Battles†

Execute Battle and Check Results†

Execute a battle and perform a branching process for winning and losing.

Execute_Battle_and_Check_Results.png
 

Status Window ON/OFF†

Toggle between displaying and not displaying the status window during battle.

Status_Window_ONOFF.png
 

Recover/Reduce Battle Cast's Consumption Status†

Specify the increase or decrease of HP, MP, and other consumption statuses of the cast participating in battles.

RecoverReduce_Battle_Casts_Consumption_Status.png
 

Make Battle Cast as Operation Target†

Make_Battle_Cast_as_Operation_Target.png
 

Specify Battle Cast Action†

Specify_Battle_Cast_Action.png
 

Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn.

Make/Cure Battle Cast State Change†

Control the state change of the target cast during the battle.

MakeCure_Battle_Cast_State_Change.png
 

Terminate Battle Forcibly†

Force the battle to end. There is no setting item.

Terminate Battle Forcibly.png
 

Make Monster Appear†

Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster.

Make_Monster_Appear.png
 

Obtain Battle Information†

Obtain information during the battle and assign the specified parameter in the specified manner.

Obtain_Battle_Information.png
 
 

(!)For those who have created with earlier version than Ver.1.10
The behavior is unchanged for the following options.
Although they are deprecated, there is no need to modify them even if you are using them.

Check Whether in Battle†

Check if a battle is in progress.

Check Whether in Battle.png
 

Check Monster in Battle†

During battle, check whether the specified monster appears at the specified index.

Check_Monster_in_Battle.png
 

Change Battle Speed†

You can change the speed of battle progression, from 10 to 1000%.

Change_Battle_Speed.png
 

Switch Battle Camera Sets†

Please read the Cameras > Switch Battle Camera Sets section for more information.


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