RPG Developer Bakin Live2D Toolkit

Live2D Toolkit Overview

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Contents

Update History

License

This DLC uses the Live2D Cubism SDK. If you use this DLC to create and release a game, you must agree to the Live2D SDK license.
SDK Release License

 

In addition, the Live2D models included in this DLC may be used in accordance with Live2D’s guidelines.
Guidelines

Introduction:

Bring Your Game to Life—Animate Your Characters with Live2D!

“Live2D Toolkit” is a free expansion DLC that allows you to incorporate Live2D models created with Live2D Cubism into games developed with “RPG Developer Bakin.” It is a tool designed to help you create memorable character presentations using animated character sprites.

Purpose and Features of This Tool

 

Main Features


Supported Platforms and System Requirements

Compatible Models
Supports Live2D Cubism models exported using the following target versions:


How to Install

Live2D Trademark Display

You can access the Live2D Trademark Display dialog by selecting Functions > Extensions > Live2D Trademark Display from the top menu.

How to Import

You can import the file using one of the following methods.
In each case, please import ‘'model3.json’'.

Importing Files into the Map Editor via Drag-and-Drop

Drag and drop the model3.json file for the model you want to import from the Explorer.
A 2D stamp will be generated automatically.

Importing Files by Drag-and-Drop to the Live2D List under Resources

Drag and drop the “model3.json” file for the model you want to import from the Explorer.

Select “model3.json” from the “Add Resource” Button and Import It

Click the “Add Resource” button, select the model's “model3.json” file you want to import from the “Local File” tab, and then select “Add and Exit.”


Create a Stamp
If you want to display it on a map or use it in a conversation panel, you'll need to turn it into a stamp.

リソース_スタンプボタン.png

What You Can Do in the “Live2D” Resource Menu

In the Live2D section of the Resources menu, you can configure Live2D rendering settings.
Imported Live2D models are stored in the ‘’[■■■\Project Name\res\live2d]‘’ directory.
You can navigate to this location by selecting ‘'Open the Resources Folder in Explorer’' from the right-click menu.

リソース_全体.png

Live2D List

This is a list of registered Live2D assets.

リソース_Live2Dリスト.png

Live2D List / Right-Click Menu

リソース_コンテキストメニュー.png

Live2D Preview

This is the Live2D preview screen. You can move the view by dragging with the middle mouse button.
You can check the selected facial expression and motion.

リソース_プレビュー.png

Facial Expression

Click to switch between facial expressions in the preview window.
You cannot make changes within Bakin.
If you want to change the name of a facial expression, please do so in “Live2D Cubism Viewer.”

リソース_表情.png

Motion

Click to play the preview.

リソース_モーション.png

Live2D Properties

リソース_プロパティ.png

Display Method

Imported Live2D models can be both “placed on 3D maps” and displayed on the screen in the “Display Image Panel” and “Conversation Panel.”

How to Display Live2D on 3D Maps

How to Display Live2D on the Screen

To display a Live2D model on the screen as a 2D image, use the “Display Conversation” panel or the “Display Image” panel with an event.

Event Panel

Event Panels Compatible with Live2D
You can use Live2D models in the event panels listed below.

Display Conversation

Display Conversation
You can set up dialogue scenes between cast members.
Along with the text on the screen, you can display the rendering stamps set in “Cast to be Displayed” on the left and right sides of the screen.

Display Image

Display Image
Displays the specified Live2D resource.
If you want to play a motion, you can select it from the “Motion” setting.
By using the “Display Image” panel multiple times, you can create a scene where the character remains on screen while a motion plays.

Change Image Expression

イメージの表情を変更.png

This changes the Live2D expression for the management number specified in “Display Image.”
You can set the interpolation time in the Change Event Expression panel. Use this when you want the expression to change slowly, for example.

Move Image

Move Image
You can move the specified Live2D to any location.

Delete Image

Delete Image
Removes the Live2D with the management number specified in Display Image from the screen.

Change Player Motion

Change Player Motion
Change the player's motion.<\n
In the Change Player Motion panel, you can set the interpolation time. Use this to smoothly transition to a new motion while the current motion is playing.

Change Event Motion

Change Event Motion
Change the event's motion.<\n>
In the Change Event Motion panel, you can set the interpolation time. Use this to create a smooth transition to a new motion while the current motion is playing.

Change Player Expression

プレイヤーの表情を変更.png

This changes the expression of a player with a Live2D model configured.
You can set the interpolation time in the Change Player Expression panel. Use this if you want the expression to change slowly, for example.

Change Event Expression

イベントの表情を変更.png

This changes the expression for an event that has a Live2D model assigned to it.
You can set the interpolation time in the Change Event Expression panel. Use this if you want the expression to change slowly, for example.

Restrictions

FAQ

Q. I cannot view models exported from Cubism 5.3 or later.

A. This DLC is compatible with models exported using Cubism SDK 5.0 or earlier.
Features added in Cubism 5.3 or later are not supported by this DLC.
Please re-export your model by specifying a target version of “SDK 5.0 / Cubism 5.0” or earlier in the “Live2D Cubism Editor” export settings. (June 2026)

Q. The model appears blurry. The image quality has deteriorated.

A. The canvas scale may be set to a low value.
Setting it to a higher value will improve image quality. However, this will reduce performance.

Q. The edges of the model are cut off when displayed.

A. The horizontal and vertical scales of the rendering area may be set too narrow. Please increase these values to expand the rendering area.

Q. When I place the model on a map, it floats.

There are several ways to work around this.
1. Set the rendering area to just above the character's feet.
2. Assign a simple collision to the Live2D model and enable Falling by Gravity to make it touch the ground.
3. In the “Live2D Cubism Editor,” align the model's position with the bottom edge of the canvas.

Q. The game is running slowly.

A. You can reduce the rendering load by lowering the canvas scale. (However, this will result in lower image quality.)
You can also reduce the load by using smaller texture sizes when creating Live2D.

Q. I want to change the character's size.

A. Please adjust the overall size using the Render Scale.

Q. I want to set a Live2D model for the main character.

A. You can configure this by changing the Graphic for Moving in the Casts of the database to a 2D stamp created using Live2D.

Q. If the main character is a Live2D model, they won't change direction

A.This is the specification.
You can manually create and configure events and scripts that detect changes in direction and switch motions.
You will need to use the “Live2D Cubism Editor” and “Live2D Cubism Viewer” to create motions corresponding to each direction of movement, such as walking, running, and attacking.

Q. I want to use Live2D models in my battle party.

A. Please use Change Cast Graphic.
Currently, Bakin does not offer a mirror flip feature.

Q. I want to set up collision detection for a Live2D model.

A. Please assign the Simple Collision Settings to the 2D stamp.

Q. I want to disable Live2D physics or change the intensity.

A. Currently, this cannot be configured from within Bakin.

Q. When I used 2D stamps created with Live2D in battle, the motion didn't play all the way through.

A. 2D resources do not check for the completion of motion. As a workaround, you can wait for the motion to finish by adjusting the effect Damage Display Timing (sec) 0=Automatic in the Resources.

Q. I want to rearrange the motions in the Live2D of the Resources.

A. Currently, the sorting order cannot be changed. The order will be the same as in the “Live2D Cubism Viewer.”

Q. I don't know where the internal name of a motion is determined.

A. The internal name of a motion is displayed as the group name set in “Live2D Cubism Viewer” followed by “_n”.

Q. In the Map Editor, event symbols appear in front of Live2D models.

A. This is the specification. This specification has been established to allow for translucency.

Q. If I make it a 2D stamp, it's too far away to see.

A. If you right-click on the preview screen and select “Reset Camera,” the subject will usually be visible within the view.

Q. I accidentally clicked “Cancel” on the Live2D Plugin Terms of Use. Is there a way to display them again?

A. Please restart Bakin without saving your project. The Live2D Plugin Terms of Use will be displayed again when you select a project.


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