RPG Developer Bakin uses "events" to control all game movements, such as the movement of cast members on the map, story progression, and events during battles.
This function allows you to create common situations during RPG creation, such as villagers who give the player hints, merchants who can buy and sell items, treasure chests filled with money, and functions that connect maps to maps, simply by filling in the required fields.
See also the "Event Templates" section of the Stamps Palette for a description of event templates.
It is used to create detailed movements that cannot be achieved with event templates by combining a group of commands called an "event panels". Event templates can also be converted to "Custom events" for customization.
See Event Editor Features for instructions on how to set up a custom event
Common Events are events that can be called up and executed at any time during the game, either on the maps or in battles. RPG Developer Bakin has "common events" that can be used both on maps and during battles, and "battle events" that can be used only during battles.
See also the Common Event Palette for a description of common events.