What are State Definitions

A "state" can be granted to a terrain or skill, which, during the game, changes the cast's abilities or behavior.
You can create a "poison swamp" by giving the terrain a poisonous state, or if you give it to a skill, you can create "paralyzing attack magic" or "magic that increases the attack power of allies".
This section specifies the effects of the various states on the ability and the conditions under which they are released.

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Function Description

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State Definition Properties

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Influence of State Change

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Basic Settings

Specify basic information such as the probability of changing to a "state" and the conditions under which the "state" ability is removed.

State Abilities

Specify the ability when the cast enters this "state".
The Add button opens the "Ability Selector Dialog".
Selecting an ability closes a dialog that allows you to specify the parameters of the ability (e.g., the amount of damage for automatic damage).

Effect When Applied

Specify the effect to be displayed on the cast in this state.


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