected to the specified elevation, the player/event will teleport to the specified elevation at the end of the movement to make it add up.
Please note that in order to make the player walk while also interpolating the elevation, it must be set to "Falling by Gravity off".

Make_Player_Walk_to_Specified_Coordinates.png
 

Change Cast's Equipment†

Change the equipment of the specified cast forcibly.

#ref(): File not found: "Change_Cast's_Equipment.png" at page "Player"

 

Change Cast's Class†

Change the class of the cast.

#ref(): File not found: "Change_Cast's_Class.png" at page "Player"

 

Rotate Player†

Rotate the player's orientation and angle, which can be specified for each of the XYZ axes.

Rotate Player.png
 

Move Player with Physics Engine†

Inertia is applied when the player moves.

Move Player with Physics Engine.png
 

Change Display State of Player Subgraphic†

Change the display state of the subgraphics of the stamp displayed as the player.
Please note that if an event changes the state of a subgraphic, it will remain changed unless you "explicitly" change its state.

Change_Display_State_of_Player_Subgraphic.png
 

Change Footstep Settings†

Adjusts the volume and tempo of the footsteps that sound when the player moves.
The footsteps that sound when walking on terrain or objects can be set in the Resources.
Please read the Footstep Settings section for more information.

Change_Footstep_Settings.png
 

Apply Blend Shapes to Player†

Apply a clip created in Resources > Blend Shapes to this event.
For example, you can apply a clip of an "angry" expression to the player.

Note that in order to apply clips to a stamp, the blend shapes created in the Resources > 3D Stamp Properties must be assigned.

Apply_Blend_Shapes_to_Player.png
 

Change Player's Turning Speed†

Specify how many degrees per frame this event will turn when changing direction.
Increasing the value causes it to turn faster.
The standard turning speed in the game can be specified under "Standard Turning Speed" in Game Definition > Rules and Operations.

Change_Players_Turning_Speed.png
 

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