RPG Developer Bakin

About Ultimate Modular Swords

This resource pack allows you to design your own sword by freely combining the three parts of a sword: the blade, the guard, and the grip.
The swords you create can not only be equipped by your 3D characters but also used as map objects.

DLC Contents
  • 3D Stamps: 376
    • Blades: 25 types (49 variations)
    • Decoration for each blade: 50
    • Guards: 10 types (29 variations)
    • Guard Decoration: 14
    • 11 types (38 variations)
    • Grip Decoration: 48
    • Other Decorative Assets: 66
    • Prefabs: 36
  • Sample Map: 1
Setup Guide

This product allows you to create your own original sword using the "Sub Graphics" feature of 3D stamps.
This setup guide provides instructions on how to create it. Be sure to check it out!

Title
RPG Developer Bakin Ultimate Modular Swords
release date
October 23, 2024
genre
DLC, 3D Materials, Paid
developer
Jackson Meira
Price
$24.99 (USD)
Distribution store

Bakin DLC Ambassadors'
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By Cody Jackson

By AmalgamAsh

By くま

窓際ななみ

Bakin新DLC『Ultimate Modular Swords』
Bakinのサブグラフィックス機能を利用して、沢山の種類の刀身・鍔・柄を組み合わせることで、オリジナルの剣を創ることができるよ!
創った剣は、キャラクターへ装備も可能です✨(動画はvroidキャラに持たせました)
10月24日発売!

ショワノート

【RPG Developer Bakin】DLC[Ultimate Modular Swords]を先行使用したので感想

RPG Developer Bakin、DLCアンバサダー企画第三弾となりました。今回は[Ultimate Modular Swords]を先行使用しましたのでそちらのレビューです。

Ultimate Modular Swords
Setup Guide

This product is a resource pack that allows users to create their own original swords by combining the three parts that make up a sword: the blade, guard, and grip, using the "subgraphic" function of the 3D Stamp. Particle effects and decals can be used in combination to create even more attractive swords.

Please also watch the following video in conjunction with this guide.

What are subgraphics?

This function allows users to create their own 3D models by combining multiple 3D stamps.
See the 3D Stamp page for more information. click here

All 3D stamps are stored under ULTIMATE-MODULAR-SWORDS.

BLADE

This is the blade part.

Data contents in subfolders

  • BLADE>NORMAL: Regular edition. 60 variations.
    • BLADE>HOLE: 14 variations with set effects and sounds.
  • BLADE>NORMAL>DETAILS: 50 decorations for blades.
GUARD

This is a defensive part that is located between the blade and the grip.

Data contents in subfolders

  • GUARD>DETAILS: 10 decorations for guards.
GRIP

This is the handle part for holding the sword.

Data contents in subfolders

  • GRIP>DETAILS: 44 decorations for grips.
DECALS

These are decals that can be used on BLADE and GUARD.

Data contents in subfolders

  • DECALS>NOMAL: Decals for blades. No animation. 3 colors (BULE, YELLOW, and RED). 24 variations.
  • DECALS>NOMAL: Decals for blades. Animated. 3 colors (BULE, YELLOW, and RED). 24 variations.
DECALS2

Generic decal.

Data contents in subfolders

  • DECALS2>BLUE: General purpose decals. No animation. 15 variations.
GENERAL

The base model “ums-empty-cube” is stored.

PREFAB-SWORDS

Examples using various parts are stored. It may be a good idea to customize your work using these as a reference.

Data contents in subfolders

  • PREFAB-SWORDS>NORMAL: The examples of the regular edition are stored. 16 variations.
  • PREFAB-SWORDS>HOLE: The examples of the regular version are stored. 6 variations.
PREFAB-GUARDS

The examples of the guard are stored. 14 variations.

Preparation Before Creating a Sword
  1. Under “Resources,” click on “3D Stamps,” then “Add” to open the Asset Picker.
  2. Select “Ultimate Modular Swords” from the “Additional Menu”.
  3. Select “3D Stamps” from the Types and choose “Add and Exit”.
  4. If you see “ULTIMATE-MODULAR-SWORDS” added to the “3D Stamps” list, you are ready to go.
1) Copy ums-empty-cube
  1. Create a new folder under “3D Stamps” in “Resources.” (Optional)
  2. From the list of 3D stamps, select the folder name “ULTMATE-MODULAR-SWORDS”.
  3. Select the folder name “GENERAL”.
  4. Select the 3D stamp “ums-empty-cube” and copy it to the folder created in “1”. At this time, please add it with another ID.
2) Configure a Blade
  1. Turn on the “Subgraphics” function in the “Rendering Stamp Settings” section.
  2. Click “Add” on the “Subgraphics” list screen.
  3. Click on “Subgraphic” added to the list to display the subgraphic properties.
  4. You can rename it by clicking on the name of the listing again. Here it is changed to “BLADE”.
  5. Click on the empty field in the “Subgraphic” properties to display the Asset Picker.
  6. Go to “ULTMATE-MODULAR-SWORDS” > BLADE > “NORMAL” > in the asset list and select “ums-blade-01”. The blade is now set.
3) Configure a Guard
  1. Click “Add” on the “Subgraphics” list screen.
  2. Click on “Subgraphic” added to the list and rename it to “GUARD”.
  3. Click on the empty field in the “Subgraphic” properties to open the Asset Picker.
  4. Go to “ULTMATE-MODULAR-SWORDS” > GUARD > in the asset list and select “ums-guard-01”. The guard is now set.
4) Configure a Grip
  1. Click “Add” on the “Subgraphics” list screen.
  2. Click on “Subgraphic” added to the list and rename it to “GRIP”.
  3. Click on the empty field in the “Subgraphic” properties to open the Asset Picker.
  4. Go to “ULTMATE-MODULAR-SWORDS” > GRIP > in the asset list and select “ums-grip-01”. The grip is now set.
5) Decorate and Tweak

Although the basic sword can be created through the process up to 4, the sword can be personalized by adding particle effects and decals, and by changing the scale of each subgraphic.

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