- l -
- Layout : Yukar.Engine.BattleEnemyInfo
- LayoutDrawer : Yukar.Engine.AbstractLayoutState, Yukar.Engine.LayoutManager
- LayoutGuid : Yukar.Engine.LayoutManager
- LayoutManagerGuid : Yukar.Engine.LayoutDrawerPreview
- LayoutNode : Yukar.Engine.LayoutManager
- LayoutState : Yukar.Engine.AbstractRenderObject.GameContent, Yukar.Engine.LayoutManager
- LearnSkill : Yukar.Engine.AbstractRenderObject.GameContent
- LearnSkillNames : Yukar.Engine.AbstractRenderObject.GameContent
- LearnSkillResults : Yukar.Engine.BattleEnum.BattleRewards
- Left : Yukar.Common.Resource.Texture, Yukar.Engine.AbstractRenderObject
- LeftNext : Yukar.Engine.AbstractRenderObject
- Length : Yukar.Engine.TouchRectCollider
- Level : Yukar.Common.Rom.Cast, Yukar.Common.Rom.GameSettings.Glossary, Yukar.Common.Rom.Job, Yukar.Engine.BattleEnemyInfo
- LevelGrowthRate : Yukar.Common.Rom.Cast, Yukar.Common.Rom.GameSettings.Glossary, Yukar.Common.Rom.Job
- LevelLabelText : Yukar.Engine.ResultStatusWindowDrawer
- LevelUpByEXP : Yukar.Common.Rom.GameSettings
- LevelUpExpList : Yukar.Common.Rom.Cast, Yukar.Common.Rom.Job
- LevelUpSE : Yukar.Common.Rom.Cast
- Light : Yukar.Common.Rom.Camera.KeyFrame
- LightCoeff : Yukar.Common.Rom.NSkill, Yukar.Common.Rom.NSkill.Option
- LightColor : Yukar.Common.Resource.Particle
- LightFadeInStart : Yukar.Common.Resource.Particle
- LightFadeInTime : Yukar.Common.Resource.Particle
- LightFadeOutStart : Yukar.Common.Resource.Particle
- LightFadeOutTime : Yukar.Common.Resource.Particle
- LightForce : Yukar.Common.Resource.Particle
- LightOnForBuildings : Yukar.Common.Rom.RenderSettings
- LightPosX : Yukar.Common.Resource.Particle
- LightPosY : Yukar.Common.Resource.Particle
- LightPosZ : Yukar.Common.Resource.Particle
- LightRadius : Yukar.Common.Resource.Particle
- LimitDown : Yukar.Common.Rom.Map
- LimitLeft : Yukar.Common.Rom.Map
- LimitRight : Yukar.Common.Rom.Map
- LimitUp : Yukar.Common.Rom.Map
- lineCount : Yukar.Engine.MessageReader.MessageEntry
- LineOffset : Yukar.Common.Rom.LayoutProperties.LayoutNode
- Liquid : Yukar.Common.Resource.MapChip
- LoadingGuid : Yukar.Common.Rom.LayoutProperties
- LocalLightIndexes : Yukar.Common.Rom.Map.ObjectGroup
- localLights : Yukar.Common.Rom.Map
- LocalNameDic : Yukar.Common.Rom.Folder
- Locked : Yukar.Common.Rom.Folder
- locked : Yukar.Common.Rom.Map.MapObjectBase
- Locked : Yukar.Common.Rom.Map.MapObjectBase
- Loop : Yukar.Common.Rom.Camera
- LoopStart : Yukar.Common.Rom.Camera
- LpfType : Yukar.Common.Rom.Camera
- LStickHorz : Yukar.Common.Rom.GameSettings
- LStickVert : Yukar.Common.Rom.GameSettings
- LUT : Yukar.Common.Rom.RenderSettings