
Hello everyone!
We are excited to bring you the final major update of the year: Version 2.2.
This update focuses on adding long-requested features related to Reserve Members, along with several new systems that expand the overall scope of gameplay.
These additions allow for deeper battle mechanics and more flexible story development.
We have also added a brand-new sample project, “REINES DU SABBAT Queen of Sacrifice.”, so we hope you’ll give it a try!
Now, let’s take a look at some of the key new features included in this update.
- Enemy Party
A new feature has been added that allows multiple casts to be grouped together and treated as an “Enemy Party.”
Enemy parties can be designated as enemies in both encounter battles and event battles, and support party-specific battle layouts and battle event settings. This enables the creation of more strategic battles with richer presentation.
- Conversation & Message Preview
A preview function has been added that allows you to check conversations and messages set in events in a format close to their in-game display.
You can select the layout directly from the conversation or message event panel to preview the text, improving the efficiency of text adjustments.
- Store Price Adjustments and Inventory Management
A new feature allows you to change store item prices (increase or decrease) and manage inventory.
This makes it possible to manage stores in accordance with game progression and scenario developments.
- Variable List Improvements
The Variable List, which allows you to see where variables are being used, has been enhanced.
It is now easier to locate event panels and map events that manipulate variables, making debugging work more efficient.
- Skill Sample Project
A new project has been added that compiles sample skills created using common events, battle events, and database settings.
- (DLC) Localization Tool Kit Improvements
Added text preview functionality for conversations and messages, added note-taking capabilities, and improved overall usability.
Features like adding “OR” conditions to event sheets and particle emitter control, plus much more!
For details on other update contents, please check the online manual or go to “Update Log” in the “Info & Tips” section of Bakin’s Top Menu.
We hope these new features make your game development even more enjoyable and empowering!
We will continue making improvements to RPG Developer Bakin.


