System Resources

Change data for system sound effects, message windows, battle commands, etc. used during the game.
The following fields can be specified. Click on the field you wish to change, then select the part or file you wish to specify from the asset picker.

GameDefinition_SystemResources.png
 

System Sound Effect Settings

System BGM Settings

Screen Transition Effects

The “DialogueAnimation” sprite set is assigned as the default data, so please use it as a reference when creating your own entry and exit animations. See below for the relation between the names of the motions in the sprite set and the movements of the portraits.
(!)When creating a new sprite set for this effect, do not change the motion name.

Motion NamePortrait Motion
LeftCharacterIn_ActiveAt the start of the conversation, Cast 1 appears as a speaker
LeftCharacterIn_InactiveAt the start of the conversation, Cast 1 appears as a listener
RightCharacterIn_ActiveAt the start of the conversation, Cast 2 appears as a speaker
RightCharacterIn_InactiveAt the start of the conversation, Cast 2 appears as a listener
LeftCharacterOut_ActiveAt the end of the conversation, Cast 1 leaves as the speaker
LeftCharacterOut_InactiveAt the end of the conversation, Cast 1 leaves as the listener
RightCharacterOut_ActiveAt the end of the conversation, Cast 2 leaves as the speaker
RightCharacterOut_InactiveAt the end of the conversation, Cast 2 leaves as the listener
LeftCharacter_ActiveToInactiveDuring the conversation, Cast 1 changes from speaker to listener
LeftCharacter_InactiveToActiveDuring the conversation, Cast 1 changes from listener to speaker
RightCharacter_ActiveToInactiveDuring the conversation, Cast 2 changes from speaker to listener
RightCharacter_InactiveToActiveDuring the conversation, Cast 2 changes from listener to speaker

Message Related

Menu and Other Operations

Current Location Map

Battle Command Related

During Battles


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