Battles †
Execute Battle and Check Results †
Execute a battle and perform a branching process for winning and losing.
- Placement
Select the map to be used during the battle and specify the placement of allies and enemies.
- Battle Test
Execute the battle test with the specified details.
- BGM
Specify the BGM to be used during battle. If you specify "No Change," the normal battle BGM will be played.
- Inescapable
If checked, the player will not be able to run away from the battle.
- No Game Over Even If Defeated
Even if they are annihilated in battle, the game does not transition to game over.
- No Monster Appearance Message
No system message is displayed when monsters appear.
- Appearing Monsters
Add/delete monsters that appear in battles. The level of each monster can also be specified.
Status Window ON/OFF †
Toggle between displaying and not displaying the status window during battle.
Recover/Reduce Battle Cast's HP/MP †
Specify the increase or decrease in HP and MP of the cast members participating in the battle.
- Effect Target
- Cast
Select the cast to be effected.
- nth in the Party
Specify the cast to be effected from 1 to 4.
- nth in Monsters
Specify the cast to be effected from 1 to 6.
- Target Status
Select the status to be changed.
In the Database, "MP" refers to the status specified by the keyword "mmp".
See Casts for status keywords.
- Value
- Direct Input
Enter a value directly or specify a variable box to be used.
- Use a Formula
The amount of variation can be specified using the four arithmetic operations.
The "Edit" button displays a dialog box to assist in entering the formula.
- Effect Source
For the status to be used in the formula, you can specify which cast status to base the formula on.
- Increase/Decrease
Specify how the parameter will change when executed.
- Display Damage Numbers on Screen
If checked, damage numbers will be displayed on the screen when the event is executed.
Make Battle Cast as Operation Target †
- Cast
Select the cast to be effected.
- nth in the Party
Specify the cast to be effected from 1 to 4.
- nth in Monsters
Specify the cast to be effected from 1 to 6.
Specify Battle Cast Action †
Specify an action of the target cast during the battle. The use of this event panel will nullify the action for that turn.
- Cast
Select the cast to be effected.
- nth in the Party
Specify the cast to be effected from 1 to 4.
- nth in Monsters
Specify the cast to be effected from 1 to 6.
- Action
Perform an action as specified below.
- Attack
Perform a normal attack.
- Guard
Damage is reduced by the value (%) entered in the box on the right.
- Charge
The attack power is increased by the value (%) entered in the box on the right.
- Do Nothing
No action is taken.
- Skill
Use a specified skill.
- Target
If you specify "Attack" or "Skill" as the action to be performed by the cast, specify its target.
- Random
Select a target at random.
- Cast
Select the target cast.
- nth in the Party
Specify the target cast between 1 and 4.
- nth in Monsters
Specify the target cast between 1 and 6.
Make/Cure Battle Cast State Change †
Control the state change of the target cast during the battle.
- Cast
Select the cast to be effected.
- nth in the Party
Specify the cast to be effected from 1 to 4.
- nth in Monsters
Specify the cast to be effected from 1 to 6.
- Type of State Change
Controls the state change of the target cast during the battle.
- Make/Cure State Change
Choose whether to make a change in condition or cure it.
Terminate Battle Forcibly †
Force the battle to end. There is no setting item.
Make Monster Appear †
Make a monster appear. If you specify an index that has already appeared, the monster will be replaced by the specified monster.
- Monster Index
Specify the index in which the monster will appear.
- Monster to be Appeared
Specify the monster to appear.
- Specify the Position
If checked, you can specify the battle layout for the appearance of monsters by adjusting their placement.
- Specify the Level
If checked, you can assign the level of the monster to appear, either as a direct value or as a variable.
Obtain Battle Information †
Obtain information during the battle and assign the specified parameter in the specified manner.
- To what?
Specify the variable box to be used.
- What?
Specify the parameter to be assigned by selecting one of the following
- nth Status in the Party
Obtain a Status for the specified cast.
- Name
- LV
- Current HP
- Current MP
- Maximum HP
- Maximum MP
- Current HP(%)
- Current MP(%)
- Attack Power
- Magical Power
- Defense Power
- Accuracy
- Evasion Rate
- Agility
- EXP
- State Changes
- Statuses set in Database since Ver. 1.5
- nth Status in Monsters
Obtain a Status for the specified Enemy cast.
The parameters that can be obtained are the same as for "nth Status in the Party".
- Target Number of Last Used Skill
- Group of the Last Skill Used (0=Party, 1=Monster)
- Cast Number of the Last Skill Used
- Group of Casts Currently in Action (0=Party, 1=Monster)
- Cast Number Currently in Action
- Action Type of Cast Currently in Action
Attack:0 / Defense:1 / Charge:2 / Wait:3 / Skill:4 / Item:5 / Escape:6 / Replace:7 / Critical:8
- Action Target Number of Cast Currently in Action
- Action Target Group of Cast Currently in Action (0=Party, 1=Monster)
- Do what?
Assign | Assign the obtained value to the variable box. |
Addition | Add the obtained value to the value of the variable box. |
Subtraction | Subtract the obtained value from the value of the variable box. |
Multiplication | Multiply the value of the variable box by the obtained value. |
Division | Divide the value of the variable box by the obtained value. |
Assign Remainder of Division | Divide the value of the variable box by the obtained value and assign the remainder. |
Check Whether in Battle †
Check if a battle is in progress.
Check Monster in Battle †
During battle, check whether the specified monster appears at the specified index.
Change Battle Speed †
You can change the speed of battle progression, from 10 to 1000%.