Camera Tool

The Camera Tool allows you to create cameras while moving around maps, as well as camera effects for events, battles, and conversation scenes.


Camera Types that can be Configured

The cameras that can be configured with this tool are categorized into the following types:

Standard Cameras

Default camera specification to be used while moving around maps.
If no other camera is created in the map event camera, this camera will be applied.

Battle Cameras

This camera is used for various scenes during battles.

Conversation Scene Camera

This camera is used for the casts that appear on the left and right sides of the screen when displaying conversations during events.
The spacing and angle of the left and right casts can be adjusted.
You can specify Post-Effects that are separate from the Post-Effects for the map.

Map Event Camera

The camera used on each map created in the Map Editor.
The default camera on each map can be set in Map Settings Palette>Basic Tab.

Camera Tool Setting Options

Camera List

This is a list of cameras that have been created.
You can add, copy, delete, and so on for cameras.


How to Add Each Camera Type

The method of adding a new camera differs for each camera type.

Context Menu

Right-click in the camera list to view.

Canera Tool List Right.png

Camera Preview

This is the preview screen of the camera being created.
Some functions of the preview screen differ depending on the camera type.
The function switches according to the camera currently selected in the camera list.

Preview for Default and Map Event Cameras


Preview for Battle Cameras


Preview for Conversation Scene Cameras




Basic Settings


Battle Camera Settings


Conversation Scene Settings


Change Information

Change Information.png

Camera Preview Operation

Right button + draggingVertical and horizontal rotation
Wheel (center button)Zoom in/out
Wheel (center button) + draggingIf the gazing point is the player, offset moves. ~If none, move the gazing target moves.
Wheel (center button) + Alt + draggingXY Parallel Movement

How to Create Camera Work

  1. Click on the + button in the camera list. When the Add New dialog box appears, enter the name of the camera work.
  2. To create a player-centered camera work, select "Player" as the gazing target, "Any Event" to center on an event, or "None" for specific coordinates.
  3. Focus on the very beginning of the pose and use the camera preview to determine the angle.
  4. Specify the number of frames.
  5. Click "Add Frame" and set the next pose in the same way as in steps 3 and 4. If you want to create an advanced camera work, you can repeat this process to create it.

Attach file: fileCameraTool.png 3 download [Information] fileCameraTool_Basic_Settings.png 20 download [Information] fileConversation_Scene_Settings.png 27 download [Information] filePresets_ConversationCamera.png 27 download [Information] filePreview_ConversationCamera.png 32 download [Information] filePreview_BattleCamera.png 34 download [Information] filePresets_BattleCamera.png 131 download [Information] fileCameraTool_Timeline.png 157 download [Information] fileCameraTool_Preview.png 56 download [Information] fileCameraTool_CameraList.png 156 download [Information] file各マップ.png 173 download [Information] fileバトルカメラ専用設定.png 169 download [Information] file注視先目標.png 158 download [Information] fileTarget.png 99 download [Information] fileLoad from Presets.png 168 download [Information] fileChange Information.png 174 download [Information] fileChange in Speed.png 165 download [Information] fileCanera Tool List Right.png 169 download [Information]

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Last-modified: 2024-04-24 (Wed) 01:09:40