Resources†
"Resources" is a feature that supports images and sounds in the foundation of game creation.
Under "Resources," you can manage 3D/2D stamps, images, and sounds used in the game, add and remove resources, and add attributes to resources.
In addition, the "System Resources" menu allows you to specify the sound effects and screen effects used in various scenes in the game.
Among the various resources, 3D/2D stamps are an important element in Bakin.
- Terrains
Manage, add, and specify settings for terrain stamps.
- 3D Stamps
Manage and specify settings for 3D stamps.
A "3D stamp" is a model, motions, materials, etc., combined into one for use in a game, with additional information added to it.
In Bakin, what are basically placed on maps are "stamps".
3D models and motions can be converted into "stamps" before being placed on maps.
For more information on "stamps," click here.
- Models
Add, manage, and specify settings for 3D models.
- Motions
Add, manage, and specify motions to be used for 3D models.
- Particles
Add, manage, and specify settings for particle effects.
Particle data can be created with the effect creation tool Effekseer (ver. 1.7).
- Materials
Add, manage, and specify materials to be used for 3D models.
Shader settings are made here.
- Textures
Add, manage, and specify textures to be used for 3D models.
- 2D Stamps
Add, manage and specify settings for 2D stamps.
A "2D stamp" is a slice animation, sprite, or image with additional information for use in a game.
In Bakin, what are basically placed on maps are "stamps".
For more information on "stamps," click here.
- Slice Animation
Add, manage, and specify settings for slice animations.
Slice animation is a function that switches rectangles of the same size grouped in a single image at specified times.
It is mainly used for 2D cast movement and animation during battles.
- Sprites
Add, manage, and specify settings for sprites.
Sprite is a function that allows you to create a single animation data by specifying display timing and movement for several images.
It is mainly used to change the facial expressions of standing pictures in conversation events and to direct screen transitions.
- Images
Add, manage, and specify all 2D assets used in the game.
- Decal Stamps
Add, manage and configure decal stamps.
A "decal stamp" is a material that specifies a "decal shader" that allows a 2D image to be projected against a terrain or 3D model for use in the game.
Only materials with the "decal shader" specified can be decal stamped.
See Decal Stamps for more information.
- Sounds (Resources)
Add, manage, and specify general sound data such as background music and sound effects.
- Movies
Add and manage movie data.
Bakin can use movies in webm format.