Sprite Tool

This tool allows you to create "sprites" that are animated by combining multiple images.
Sprites can be used to create moving effects on the title screen and menu screen, or to change the facial expressions of the cast in conversation scenes.
Please also refer to Resources > Sprites.

SpriteTool.png

Description of Each Function

Sprite List

A list of registered sprite sets and motions is displayed.

SpriteTool_SpriteList.png
 

Sprite Preview

This is the area where the animation being created will be played.
Selecting a motion in the sprite list displays a preview.
The various preview settings are grouped together at the top of the preview field.
Note that the center coordinates of the preview are (0,0).

SpriteTool_SpritePreview.png
 

Timeline

SpriteTool_TimeLine.png
 


Information on Cell Changes

In the Timeline, select a cell under "Screen Flash" to display it on the right side of the Sprite Tool.
You can specify what the layer shows at the keyframe where the selected cell exists.

SpriteTool_Properties.png
 

Mask

Mask is a function that crops and displays layers under the influence of an image registered in a mask layer.
Images of shapes that are easy to use for masks, such as a square or circle, can be found in the reserved folder > Primitive.

Mask_InvertAlphaValue.png
 

How to Create Animation Data

In this section, we will explain how to create animation data, taking as an example how to create a character's eye blink and lip-sync animation.

spritetool02.png

1. Open "Resource Management" from the master menu.

2. Select 2D Stamps -> Images.

3. Click "Add" and select the desired images to complete the import. In this section, we will import the character body, eye parts, and mouth parts.

spritetool03.png
spritetool04.png

  
For the image to be animated, set "Slice" to CountSlice in "Texture Settings," and divide the height and width into the number of animated patterns.

In this case, set the number of horizontal divisions to 2 and the number of vertical divisions to 7. For data used in conversation scenes, please turn off the SRGB switch in the texture settings.

5. Select "2D Stamps" -> "Sprites".

6. Click "Add" to open the image selection window, and select a base image.

spritetool07.jpg

7. Once the base image is loaded, click "Edit" in the upper right corner of the screen to launch the animation tool.

spritetool08.jpg

8. Once the animation tool is activated, move the base image to the position where you want it to appear. (The border will be the size of your screen.)

spritetool09.jpg

9. Add a layer and assign the image of the part you want to animate. Here, we will assign "mouth" to layer 2 and "eyes" to layer 3.

When the image appears on the screen, use the mouse or cursor keys to position it where you want it to animate.

The preview image can be zoomed in and out by scrolling the center of the mouse. Click on the eye icon next to the layer name to make the selected layer semi-transparent.

spritetool10.jpg

10. Click on the "Add Frame" button to add two frames, and copy the "Eyes" and "Mouth" layers set to frame 0 to the side.

spritetool11.jpg

11. Focus on the "eyes" and "mouth" layers of the middle frame, and change the frame to the desired expression.

spritetool12.jpg

12. Set the playback time (frames). In this example, the middle frame is set to 1 and the last frame to 30. When you play it back, you will get an animation like the one below.

spritetool13.gif

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