This function is designed to streamline the creation of the many common events used in game creation.
It eliminates the need to open and close the Event Editor every time you try to edit an event.
This feature integrates the Common Event Palette of the Map Editor with the Event Editor Features.
Select an event in the tree on the left and you can edit that event in the Event Editor on the right.
Changes in the tree and Event Editor are linked to the Common Event Palette.