Rules and Operations

Specify basic game settings, such as cast controls and input device assignments (key assignments).

GameDefinition_Rules_and_Operations.png
 

Game System Definition

This section is where you set the rules for the game system.

GameDefinition_Rules_GameSystem.png
 

Movement and Operation Settings

These settings are related to the movement of the cast during the game and the player's operations.

GameDefinition_Rules_Operation.png
 

Camera Movement Range

Specify the range of motion of the camera during game play.

GameDefinition_Rules_Camera.png
 

Adjustment Elements for Device Input Values

Specify the behavior and sensitivity to input when playing with a mouse or controller analog stick.

GameDefinition_Rules_Mouse.png
 

Rendering Options

Specify settings related to the rendering in the game.

GameDefinition_Rules_Rendering_Options.png
 

Current Location Map Display Settings

Specify settings related to the functionality of the mini map.
Please read the Creation Tips - Mini Map section for more information.

GameDefinition_Rules_CurrentLocationMap.png
 

Assign Input Device

Specify key and button assignments for keyboard, controller, and mouse operation of the created game.

[Sensitivity and Coefficients]
The "Sensitivity" specified in "Adjustment Elements for Device Input Values" is about the response of analog input devices.
The sensitivity with respect to the right stick up/down affects all right stick up/down operations.
In contrast, the "coefficient" for a key/button in the input device assignment is a setting for the response to that function.
The sensitivity and coefficients are multiplied together to affect the operation.

 
 

Key/button assignments can also be specified in text format.
See Assign Input Device for details on how to write.

GameDefinition_Rules_AssignInputDevice.png
 

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