Conversation†

Display Conversation†

You can set up conversation scenes between cast members.
Rendering stamps specified in "Cast to be Displayed" can be displayed on the left and right sides of the screen at the same time as the text on the screen.

Display_Conversation.png
 

Display Message†

Display text in the message window.

Display_Message.png
 

Display Ticker Text†

Display text on the entire screen. Suitable for use in prologues, epilogues, etc.

*Input Support for Wait, Instant Display, Waiting for Input, and Window Auto-Close is not available in this event panel.

Display Effect†

Play the effect at the specified display position.

Display_Effect.png
 

About display position

Display Emoticon†

Play the emoticon on the event or player.

Display_Emoticon.png
 

Change Map Cast Expression†

Change the facial expressions of the cast in the map. To use this function, the 3D model used must have been created to a defined specification.

Change_Map_Cast_Expression.png
 

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