Camera Tool †
The camera tool creates the camera works for events and for battles.
Camera Tool Setting Options †
- Camera List
Add the camera work you wish to create and specify the camera movement.
The camera list is largely divided by "default," "battle," and "map event," each of which is a folder for the camera you wish to create and add camera work to.
Default: Default camera setting, this is used if no dedicated setting exists.
Battle: Battle-related camera settings. Each will be specified according to the timing of the battle.
Map Events: These are special camera specifications that exist for each map. The default is the standard, and additional camera work can be added as needed. The added camerawork can be called by events.
- Add Button
Select the folder of the map you want to create and press the button to add a camera work.
("Default" and "Battle" are fixed camera items and cannot be added.)
- Copy Button
Copy the selection.
- Paste Button
Paste the copied selection.
- Trash Button
Delete the selection. ("Default" cannot be deleted.)
This is the default camera work and will be used if no other dedicated camera work exists.
These are the camera works for battles.
[Start] This is the camera work at the start of the battle.
[Standby] This is camera work in standby situations, such as when entering commands.
[Attack] This is the camera work used during a normal attack.
[Use Skill] This is the camera work when magic or skills are used.
[Use Item] This is the camera work when the item is used.
[Results] This is the camera work on the result screen at the end of the battle.
- Each Map
This is the camera work for each map.
Add this if your event requires camera work.
The added camera work can be activated in the event's command script.
Camera List / Right-Click Menu †
Right-click in the camera list to view.
Cut out the selection.
Paste the cut and copied selection.
- Overwrite and Paste in this Section
Paste the contents of the copied camera into the selected camera.
Camera Preview †
This is the preview screen of the camera being created.
- Preview Screen
To operate the camera, drag the right mouse button to rotate and move the camera, drag the middle mouse button to Z-parallelize, and Alt + middle mouse button to Y-parallelize.
- Load from Presets
Call up the camera presets.
- Load from Presets(When the battle camera is selected）
Call up the battle camera presets.
[Battle Camera A: Side View] This is a battle camera preset based on the side view. (default setting)
[Battle Camera B: Quarter View] This is a battle camera preset based on the quarter view.
[Battle Camera C: Back View] This is a battle camera preset based on the back view.
[Battle Camera D: Stylish] This is a stylish battle camera preset with slightly intense camera work.
[Battle Camera E: Side View 2] This is a battle camera preset based on the side view for the Battle Plug-in Sample project.
[Battle Camera F: Back View 2] This is a battle camera preset based on the back view for the Battle Plug-in Sample project.
- Edit the Source Camera
If "Use Other Camera" is specified in the basic settings, jump to that camera work.
- Switch Maps for Preview
It can only be specified with battle camera types and can be toggled to preview the map.
- Edit Rendering Settings
Open and edit the map's rendering settings.
Switch post-effects on/off.
- Play with Effects(When the battle camera "Use Skill" is selected)
Call effects registered in the database and test their playback.
- Add Frame Button
Add a frame.
- Copy Button
Copy the frame.
- Paste Button
Paste the frame.
- Delete Button
Delete the frame.
- Undo Button
Undo one frame edit.
- Redo Button
Redo one frame edit.
- Time Scrub Bar
Drag to move the frame.
- Start Frame
Enter the number of frames to start that frame.
- Frame Number
Specify how many frames are to be used for that frame.
The information about the camera's position in the frame.
Basic Settings †
- Use Other Camera
Select this option if you want to use other camera work as is.
Please note that camera work with this setting will not appear in the same section for other cameras.
- Use Loop
Specify whether or not to loop playback.
Battle Camera Settings †
- Interpolation Time from Previous Camera
Enter the number of interpolated frames for camera transitions in battle when transitioning from the previous camera work to the camera work being specified.
For example, if 60 is entered for the "Standby" camera, it will take 60 frames after the end of the "Start" camera to move to the first frame of the "Standby" camera.
- Skip This Camera
If you turn on a camera setting for which you do not want to add camera work, that camera setting will be skipped.
For example, if the skip is turned on for the "Attack" camera, the camera work will be skipped for normal attacks and the camera will remain in "Standby" mode.
- Timing to Wait for Effect Completion
Specify when to wait for the effect to finish playing.
At the frame specified here, the camera stops until the end of the effect playback.
When set to -1, it is not used and playback is performed as per the specified camera animation frame.
Change Information †
- Angle of View
Specify the angle of view.
- Near Clip
Specify how far to render the obstruction between the gazing point and the camera.
The higher the value, the less objects further away from the camera will not be rendered.
- Position XYZ
Specify the camera coordinates.
- Angle XY
Specify the angle of the camera.
- Gazing Target
Specify the point at which the camera's line of sight should point.
[Player] The player is the target.
[None (World Coordinates)] The origin of the world coordinates is the target.
[Center of the Battle] Specify the center of the battle map.
- Offset XYZ
Specify the offset value from the point specified in the target.
Offset is a value indicating the distance from the reference point.
For example, if the target is specified as "Player" and offset Y is set to +1, the coordinates of the gazing target will be increased by +1.
- Spline Interpolation
Turning on spline interpolation smoothes the camera movement between frames.
- Change in Speed
[Constant Speed] Playback at the same speed until the last frame.
[Ease-in/Ease-in 3x] Deceleration. Start moving fast and stop slowly.
[Ease-out, Ease-out 3x] Acceleration. Start moving slowly and gradually accelerate.
- BLOOM Intensity Coefficient
The value specified for BLOOM in the map setting "Rendering" is further adjusted by multiplication.
- Light Intensity Coefficient
The value specified for the light intensity in the map setting "Rendering" is further adjusted by multiplication.
- Chromatic Aberration
The value specified for chromatic aberration in the map setting "Rendering" is further adjusted by addition.
- DoF Focal Coefficient
The value specified for DoF/Focal Point in the map setting "Rendering" is further adjusted by multiplication.
- DoF Range Coefficient
The value specified for DoF/Range in the map setting "Rendering" is further adjusted by multiplication.
- DoF Blur Radius
The value specified for DoF/Blur Radius in the map setting "Rendering" is further adjusted by addition.
Camera Preview Operation †
- Right button + dragging
- Vertical and horizontal rotation
- Wheel (center button)
- Zoom in/out
- Wheel (center wheel) + dragging
- If the gazing point is the player, offset moves.
If none, move the gazing target moves.
How to create camera work †
- Click on the + button in the camera list. When the Add New dialog box appears, enter the name of the camera work.
- To create a player-centered camera work, select "Player" as the gazing target, "Any Event" to center on an event, or "None" for specific coordinates.
- Focus on the very beginning of the pose and use the camera preview to determine the angle.
- Set the timing (in seconds).
- Click "Add Frame" and set the next pose in the same way as in steps 3 and 4. If you want to create an advanced camera work, you can repeat this process to create it.